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catos's Introduction

Catos Engine

modern lightweight ECS cpp game engine

(Wiki) https://thatalloguy.github.io/catos/html/index.html

๏ธ

Planned Features / ToDo


  • Reflection system
    • constructors
    • Methods
    • Properties

  • C# scripting engine
    • Creating instances of classes.
    • Calling functions of instances.
    • Getting and Setting fields.
    • Calling Cpp from C#
    • Refactor.
    • Script Object.

  • Editor
    • ECS manipulation.
    • Project management.
    • World View tab
    • Asset browser.

  • ECS
    • Entities.
    • Components
    • Queries.
    • Scripting (C#) compatibility.
    • Parent & children.

  • Resource manager

  • Atomus implementation.

Rendering with

https://github.com/thatalloguy/Atomus

Ideas for the engine

- Vulkan renderer (+ opengl):

After ive finished the asset manager i will continue dev on my personal vulkan renderer. After that I am hoping to write a RHI so that i can support multiple graphic api's.

  • UPDATE: I finished Atomus (vulkan renderer) and i dont think il create an RHI anytime soon ๐Ÿ˜….
- C# as scripting lang

I really like C# and i would like to have it as my scripting lang. However ive learned that implementing C# is a PITA, but im hoping that my new reflection system will make my life easier.

- Physics engine

In the past ive used PhysX, bullet and reactphysics3d. But i dislike all 3. I have heard lots of good stuff about Joltphysics and i might give it a try for this engine.

- Audio Engine

Ive never really done much with audio, but ive seen the steam audio api and im hoping to try it!

- Editor GUI

For the editor il be using IMGUI since ive lots of experience with it. However this time around i would like to modify the feel of imgui.

- Game GUI

At this point what i will use is far away, but i would either want something to functions like remUI. But i could also end up writing my own (IF i were to write my own GUI lib the editor will use that instead of imgui).

catos's People

Contributors

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Stargazers

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Watchers

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