Giter Club home page Giter Club logo

pterodactyl4j's Introduction

version jenkins-shield build discord-shield

Pterodactyl4J

P4J strives to provide a clean and full wrapping of the Pterodactyl REST API for Java.
P4J fully wraps the application and the client API for the Pterodactyl panel.
NOTE: This is an unofficial wrapper. Do not expect the Pterodactyl community to provide support for this wrapper.

โš ๏ธ My Discord account was unexpectedly disabled. While I work to regain access, you can find me on Telegram here.

Please make sure you are verifying that commits from my GitHub user are signed using my GPG key.

Creating the PteroApplication/PteroClient Object

Creating the PteroApplication or PteroClient object is done via the PteroBuilder class. Depending on your use case, the PteroApplication/PteroClient object is created by calling createApplication or createClient. Make sure to set your application URL and token as necessary.

Application Example:

PteroApplication api = PteroBuilder.createApplication("https://pterodactyl.app", "abc123");

Client Example:

PteroClient api = PteroBuilder.createClient("https://pterodactyl.app", "xyz321");

Examples:

Reading all the users:

public class UserReader
{
    public static void main(String[] args)
    {
    
      PteroApplication api = PteroBuilder.createApplication("https://pterodactyl.app", "abc123");
      api.retrieveUsers().forEachAsync(user -> 
      {
          System.out.println(user.getFullName());
          return true;
      });
      
    }
}

Creating a server:

public class ServerCreator
{
    public static void main(String[] args)
    {
        PteroApplication api = PteroBuilder.createApplication("https://pterodactyl.app", "abc123");
        Nest nest = api.retrieveNestById("1").execute();
        Location location = api.retrieveLocationById("1").execute();
        ApplicationEgg egg = api.retrieveEggById(nest, "3").execute();

        Map<String, EnvironmentValue<?>> map = new HashMap<>();
        map.put("SERVER_JARFILE", EnvironmentValue.of("server.jar"));
        map.put("VERSION", EnvironmentValue.of("1.8.8"));

        PteroAction<ApplicationServer> action = api.createServer()
                .setName("My Server")
        		.setDescription("Super awesome wrapper")
        		.setOwner(api.retrieveUserById("1").execute())
        		.setEgg(egg)
        		.setLocation(location)
        		.setAllocations(1L)
        		.setDatabases(0L)
        		.setCPU(0L)
        		.setDisk(3L, DataType.GB)
        		.setMemory(1L, DataType.GB)
        		.setDockerImage("quay.io/pterodactyl/core:java")
        		.setPort(25565)
        		.startOnCompletion(false)
        		.setEnvironment(map);
        ApplicationServer server = action.execute();

    }
}

Reading live console output:

public class MyApp extends ClientSocketListenerAdapter
{
    public static void main(String[] args)
    {

        PteroClient api = PteroBuilder.createClient("https://pterodactyl.app", "xyz321");
        // if there isn't another thread running, this won't execute. you'll need to grab the server synchronously
        api.retrieveServerByIdentifier("39f09a87").map(ClientServer::getWebSocketBuilder)
               .map(builder -> builder.addEventListeners(new MyApp())).executeAsync(WebSocketBuilder::build);
    
    }

    @Override
    public void onAuthSuccess(AuthSuccessEvent event)
    {

        // if the server is running, this will trigger wings to send the entire console history from the current session
        event.getWebSocketManager().request(WebSocketManager.RequestAction.LOGS);
    
    }

    @Override
    public void onOutput(OutputEvent event)
    {

        // this will output everything from the console
        System.out.println(event.getLine());

    }

    @Override
    public void onConsoleOutput(ConsoleOutputEvent event)
    {

        // this will output everything from the console related to the game
        System.out.println(event.getLine());

    }

    @Override
    public void onInstallOutput(InstallOutputEvent event)
    {

        // this will output everything from the console related to the egg install/docker
        System.out.println(event.getLine());
    
    }

    @Override
    public void onStatsUpdate(StatsUpdateEvent event)
    {

        System.out.println(String.format("Memory Usage: %s/%s", event.getMemoryFormatted(DataType.MB), event.getMaxMemoryFormatted(DataType.MB)));

    }
}

Starting a server:

public class ServerStarter
{
    public static void main(String[] args)
    {

        PteroClient api = PteroBuilder.createClient("https://pterodactyl.app", "xyz321");
        api.retrieveServerByIdentifier("39f09a87").flatMap(ClientServer::start).executeAsync();
    
    }
}

PteroAction

PteroAction is designed to make request handling simple.

