Giter Club home page Giter Club logo

starcraft-power-tool's Introduction

Snipers Power Tool

The official thread

This contains archive for the latest development version of the project.
This project contains also sources for the DLL file, because there are no crackers inside This source contains unreleased features, with some bugs created, removed, or worse, undetermined.

Known limitations of SPT:

  • STR if f**ked up and you can only have like 5kb (7096 bytes exactly) of your own string data (should be enough for not very talkative maps)
  • LOC is f**ked up (you can only use like 200 locations instead of full 255, relocations happen)
  • UPRP is f**ked up (this is a work on progress). Using triggers like "Create units with properties" is somehow untested feature (properties are copied and relocated, but further untested) (Relocations happen and seem to be working well)
  • You will probably need to use additional compressor to deflate the final map file (work in progress as well)
  • Time lock triggers crash after map expires? (perhaps a feature)
  • If you used EUD Editor to alter any aspect of the map, you should expect undefined behavior (by this tool and even sc)
  • EPD Editor is fine though. EMP is parasite, so you can even mod it further with it
  • Slot 7 must be a computer slot (has the EUD stuff). Slot 8 doesn't get abilities (work in progress, migrating triggers from slot 7 to 8 produces errors)
  • Condition "Elapsed time is at least 3 seconds" (internal death counter) will be added to all your triggers, so if there is a trigger with 16 conditions, expect a crash undefined behavior, in case there is no "always"
  • Barrier always restores health to 12 HP (see report of memory analysis of STR section EUD part) and this is unlikely to ever change
  • Touch revive not working for some reason, locations get damaged for some reason, map crashes works smoothly sometimes for some reason

starcraft-power-tool's People

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.