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risk's Issues

Documentation

At the very end, we should aim to produce a document describing our architecture and provide a minimal diagram.

We should also run through important methods and add Doxygen headers to them. Note that our basic getters and setters don't need to be documented; their names alone are descriptive enough.

Implement cards

  • Add UI to show available cards
  • New game phase slot to play cards
  • Assign random cards to players upon conquest
  • Give a player all of another player's cards after conquering their territory

Run through presentation

(for @Elihar and @egimple)

I'll create an overview architecture diagram with our important classes again for explanatory purposes.

Ensure PlayerInfoWidget is notified of any changes to Player

Verify that all mutators call ->notifyObservers() so that the player widgets are always up-to-date. If our current code wants to avoid notifications, it should temporarily disable notifications using the methods available from the Observable class.

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