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View Code? Open in Web Editor NEWA collection of trees and plants
A collection of trees and plants
This one depends a bit on the further usage of PlantPack and whether Farming will be seperated. If we keep just one icon atlas items
is fine, but with several icon atlas files it would make sense to have proper labels.
Add new icons for
When I tried to plant corn1 that I got from typing 'give corn1' at the command console, the corn does not grow over time. It just stays in corn1 growth stage and does not move to the next stage (corn2).
I thought about this for some days now, and finally I want to come up with a discussion how to handle this topic.
Currently, only assets that are very general for plants are stored in this module (i.e. only icons for fruits are in here, but not for flour, ...). Any further processed items are defined by other modules, e.g. WaS defines cookedCorn and so on.
As much as I like this separation of the actual items as objects, thinking from the art point of view a lot of the used icons can be re-used by other modules.
Therefore, I would like to have sets/groups of icons in this module:
Please let me hear what you think about this, @MarcinSc, @esapetri, @Cervator.
There are a couple of (block) prefabs which are basically empty, except for an empty DropGrammar
. I'm wondering what it is used for, and whether it can be removed (without changing the current behavior/semantics).
One example can be found in NapierBase.prefab
.
code atm makes all tree trunks look same not depending on which species it is, when growth from sapling. Also when growth from sapling tree trunk height is 1 and after it is only leafs.
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