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License: MIT License
Training project. Multiplayer WebGL 2d spacegame with FBO particles.
License: MIT License
Generate the background dynamically.
All particles have the same lifetime which makes the emitting look a little edgy.
Come up with a fun weapon system. How weapon is earned and used.
I think I will make it time-dependent instead of frame-dependent.
When player login in he will face a deployment page where he can upgrade and modify his spaceship.
You deploy here aswell.
A way to mix particle emitters and add behaviour to them.
GPU accelerated particles. Uses FBOs (Frame Buffer Objects) to hold positions and velocity.
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