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l4d2-plugins's Issues

simple_witch_bonus error

Hello,

l4d2_penalty_bonus.inc in G:\L4D2\addons\sourcemod\scripting\include\

line 29 for l4d2_penalty_bonus.inc:
// Adds points to the bonus for the current round
native PBONUS_AddRoundBonus(bonus);

simple_witch_bonus.sp in G:\L4D2\addons\sourcemod\scripting
l4d2_penalty_bonus.sp in G:\L4D2\addons\sourcemod\scripting\

compilation (no error):
//SourceMod Batch Compiler
// by the SourceMod Dev Team

//// l4d2_penalty_bonus.sp
// Header size: 4068 bytes
// Code size: 9068 bytes
// Data size: 2576 bytes
// Stack/heap size: 16384 bytes; Total requirements: 32096 bytes
//
// Compilation Time: 0,66 sec
// ----------------------------------------

//// simple_witch_bonus.sp
// Header size: 2920 bytes
// Code size: 4276 bytes
// Data size: 1628 bytes
// Stack/heap size: 16384 bytes; Total requirements: 25208 bytes
//
// Compilation Time: 0,31 sec
// ----------------------------------------

Press enter to exit ...

Start server and error:
[SM] Plugin optional/simple_witch_bonus.smx failed to load: Native "PBONUS_AddRoundBonus" was not found.

l4d2_playstats Disconnected players kept in record

After players leave, their name is still being shown for the current+next VS chapters Sometimes the names got mixed up, e.g: instead of my name for MVP+ Round fact someone elses name gets displayed despite them leaving the match 2 chapters ago.

Chat command "statsreset" and "sm_stats_resetnextmap" set to 1 does not solve the issue.

how skill_detect work?

Does it need to set any parameters on sever ? It doesn't work on my server . I found an old version that can work, after comparison, I found that I only modified some parameters.

Duplicate FF Entires in l4d2_playstats

| Survivor MVP Stats -- This Round -- Team A                                                             |
|--------------------------------------------------------------------------------------------------------|
| Name                 | Specials   kills/dmg  | Commons         | Tank   | Witch  | FF    | Rcvd | Time |
|----------------------|-----------------------|-----------------|--------|--------|-------|------|------|
| vidaloka.            |   11     3323     48% |      65     34% |     23 |        |     6 |   97 | 100% |
| lee                  |    3     1532     22% |      50     26% |   1180 |        |    25 |   80 | 100% |
| Behexed              |    6     1474     21% |      35     18% |    140 |        |    20 |   78 | 100% |
| BOT [Nick/Bill]      |    2      646      9% |      42     22% |    122 |        |       |  284 |  77% |
|--------------------------------------------------------------------------------------------------------|
| Round Duration:  4m 52s          Tank Fight Duration:  1m 10s                                          |
|--------------------------------------------------------------------------------------------------------|

SignalXWriteOpportunity(2)

| Survivor MVP Stats -- Tank Fight -- This Round -- Team A                     |
|------------------------------------------------------------------------------|
| Name                 | SI during tank | CI d. tank | Melees | Rock skeet/eat |
|----------------------|----------------|------------|--------|----------------|
| vidaloka.            |     2      636 |         12 |        |                |
| lee                  |                |         25 |        |      0 /     1 |
| Behexed              |                |            |        |                |
| BOT [Nick/Bill]      |     1      278 |          4 |        |                |
|------------------------------------------------------------------------------|


| Special -- This Round -- Team A            skts(full/hurt/melee); lvl(full/hurt); crwn(full/draw) |
|---------------------------------------------------------------------------------------------------|
| Name                 | Skeets  fl/ht/ml | Levels    | Crowns    | Pops | Cuts / Self | DSs / M2s  |
|----------------------|------------------|-----------|-----------|------|-------------|------------|
| vidaloka.            |                  |           |           |      |             |    1 /   2 |
| lee                  |                  |           |           |      |             |    0 /   3 |
| Behexed              |                  |           |           |      |             |    0 /   1 |
| BOT [Nick/Bill]      |                  |           |           |      |             |    0 /   3 |
|---------------------------------------------------------------------------------------------------|

| Friendly Fire -- Given / Offenders -- This Round -- Team A                                           |
|--------------------------------||---------------------------------------------------------||---------|
| Name                 | Total   || Shotgun | Bullets | Melee  | Fire   | On Incap | Other  || to Self |
|----------------------|---------||---------|---------|--------|--------|----------|--------||---------|
| (nothing to display)                                                                                 |
|------------------------------------------------------------------------------------------------------|

| Friendly Fire -- Received / Victims -- This Round -- Team A                                          |
|--------------------------------||---------------------------------------------------------||---------|
| Name                 | Total   || Shotgun | Bullets | Melee  | Fire   | Incapped | Other  || Fall    |
|----------------------|---------||---------|---------|--------|--------|----------|--------||---------|
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| -------------------- | ------- || ------- | ------- | ------ | ------ | -------- | ------ || ------- |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| -------------------- | ------- || ------- | ------- | ------ | ------ | -------- | ------ || ------- |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| -------------------- | ------- || ------- | ------- | ------ | ------ | -------- | ------ || ------- |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| -------------------- | ------- || ------- | ------- | ------ | ------ | -------- | ------ || ------- |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| -------------------- | ------- || ------- | ------- | ------ | ------ | -------- | ------ || ------- |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |
| -------------------- | ------- || ------- | ------- | ------ | ------ | -------- | ------ || ------- |
| BOT [Nick/Bill]      |       9 ||         |       5 |      2 |        |          |      2 ||         |

Witch suggestion

The 'Skill Detect' plugin is very useful, great work. I'm going to include it in EQ Retro.

There is however one thing it's lacking: ability to tell between a normal crown and a remote crown/oneshot. It would be great to see it get implemented.

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