tabbernaut / l4d2-random Goto Github PK
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The plugin that makes the Random (confogl) config possible.
Hello,
I have a request: folder modes upload to ?
Warning compilation:
//// l4d2_random_coop.sp
// G:\L4D2\SERVER_PACK_0_4c\03_SCRIPTING\Random\l4d2_random_coop.sp(571) : warni
ng 217: loose indentation
// G:\L4D2\SERVER_PACK_0_4c\03_SCRIPTING\Random\l4d2_random_coop.sp(572) : warni
ng 217: loose indentation
// G:\L4D2\SERVER_PACK_0_4c\03_SCRIPTING\Random\l4d2_random_coop.sp(606) : warni
ng 206: redundant test: constant expression is non-zero
// G:\L4D2\SERVER_PACK_0_4c\03_SCRIPTING\Random\l4d2_random_coop.sp(631) : warni
ng 206: redundant test: constant expression is non-zero
// G:\L4D2\SERVER_PACK_0_4c\03_SCRIPTING\Random\l4d2_random_coop.sp(663) : warni
ng 206: redundant test: constant expression is non-zero
// G:\L4D2\SERVER_PACK_0_4c\03_SCRIPTING\Random\l4d2_random_coop.sp(717) : warni
ng 203: symbol is never used: "IsHangingFromLedge"
// G:\L4D2\SERVER_PACK_0_4c\03_SCRIPTING\Random\l4d2_random_coop.sp(717) : warni
ng 203: symbol is never used: "IsIncapacitated"
// G:\L4D2\SERVER_PACK_0_4c\03_SCRIPTING\Random\l4d2_random_coop.sp(717) : warni
ng 203: symbol is never used: "IsPlayerGhost"
// G:\L4D2\SERVER_PACK_0_4c\03_SCRIPTING\Random\l4d2_random_coop.sp(717) : warni
ng 203: symbol is never used: "IsTank"
// G:\L4D2\SERVER_PACK_0_4c\03_SCRIPTING\Random\l4d2_random_coop.sp(717) : warni
ng 203: symbol is never used: "SpawnPanicHorde"
// G:\L4D2\SERVER_PACK_0_4c\03_SCRIPTING\Random\l4d2_random_coop.sp(352) : warni
ng 204: symbol is assigned a value that is never used: "g_bPlayersLeftStart"
// Header size: 3320 bytes
// Code size: 9732 bytes
// Data size: 2924 bytes
// Stack/heap size: 16384 bytes; Total requirements: 32360 bytes
//
// 11 Warnings.
//
// Compilation Time: 0,25 sec
// ----------------------------------------
Thanks a lot
For some reason when you load the mod from the randomcoop folder and not random_coop.cfg, when you open the initial door which always spawns a tank, the second door to the wagon cannot be opened/unlocked.
Could you please fix this? It's been there for ages and I just want to finally be able to pass The Sacrifice without having to manually switch from one config to 2 others ๐
Is there a way to limit a bit the infected bots? Sometimes they can be overwhelming I think they are 8 or 10?
Thank you @Tabbernaut ๐
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