Comments (1)
Hm, many buildings come from other modules, and are not part of DynamicCities itself. How would that be supported by String constants in this module?
Maybe this needs some more thought before it becomes actionable. @msteiger anything to add from your side?
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Related Issues (20)
- Cannot find any city HOT 1
- Persistence problem with the BlockBuffer HOT 1
- Tree remover performance improvements HOT 1
- Roughnessfacet produces some wrong values from time to time.
- Improve building placement
- Generate City Names
- NPE on attempting to place a parcel (with MedievalCities active?) HOT 3
- Create roads between cities HOT 11
- Inner-city road networks
- Resource building creation HOT 1
- Expose growth and planning logic as Events and EventReceivers HOT 3
- Fixes for new Terasology serialization system (engine PR 3535) HOT 2
- Troubleshoot performance issues, improve monitoring HOT 1
- StructureTemplate placement still off at times HOT 2
- Building placement sometimes collides with water
- Buildings placed into buffer while game is paused
- Intercity road placement improvements HOT 1
- City minimap details replicating incorrectly on clients HOT 1
- City Names Invisible on Game Reload HOT 1
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