Student at University,
coffee enthusiast and
Open-Source software developer.
I am currently maintaining @Slimefun
and @MockBukkit.
Profile picture, Slimefun logo and dough logo drawn by @IAmSorry_Art <3.
An Addon for Slimefun4 that allows you to create electric monster spawners
License: GNU General Public License v3.0
Student at University,
coffee enthusiast and
Open-Source software developer.
I am currently maintaining @Slimefun
and @MockBukkit.
Profile picture, Slimefun logo and dough logo drawn by @IAmSorry_Art <3.
as title says i cannot get players to access my placed spawners (is this intennded)
Server startup error: https://pastebin.com/NackV8u4
There are currently two noticeable problems that both seem to stem from the same issue:
I expected Electric Spawners to operate normally, as in they can both work simultaneously when provided adequate power. Additionally, they should spawn at a constant rate, rather than variable based on spawners in nearby proximity.
There were no errors evident in the console logs.
Electric Spawners disappearing when enabled
Just use electric spawners normally
Not disappearing
https://pastebin.com/jS4ZvAp3
https://imgur.com/a/8t9zzMu
In the new versions of the paper the ElectricSpawners and LiteXpansion plugins are not working ... this topic is to report on electricspawner, I will open one for LiteXpansion too.
In my case I use tuinity, which is a paper fork ... but the error comes from the paper according to the tests I performed.
Place ElectricSpawners.jar in the server's plugins folder in the current versions of the paper and load the server.
That the plugin loads normally...
I noticed after having played on a server for around a month, that randomly Electric Spawners would stop spawning for extended periods of time, upwards of minutes at a time, with plenty of power supplying them. Recently this has become a permanent issue, with some spawners refusing to spawn mobs in certain locations.
When a spawner, which refuses to spawn mobs in a location is moved to a new chunk far away, it starts spawning again with no issues. But moving it back to it's former location, it continues to not spawn anything.
In this image, 2 Electric Spawners are visible, a Skeleton on the left, and Cave spider on the right. You can see that a Cave Spider is spawned, and that spawner works without any issues. But the Skeleton spawner on the left has not been spawning for weeks. Both of these are in the same chunk as well.
The only thing I could point to, which could help solve this mystery, would be, that for each Spawner / Block Location, the plugin might think a different block is placed, leaving it to not care about the spawner. Or, that the block gets forgotten by Slimefun 4 itself.
I'm unsure of how to reproduce this. Being unsure of what's causing this, it's hard to reproduce
Both spawners should spawn mobs
Hey dear friend, we have your addon of slimefun, but when we updated to the last version of paper is disable, I hope you can fix that to work with the new version of paper, greetings my friend <3
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.github/workflows/maven.yml
actions/checkout v3.5.3
actions/setup-java v3.11.0
pom.xml
org.apache.maven.plugins:maven-shade-plugin 3.5.0
org.spigotmc:spigot-api 1.16.5-R0.1-SNAPSHOT
com.github.TheBusyBiscuit:Slimefun4 RC-27
org.bstats:bstats-bukkit 2.2.1
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