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coronavirus's Issues

Multiple bugs and improvements

  • Remove flying units after skipping the celebration.
  • Make Coronavirus units stronger and faster with every round. It is much harder for infected to win the later rounds.
  • Two players can teleport on the cliffs and block teleporting an infected there!
  • Slowing down in blight area does not work!
  • Sometimes a player is infected during the buying phase (still infected or by random infection or did he die shortly before?!)

Spawn more types of units

  • conspiracy theorist
  • brokers/bankers who lost their money
  • unemployed people
  • superstitious/religious people
  • news reporters

All those units should have some special effect/ability for the minigame.

Multiple bugs

  • When the only infected player leaves, there is no one infected. Start random infection again. Be careful with timers.
  • Infected hero has same hero abilities as healthy.
  • Recreate winner heroes for ceremony to avoid buffs etc.

Revise the whole minigame

Currently, you just run around and hide from the virus.
Either add more possibilities to hide (for example in the water) and to clean one self etc. go to the hospital or think of a different game mode.

Keep the game simple, so players understand what they are supposed to do from the start!

Maybe allow upgrading your house, buy some watching dog or allow calling the police.

I still like the idea of horrible persons who infect others.

Create Release 1.0

  • Check for all bugs to be fixed.
  • Test several times on the Battle.net.
  • No new features for the moment only balancing and bug fixes.
  • Create a tag in Git.

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