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jitter's Issues

Can't find compiled mxo files

Hi,

I would like to compile only jit.gl.syphonserver.mxo, using XCode 9.2 on MacOS 10.12.6.
But despite "Build succedeed" message, there's no file "Jitter/Server/jit.gl.syphonserver/DerivedData/jit.gl.syphonserver/Build/Products/Debug/jit.gl.syphonserver.mxo"

find DerivedData/Jitter/Build/Products/Debug/

DerivedData/Jitter/Build/Products/Debug/
DerivedData/Jitter/Build/Products/Debug//Syphon.framework
DerivedData/Jitter/Build/Products/Debug//Syphon.framework/Headers
DerivedData/Jitter/Build/Products/Debug//Syphon.framework/Resources
DerivedData/Jitter/Build/Products/Debug//Syphon.framework/Syphon
DerivedData/Jitter/Build/Products/Debug//Syphon.framework/Versions
DerivedData/Jitter/Build/Products/Debug//Syphon.framework/Versions/A
DerivedData/Jitter/Build/Products/Debug//Syphon.framework/Versions/A/Headers
DerivedData/Jitter/Build/Products/Debug//Syphon.framework/Versions/A/Headers/Syphon.h
DerivedData/Jitter/Build/Products/Debug//Syphon.framework/Versions/A/Headers/SyphonClient.h
DerivedData/Jitter/Build/Products/Debug//Syphon.framework/Versions/A/Headers/SyphonImage.h
DerivedData/Jitter/Build/Products/Debug//Syphon.framework/Versions/A/Headers/SyphonServer.h
DerivedData/Jitter/Build/Products/Debug//Syphon.framework/Versions/A/Headers/SyphonServerDirectory.h
DerivedData/Jitter/Build/Products/Debug//Syphon.framework/Versions/A/Resources
DerivedData/Jitter/Build/Products/Debug//Syphon.framework/Versions/A/Resources/English.lproj
DerivedData/Jitter/Build/Products/Debug//Syphon.framework/Versions/A/Resources/English.lproj/InfoPlist.strings
DerivedData/Jitter/Build/Products/Debug//Syphon.framework/Versions/A/Resources/Info.plist
DerivedData/Jitter/Build/Products/Debug//Syphon.framework/Versions/A/Syphon
DerivedData/Jitter/Build/Products/Debug//Syphon.framework/Versions/Current

How can i have the mxo files compiled?

Thanks.

jit.gl.syphonclient "@unique 1" option to avoid duplicate frames?

I often have GPU-based jitter patches with framerates derived from jit.grab objects using the "@unique 1" attribute, so all my rendering is locked to the current frame-rate of the camera input. Then I output those patches to a Syphon stream at matching fps. So far so good.
BUT, the jit.gl.syphonclient object will output a frame whenever it receives a bang from the render chain, even if it's a duplicate. Since there is no gl version of jit.change, it would save a lot of duplicate processing if jit.gl.syphonclient would only output unique frames, so one patch could be "genlocked" to another via Syphon. Thanks for all your amazing work!

M1 build?

would it be possible to build jit.gl.Syphon for the M1 ?

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