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g2-mod-sonja's Issues

Add additional content to the mod to make it more interesting

Here is a list of annoying stuff from the original game:

  • Too few monster respawns.
  • Long walking especially in the first 2 chapters.
  • No item respawns.
  • High LP costs for attributes and talents at some point like 5 for 1. You will wait for using permanent bonuses (or aren't they added to the costs?).
  • Circles only after changing chapter.
  • High LP costs for runes.
  • No unskill/reskill options to unlearn like runes etc. Could imbalance the game.
  • Weak runes/spells (no increasing stats).

Look at these mods: https://www.worldofgothic.de/modifikation/?go=modsg2
https://www.worldofgothic.de/dl/download_208.htm

New talents (available for NPCs as well, percentage, 3 levels for 2 LPs):

  • HP regeneration (can be learned from Constantino/Zuris/Ignanz or a Paladin or Vatras). Check if there is a native functionality.
  • Mana regeneration (can be learned from the same person).
  • Farmer: percentage or circle. You can use some tool on a farm to collect some herbs.

New spells (Runes/scrolls):

New items:

  • Armors: #20
  • Sleeping Bag with a cooldown of multiple days after using it.

Changes:

  • Allow learning a magic circle at any chapter.

Add Rune of Charm sold by Sonja

Changes the owner/guild of an enemy who will follow the player and has dialogs:

"Komm mit."
"Warte hier."
"Du bist mein Feind!" - unally

Store and restore Sonja's inventory

It will only work if both are valid or we use an array with slots and item types to store it.
If only constants are allowed as array indices, it will be a long function.

Clear the inventory of the new Sonja:

func void Npc_ClearInventory(var instance n0)

Go through all items of the old Sonja with:

 int Npc_GetInvItemBySlot(var c_npc self, var int category, var int slotnr)

It returns the number of charges.
Use the global variable item to get the type.
Call this to add it the new Sonja:

func void CreateInvItems(var c_npc n0, var int n1, var int n2)

Add Rune of Revival sold by Sonja

Target spell but only target dead NPCs/creatures.

func int Npc_IsDead(var c_npc n0)
Funktion liefert einen Wert zurück, falls Dead true ist

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