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Onivim 2

Lightweight, Modal Code Editor

⚠️ Pre-alpha - not yet usable! ⚠️

Onivim 2 Join the chat on discord!

Introduction

Onivim 2 is a reimagination of the Oni editor. Onivim 2 aims to bring the speed of Sublime, the language integration of VSCode, and the modal editing experience of (neo)vim together, in a single package.

Onivim 2 is built in reason using the revery framework.

Onivim 2 uses libvim to manage buffers and provide authentic modal editing, and features a fast, native front-end. In addition, Onivim 2 leverages the VSCode Extension Host process in its entirety - meaning, eventually, complete support for VSCode extensions and configuration.

Goals

  • Modern UX - an experience on par with modern code editors like VSCode and Atom
  • VSCode Plugin Support - use all of the features of VSCode plugins, including language servers and debuggers
  • Cross-Platform - works on Windows, OSX, and Linux
  • Batteries Included - works out of the box
  • Performance - no compromises: native performance, minimal input latency
  • Easy to Learn - Onivim 2 should be comfortable for non-vimmers, too!

The goal of this project is to build an editor that doesn't exist today - the speed of a native code editor like Sublime, the power of modal editing, and the rich tooling that comes with a lightweight editor like VSCode.

Non-goals

  • VimL compatibility - we may not support all features of VimL plugins / configuration.

See also

See also the document about motivations, software architecture, the model for sustainability and risks : https://github.com/onivim/oni2/blob/master/docs/MOTIVATION.md

Documentation

Coming soon!

Contributing

We'd ❤️ help building Onivim 2!

If you are interested in fixing issues and contributing directly to the code, please see the How to Contribute document, which includes the following:

Please also see our Code of Conduct.

Feedback

License

Onivim 2 is licensed under the Outrun Labs EULA 1.1.

The TL;DR is:

  • Free for non-commercial and educational use.
  • Commercial use requires the purchase of a license.
  • You may not redistribute source code or binaries under a different license.

You can pre-order a commercial license here (pay-what-you-want): https://v2.onivim.io

As we get closer to shipping our MVP, we'll increase the minimum required pre-order, until we settle on our full pricing model.

Anyone who has contributed financially to the project - via BountySource, Patreon, PayPal, or OpenCollective - will automatically get a free lifetime license (we're still working out the logistics, but we got you!).

Alternatively, you can contribute to the project through Patreon, which helps us with ongoing costs.

'Time-Bomb' Dual License

Because of the support we've received from open source communities, we've decided to dual-license the code after 18 months - every commit, starting with 017c513, will be dual-licensed via the MIT License 18 months from that commit's date to master. For commit 017c513, as it was committed to master on 4/18/2019 that means it would be dual-licensed with MIT License on 10/18/2020.

Any external contributions to the project from outside Outrun Labs, LLC will not be subject to this 'time-bomb' delay - they'll be dual-licensed immediately under the MIT License.

We hope that this approach will bring us the best of worlds - the ability to have a commercially sustainable product, with high quality - as well as giving back to the open source communities by having our work eventually end up in the open, and ensuring that external contributions are always open source.

Third-Party Code

Several dependencies have their own set of license terms here: ThirdPartyLicenses.txt

Copyright 2019 Outrun Labs, LLC.

oni2's People

Contributors

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Watchers

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