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emissivity's Introduction

Emissivity

The Emissivity addon applies emissive textures to various items, blocks, and equipment found in the Aether mod. This means that these textures will appear bright regardless of the light level when they are in the world.

These changes apply to things made from Ambrosium, Phoenix equipment, dungeon stone runes, and even the Shield of Repulsion. All items and blocks have emissive textures handled through the mod's data pack files, while emissive equipment is toggleable within the mod's config options.

❀️ Support The Aether Team

Patreon Discord Twitter Mastodon Bluesky Threads Facebook Instagram TikTok YouTube Twitch Reddit wiki.gg

If you enjoy our work, please consider making a pledge today to help fund development. Every pledge goes directly into our development process and services, enabling us to continue making the Minecraft mods you know and love.

You can also support The Aether Team's projects by telling your friends, joining our Discord server, and sharing our progress and announcements on social media. Every bit helps!

If you're interested in sponsoring Emissivity or The Aether Team, please contact Oz#1986 on the Aether Community Discord.

πŸ“¦ Download the latest releases

Modloader: Forge Modrinth Downloads Modrinth Version CurseForge Downloads CurseForge Version CircleCI

Release builds

Emissivity has stable release builds available on Modrinth and CurseForge.

Bleeding edge builds

If you’re feeling a bit more adventurous or wish to help test the in-development versions, we provide bleeding edge builds which are produced on CircleCI. These builds are created for every new commit and contain the latest available code. We do not recommend users treat these builds as releases, as they are unfinished and may contain serious issues. If you wish to download these builds, check out this guide.

Packages

To install this mod through GitHub Packages in Gradle for development, you will need the Gradle Github Packages Plugin. To use it, make sure you have access to the Gradle plugins maven and the plugin as a buildscript dependency:

Buildscript Code

settings.gradle

pluginManagement {
    repositories {
        gradlePluginPortal()
    }
}

build.gradle

plugins {
    id 'io.github.0ffz.github-packages' version '[1,2)'
}

Then you need to specify the package you want to use in your repository:

Repositories Code
repositories {
  ...
  maven githubPackage.invoke("The-Aether-Team/Emissivity")
}

Then load it through your dependencies, with project.emissivity_version specified in the gradle.properties:

Dependencies Code
dependencies {
  ...
  compileOnly "com.aetherteam.aether_emissivity:aether_emissivity:${project.emissivity_version}"
  runtimeOnly fg.deobf("com.aetherteam.aether_emissivity:aether_emissivity:${project.emissivity_version}")
  ...
}

πŸ› Report bugs or other issues

If you're running into bugs or other problems, feel free to open an issue on our issue tracker. When doing so, make sure to use one of the provided templates and fill out all the requested information. Make sure to keep your issue's description clear and concise. Your issue's title should also be easy to digest, giving our developers and reporters a good idea of what's wrong without including too many details. Failure to follow any of the above may result in your issue being closed.

πŸ”§ Contribute to the project

Looking to contribute to the project? We ask that you read over our Contributor's Guide for more details as well as our Contributor License Agreement (CLA) before getting started.

Not sure what to help with? Take a look at our issue tracker for some ideas! Here's a quick link which shows all the currently open issues that we'd love some help on.

πŸ“œ License information

Asset license (Unlicensed) Code license (LGPL v3.0)

If you're wanting to create a gameplay video/review, extension or addon, parody, or any other fan work of your own for Emissivity, go for it! We love seeing the content our community creates, and we hope to make it as welcoming as possible for everyone. We ask however that you please don't advertise using our brand (our specific logo assets, team name, official social media posts).

If you are thinking about using Emissivity's project code or assets, please note our licensing. All assets of Emissivity are unlicensed and all rights are reserved to them by The Aether Team and their respective authors. The source code of Emissivity is under the LGPL v3.0 license.

If you have a reason that you wish to use our brand or any unlicensed material, please get in contact with Oz#1986 on the Aether Community Discord for details.

emissivity's People

Contributors

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Stargazers

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Watchers

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Forkers

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emissivity's Issues

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