#Exposure Render
Exposure Render is a CUDA based volume raycaster, enhanced with physically based light transport. More information about the rendering algorithm can be found here:
- An interactive photo-realistic volume rendering framework
T. Kroes, F. H. Post, C. P. Botha - Visibility sweeps for joint-hierarchical importance sampling of direct lighting for stochastic volume rendering
T. Kroes, M. Eisemann, E. Eisemann
The latest windows executable can be found here
##Building Exposure Render from source code If you are eager to build Exposure Render yourself you should clone the release110 repository and follow these instructions .
##System requirements
- Microsoft Windows XP, Vista, or 7.
- At least 1GB of system memory.
- NVIDIA CUDA-compatible GPU with compute capability 1.0 and at least 512 megabytes of DRAM. GTX270 or higher is recommended
- At the moment, larger data sets might give problems, we are working on that!
##Developer(s)
Thomas Kroes
Affiliations:
Delft University of Technology (TU Delft)
Computer Graphics and Visualization (CGV)
t.kroes at tudelft.nl
Leids Universitair medisch centrum (LUMC)
Laboratorium voor Klinische en Experimentele Beeldverwerking (LKEB)
t.kroes at lumc.nl
##Acknowledgements
- Osirix Imaging Software for sharing the medical data sets
- Volvis website for the engine and bonsai data set
- Fugue icons for the icon database
- Francois Malan for pointing out the fruit MRI data sets
##Tested system configurations
Exposure Render has been tested on the following system configurations using Nvidia hardware:
- Windows 7 (64 bit) + Quadro FX1700
- Windows 7 (64 bit) + GTS240
- Windows 7 (64 bit) + GTS250
- Windows 7 (64 bit) + GTS450
- Windows 7 (64 bit) + GTX260
- Windows 7 (64 bit) + GTX270
- Windows 7 (64 bit) + GTX460
- Windows 7 (64 bit) + GTX470
- Windows 7 (64 bit) + GTX560
- Windows 7 (64 bit) + GTX570
- Windows 7 (64 bit) + GTX580
Please mention your complete system setup when you report a bug: (OS (32/64 bit), graphics card, driver version etc.), possibly along with screen shots and error messages. Help make Exposure Render stable!