teamfluxis / fluxis Goto Github PK
View Code? Open in Web Editor NEWA community-driven rhythm game with a focus on creativity and expression.
Home Page: https://fluxis.flux.moe
License: MIT License
A community-driven rhythm game with a focus on creativity and expression.
Home Page: https://fluxis.flux.moe
License: MIT License
Sometimes, if you input too fast by quitting the map and starting it again (I feel like), the music doesn't play at all.
I did reproduce the bug few times on any diff of the map: Creo - Exoplanet (Cut Ver.) by Ucitysm
and with a custom map of my own by quitting another map and quickly starting my map
On a similar vein as ppy/osu#22173
v.2024.9.1
Windows 11 Lenovo Laptop.
When you click no fail for a map and pass it even though you have failed the map it will still show up that you have completed the map and have become the first place person on a global leaderboard.
You shouldn't have appeared on a global leaderboard nor appear on any other leaderboard except a local one.
Turn on the No fail mod and then select a map, fail the map and then look at the leaderboard and see you have placed first place on a global leaderboard.
Basically the issue is that there are a lot of unnecessary repeating parts in the json file (such as "IsLongNote"), which heavily inflates the file size of all maps
Personally, I have over 50k maps in Quaver/osu, so I could definitely see this being an issue for some players
I guess it would be best to just rethink the whole concept of how maps are stored, because the way it currently is, filesize is nearly tripled compared to other games (example Quaver)
Check attached screenshots, same map in fluxis and in Quaver format
just a recommendation, putting pictures/gifs/videos of the game in the readme file helps a lot of people understand what the game actually does and looks like. I had to go to the website to see what the game was about.
Also has the side effect of turning on "Daycore mode" when going back to song select.
This just causes the loading notification to load indefinitely. Could maybe just be replaced with a notification saying "This map can not be exported."
Kinda large request lol
So with this idea, each lane would belong to a group, and each group would have an X and Y position
you could seperate groups by click in between two lanes (like 1234 to 12 34 to 1 2 34) down untill you have single lanes. Each lane will not be allowed to cross another one (so like 2 1 3 4 is illegal but 1 2 3 4 is legal) this would allow for (creative expression) and modchart like things, which would be fun. All group would be displayed in a timeline in a seperate tab, kinda like a story board, with points showing where movents start, with a line coming out showing where they end (there would be tweening and easing and stuff like that)
Hm...
With this change, each note would belong to a timing group, sharing the BPM, time sig, notespeed. By default all notes would be in the same timing group (bassically no change), however you could add more timing groups to allow notes to move at different speeds to eachother.
changing offset doesn't offset the offset song
(latest development build)
Windows Explorer has practically made it standard, so why can't fluXis?
sorry, i mistake, skin broke my game
Basically the title. As you increase the map rate, LN's visually shorten. They seem to play the same in terms of hold length, so I have no idea what's going on.
The editor is currently a pain to use on touch devices.
We could add touch gestures like:
Doesn't fix all issues but is definitely a step forward.
im thinking of making a modified version of this game but like there's no license so how am i supposed to know the license
Instantly fixes itself by selecting another map.
Not sure where to report this since there is no public repository for the API/Server
The loading of covers and backgrounds is really slow and inefficient due to their size (up to 3840x2160 in some instances). It both takes long and takes unnecessary space in memory. I really recommend storing way lower resolution version for preview purposes in the online map browser. osu! for examples stores preview covers in resolution of 300x300, you can't really see the difference in resolution since the preview cover is pretty small in the actual game anyways
You can place notes on the same timestamp and overlap them.
- fluXis version:v2024.1.1
- Device: windows 11
objects will spawn in/come in to view about half way in
the objects should spawn in/come in to view at the start of your scroll direction view
click f3 till its slow down to 1/2 of the default speed or use the scroll speed setting and put it on 1
When you want to see a section of the map several times and you have already seen the flashes (for the first time) then they do not appear again. (EPILEPSY WARNING)
idk whether i worded that properly. the audio slows down when changing a song immediately after exiting any map, it also seems like the faster you do this the more slowed audio gets
I was playing some map and the game said "Keep Holding". I'm an experienced osu!mania player and I can hold long notes for long enough, so this was weird to me. It was not just the long notes, it also appeared to be the normal notes and I missed for no reason.
More info:
-Played with CV.-
-It was a osu!mania map
-Scroll speed 4
For some reason i cant export a map from fluxis.
And the same map crashes my game when i try to upload it.
Logs:
update.log
input.log
network.log
performance.log
runtime.log
Title is pretty self-explanatory. Basically OnPressed
in GameplayScreen
returns true without actually doing anything, causing gameplay keybindings with the same keys to be not accepted.
It should've deleted the map when I pressed Enter!
(Maybe related with #19 ?)
Title.
Steps:
Start a hold note inside the charting area, then drag your mouse outside.
When you test, the game will crash.
I kind of think this 'feature' is cool, the crash should just be removed. Imagine if during a song's beatdrop notes come at you outside of the area, that would be fun (but probably not rankable).
I could not find better wording than this so here's a video as always.
Volume Warning!
- fluXis version: 2023.22.0
- Device: Windows 10
After downloading an update, after a brief notification, the program closes without any regard whether if a player is on gameplay or not.
The game should have a persistent notification notifying users that an update is available, and shouldn't quit the program right away.
Have an available update, and then go into gameplay. It's that simple, really.
(Not applicable)
Crash/Error/Exception
v2024.12.0 (Version From Installer)
Discord RPC bug:
random bug (random In the Menus
and Playing
status):
Selecting a Song
->Loading...
->In the Menus
Selecting a Song
->Loading...
->Playing
In the Menus
(In Map) ->Pause
->In the Menus
(In Map)
In the Menus
(In Map) ->Pause
->Playing
Playing
->Pause
->Playing
fluXis v2024.4.0
don't send scores, bug with POST (or GET) body request
Windows 10
don't send scores, bug with POST (or GET) body request
"The provided body is missing the 'hash' property."
Maybe don't send coverted maps?
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