synert / wipeoutclone Goto Github PK
View Code? Open in Web Editor NEWWipeout clone in Unity
License: MIT License
Wipeout clone in Unity
License: MIT License
And on the other end of the scale, higher gravity makes them very prone to jittering, bouncing more aggressively, etc. Not a big deal since a gravity scalar of roughly 20 feels pretty good, weird nonetheless
Hi this looks great! does it come with any licence for use?
Ship's gravity resets when not detecting a surface to stick to- as default behavior this should be fine, I'm thinking add a specific object to put on ramps that tells the ship not to reset until it's next landed (or a volume to stop the player flying too far off?)
Since they're part of rigidbodies, it's either this or manually add hitboxes. Not a big deal right now but might be necessary when I start adding weapons
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