It provides lazy request handling by offering asynchronous callbacks and synchronous execution.

This gives the user with a variety of patterns to use when making a request. The recommended approach is to use the asynchronous methods whenever possible.

The interface also supports several operators to improve quality of life:

  • map Allows you to convert the result of a PteroAction to a different value
  • flatMap Allows you to chain another PteroAction on the result of the previous one
  • delay Delays execution of the previous PteroAction

Example:

public void startServer(String identifier) {
    System.out.println("Starting server in 5 seconds...")
    client.retrieveServerByIdentifier(identifier) // retrieve the client server
        .delay(5, TimeUnit.SECONDS) // wait 5 seconds
        .flatMap(ClientServer::start) // start the server
        .executeAsync(__ -> System.out.println("Starting server " + identifier + " now"));
}

Rate limiting

P4J handles rate limiting from Pterodactyl by keeping track of requests, pausing execution when the limit is hit, and finishing the remaining requests when the limit is lifted.

P4J can do this by keeping a queue of requests that are waiting to be executed. When P4J is not being rate limited, it will continue to poll requests and execute.

When queuing requests with execute(), there can only be one request in the queue concurrently. Each of the following requests will be handled in order.

However, requests queued with executeAsync() will be handled unordered due to the asychronous nature. With this approach, there can be an "unlimited" number of pending requests waiting to be handled when it is convenient for P4J.

Queuing requests asynchronously is generally faster than a synchronous approach, which is why the former is preferred to the latter.

Download

Latest Version: version

Be sure to replace the VERSION key below with the one of the versions shown above!

Maven

<dependency>
    <groupId>com.mattmalec</groupId>
    <artifactId>Pterodactyl4J</artifactId>
    <version>VERSION</version>
</dependency>
<repository>
    <id>mattmalec-repo</id>
    <url>https://repo.mattmalec.com/repository/releases</url>
</repository>

Gradle

dependencies {
    implementation 'com.mattmalec:Pterodactyl4J:VERSION'
}

repositories {
    maven {
      url = 'https://repo.mattmalec.com/repository/releases'
    }
}

The builds are distributed using a Nexus instance

Logging Framework - SLF4J

Pterodactyl4J uses SLF4J to log its messages.

That means you should add some SLF4J implementation to your build path in addition to P4J. If no implementation is found, following message will be printed to the console on startup:

SLF4J: Failed to load class "org.slf4j.impl.StaticLoggerBinder".
SLF4J: Defaulting to no-operation (NOP) logger implementation
SLF4J: See http://www.slf4j.org/codes.html#StaticLoggerBinder for further details.

P4J currently offers a fallback logger if no SLF4J implementation is present. I strongly recommend you use one though, as it improves speed and allows you to customize the output.

The most popular implementations are Log4j 2 and Logback

Getting Help

For general troubleshooting, you can view some troubleshooting steps in the examples (this will be soon moved to the wiki).
If you need help, or just want to talk with myself and other developers, you can join the Pterodactyl4J Discord server.

Alternatively, if you need help outside of P4J, you can join the Pterodactyl Discord server.

Documentation

The docs are currently incomplete, but will have everything you need to know in order to use the wrapper once they are finished.

You can find them on Jenkins or they can be accessed directly here.

Contributing to Pterodactyl4J

If you want to contribute to Pterodactyl4J, make sure to base your branch off the develop branch and create your PR into that same branch.

It is recommended to get in touch with myself before opening Pull Requests (either through an issue or on Discord).

Dependencies

This project requires Java 8.
All dependencies are managed automatically by Gradle.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.