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Neat little additions to AE2
License: MIT License
This project forked from projectet/ae2things
Neat little additions to AE2
License: MIT License
The advanced inscriber is eating items on itself. When this happens the item disappeares when the process is complete. If a printing press is included then the finished product teleports into my ME storage.
while playing ATM 8. the advanced inscriber is not allowing the presses to be output with any AE2 possibilities.
once i pull the presses out manually the inscriber continues on with its crafting till it issues another press and locks up.
when running autocrafting the system claims it needs 9 presses when crafting 10 logic processors or 99 if try for 100. not sure why would need so many presses for a repeat crafting. only thing i can do to fix is go to original inscriber of AE 2 at this point
The game crashed whilst rendering overlay
Error: java.lang.IllegalAccessError: failed to access class net.minecraft.client.renderer.block.model.ItemModelGenerator$SpanFacing from class net.mehvahdjukaar.modelfix.ModelFix (net.minecraft.client.renderer.block.model.ItemModelGenerator$SpanFacing is in module [email protected] of loader 'TRANSFORMER' @2df3545d; net.mehvahdjukaar.modelfix.ModelFix is in module [email protected] of loader 'TRANSFORMER' @2df3545d)
Exit code: -1
I am writing to suggest the addition of an unlimited storage disk feature to your awesome AE2Things project. This feature would be extremely useful for users like me who require extensive storage capabilities for their projects.
With the current limitations on disk storage, it can be quite challenging to work on large-scale projects without running into issues. By implementing an unlimited storage disk, users will have the flexibility to work on their projects without worrying about running out of storage space.
Furthermore, this feature would also be beneficial for users who need to store and manage large amounts of data for their applications or experiments. It would greatly enhance the overall user experience and make AE2Things an even more powerful tool for developers and researchers.
I understand that implementing such a feature may come with its own set of challenges, but I believe that the benefits it would bring to the users would be well worth the effort.
Thank you for considering my suggestion, and I look forward to seeing the enhancements that AE2Things will bring in the future!
Hi
Do you want to do a port of this mod on 1.16.5 (Forge)
Thanks
With AE2 Things v1.0.1-beta, I can attach a pattern provider to the advanced inscriber, give it a recipe that says "circuit, printed silicon, and redstone makes a processor", and it just makes it.
With AE2 Things v1.0.2-beta, this doesn't work anymore. It doesn't insert the items at all. Auto-crafting the circuits and printed silicon does still work though
Both were tested with Applied Energistics 11.0.0 (release, not alpha) and Forge 40.1.20, using this setup (yes, I know the quartz fibre on the bottom isn't needed):
Would it be possible to bring the DISK up to the 256k storage size to match ae2? I think it would be good to have parity for all storage components.
I am playing through ATM7 and I think I may have found a bug. I noticed that the advanced inscriber was auto ejecting the results of the crafting process to my AE2 network even though I did not have an importer hooked up to it. Is this an intended action or something else.
The Network Visualisation Tool (spelling should have been Visualization
:D) was a very helpful item in AE2 Stuff for 1.12.
It was really easy to visually see where all your channels were going and if something wasn't working, it would render a red line/box, etc. and help troubleshoot a network that, for example, had too many channels going somewhere (like when I've forgotten to put an anchor and there was unintentional link(s)).
It helped me when I was teaching friends AE2 and eventually they were able to troubleshoot themselves instead of having extra eyes go over every single connection to figure out where things went wrong.
This has saved me a TON of time in the past.
Example of how it looks in-game-
MC: 1.20.1
Forge: 47.0.19
AE2: 15.0.3-alpha
AE2 Things: 1.2.0 | https://www.curseforge.com/minecraft/mc-mods/ae2-things-forge/files/4613704
Notes:
No additional mods added, only Forge(47.0.19) & AE2 + AE2Things installed.
- Gbergz
So I lost a 256k DISK that had a lot of stuff on it, thankfully I still have the disk_manager.dat file in my save's data folder. I've tried looking at disk_manager.dat with NBTExplorer, and it's not obvious what I'm looking at when I open the diskuuid entry. Thank you for reading this.
This mod is installed as a part of All the Mods 7, and I just started setting up some automation for AE2 circuits. However, I've noticed some things. Firstly, there is no option to lock slots within the machine. Additionally, while setting up my final assembly inscriber, using an exporter to keep the advanced inscriber stocked with printed silicon will fill both the top and bottom slots in the machine, regardless as to which face of the block the export bus is placed. Workarounds include not using the advanced inscriber specifically for the final assembly of processors, or by having an advanced inscriber dedicated to each of the 3 processors, with level emitters. Some level of control as to which face of the machine is tied to a certain input slot would be appreciated.
It seems to be a problem caused by AE2
AE2 version: appliedenergistics2-forge-11.7.6
log:
AE2T on 1.19.2 stops world loading with a crash. I have been able to reproduce with the addon on it's own with AE2. latest.log crash log
Right now the cell dont rlly work with the cell workbench as in they dont accept upgrades like fuzzy cards
When using 256k disks which have a large amount of items in them, level emitters become extremely slow and gradually eat more tick time as more items are added to the network.
I managed to reproduce the bug in FTB Stoneblock 3 by:
It seems to require items to be flowed in gradually, and it seems to prefer large numbers of different types of items. In the level emitter, I set it to an item which the system has a lot of. I also set the threshold number to a high value.
In my singleplayer world where I first encountered the bug, the item was Certus Quartz Crystals and the value was 131,072 (2^17).
The drives + level emitter should not take so much tick time.
Modpack: FTB StoneBlock 3 1.5.0
OS: Linux 6.1
Ryzen 7 5700X / 32 GB RAM
Java: openjdk 17.0.1 2021-10-19 (Termurin)
Minecraft 1.18.2
Forge 40.1.92
AE2 11.7.0
AE2 Things 1.0.4
I was unable to reproduce the bug using regular AE2 drives.
Spark profile: https://spark.lucko.me/vzy1uXOEpS
Video of the bug in my singleplayer world:
Video of my reproduction in creative mode:
https://www.youtube.com/watch?v=c2tMSAQjjNI
The EMC links were for testing and don't seem to affect anything.
It would be nice if DISK was compatible with MEGA Cells storage components. Is it possible to implement?
So recently my ae2 things storage drives have stopped working, i have disks with many items on but when i put the disk drive into my me drive they appear green and dont show the items in the grid anywhere .Just wondering if there is a fix.
Hi, after i implemented the following mods (check screenshot) i got this error:
Using the version: AE2-Things-1.0.5.jar
on 1.18.2
Putting the DISK into a cell drive will display that it cannot be upgrade by any upgrades provided by AE2, which includes Fuzzy upgrades and any of the similar.
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