"fleet-scale" jump drive
One ship pays cost to activate, any ship within 3x object radius is taken with
animation of powering up
No instantaneous travel departure (can be pushed on or off platform), say 3 to 5 seconds before the gate is ready. Could cause damage if in region while powering up, and then last for 30 seconds before disengaging.
static neighbor_gate distance of 500-1000
Quarg ringworld transport mechanism?
update map route drawing
Need new color, map representation of gate travel
update distancemap calculations
Preference to "avoid tolls"? How to convey toll amount?
update AI move____ to send "dialing instruction"
arbitrary conversation text constructor (for choosing destination from list)
conversation able to set ships target system
monetary cost to use (or outfit or attribute, etc)
new sprite
planet / system class modifications (planet subclass?) to expose methods