utime's People
Forkers
100acrebb monumentalgamingau tektx alexell mrluckygamer cfc-servers aurowora timothybvf be1zebub patpeter pdzly stromic stellio-as yomanz wryyyong vicentefelipechile mapping-latam matt4499utime's Issues
"No Requirements"
[ERROR] addons/utime-master/lua/autorun/sv_utime.lua:25: attempt to index global 'ULib' (a nil value)
Control Panel related crash.
[XXXXXXX|XXXXXXXXX] Lua Error:
controlpanel.Get() - Error creating a ControlPanel!
You're calling this function too early! Call it in a hook!
I updated ULib and ULX. It appears to be only when certain people join. Not sure what to do about it server side but its happening. Not sure if it caused my server to crash, but my server did restart twice in the middle of the night.
Add Zombie Survival support within ShouldRevealPlayer
See discussion at https://forums.ulyssesmod.net/index.php/topic,10484.msg48197.html
BLUF: wraiths should not be revealed.
Automatically purge Utime entries with less than X time from database after Y amount of time (specified)
Should help to keep database bloat down and reduce a potential cause of lag.
Hide HUD server side
Is there a possibility to set server side, which when a user enters by default has set "utime_enable 0" instead of "utime_enable 1"?
I would like to hide the HUD from the users who enter and leave the user to activate it, if he wants to
UTime crashing people with LUA Panic
Steps to reproduce
- Install UTime
- Large playerbase I believe
- No real way to reproduce it but it happens a lot to new players on the server. I currently have it fixed by just removing UTime so right now it is working fine without UTime
Expected behavior
Player should load into the server and spawn with minimal lag
Actual behavior
Player crashes on sending client info with the error LUA Panic Not enough memory
Error(s) in server console, if any
Nothing
Error(s) in player's console, if any
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Version
Tried with the 3 latest versions
Pac3 outfits lag behind with utime installed
Why using player:UniqueID() instead of SteamID ?
Why using player:UniqueID() instead of SteamID ?
How can I get an offline player totaltime when I don't know his uid ?
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