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draw_manager's Issues

shaders wont compile correctly

hello, i've implemented this into my project and tried compiling after including the shaders into my project.
"blur.hlsli" failed to compile (code: X3525, message: cannot map loop to shader target, target does not support breaks)

any solutions?

circle missing pixelas

image
ShareX_FwTp13N70n
ShareX_U3g4E2sqk2

using dx11 build without modifying anything(dx9 is fine), the issue seems to be the anti_aliasing == true

Circles not drawing correctly

Hi,

im currently having some issues with the drawing of circles. it seems to start appearing in a radius <= 40. first it looks like its drawing more than 360 degrees and the lower the radius is the less will be drawn. i will post some pictures below. im using the filled circle from the example, just without the decreasing degrees (using the default args for filled circle), no other changes to the code have been done. it seems to happen with the non filled circles aswell tho

This is at 41 radius, looks fine to me

This is at 40 radius

And this is at 25 radius

And this is at 5 radius

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