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sxin-h's Projects

volumetric-fog icon volumetric-fog

An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.

voxel-cone-tracing icon voxel-cone-tracing

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

voxelconetracing icon voxelconetracing

An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/~eisemann/publications/Crassin2011VoxelGlobalPG/VoxelGI_EG-pg2011-sub.pdf)

voxelconetracinggi icon voxelconetracinggi

Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.

voxelgi icon voxelgi

Realtime voxel global illumination in WebGL.

vulkan icon vulkan

Examples and demos for the new Vulkan API

vulkan-tutorial icon vulkan-tutorial

This is a series of tutorials on Vulkan, include all example projects which step by step.

vulkanpbrt icon vulkanpbrt

Vulkan physically based raytracer including denoising

vxgi icon vxgi

Voxel cone traced dynamic global illumination.

walkerengine icon walkerengine

Walker Engine is a real-time rendering engine. It is written in C++ and currently uses OpenGL as its primary graphics API. Its purpose is primarily for my own education to learn computer graphics and to use it as a platform for experimentation.

warp-ctc icon warp-ctc

baidu-research/warp-ctc Windows Compatible Version with Pytorch binding

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