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gravityhelper's Issues

Corner Corrections #2

having your dash intersect the 4 pixels of the edge of a ceiling corner corrects you, but this does not happen on floors while upside down

c2.mp4

Corner corrections #1

if madeline intersects a ceiling within 4 pixels of its edge, she should be corner corrected, but while upside down this doesnt happen when you hit a floor's edge

c1.mp4

momentum out of updash not correctly applying

every time you updash, you speed is set to -120 the frame after the dash ends, this speed is applied in the wrong direction if you updash through a invert gravity trigger

Celeste.2021.02.27.-.17.23.56.06.mp4

Upside down jumpthrus

Having an upside down jumpthru in the room causes Madeline to slam into the floor.

Climbing direction not reversed

Pressing down should climb "up" toward the bottom of the screen, pressing up should climb "down" toward the top of the screen.

Fastfall Direction not inverted

holding down on the dpad causes madeline to fastfall while upside down, when the intended inputs should be pressing up to initiate a fastfall with inverted gravity

Gravity Refills

Dash/Jump crystal-style collectibles that give the player a certain number of charges where dashing will toggle gravity.

After Discord discussion, a couple of potential implementations are possible:

    • Crystals can only be picked up when the player has no gravity charges, but they respawn with a regular cooldown
    • Dashing with a charge while on top of a crystal will immediately collect the crystal and replenish the charge just used.
    • Triggers could easily set the number of charges.
    • DashListener would likely be attached to the Player.

or

    • Crystals act more like feathers and boosters, where they only reappear after they have been used.
    • The player could always collect crystals, and as charges are consumed the crystals would reappear in the order that they were collected.
    • Triggers could easily reduce the number of available charges by resetting crystals in the order they were collected, but increasing available charges to an arbitrary value could be troublesome.
    • DashListener would likely be attached to individual crystals.

Some general questions:

  • Should they (optionally) refill dash?
  • Should they (optionally) refill stamina?
  • Should they (optionally) reset to zero when landing on safe ground?

Dash state ground correction fails to work

when youre in dash state, the game likes to drag madeline down to the ground if she's withing 2px of the ground, this is to make supers that dont start on the ground easier. this doesnt happen on the ceiling if youre inverted

normal:
https://user-images.githubusercontent.com/68222518/111123324-cf70c580-8534-11eb-90ea-4ac2c20716af.mp4

inverted:
https://user-images.githubusercontent.com/68222518/111123638-37bfa700-8535-11eb-9e3b-e4b4dabe16ea.mp4

related: madeline gets shoved 2px off the ground if shes in dash state while inverted, as this would make her hitbox flush with the ground if it wasnt adjusted like it currently is
https://user-images.githubusercontent.com/68222518/111123428-f202de80-8534-11eb-8d43-eb24d574c37b.mp4

Dream blocks

  • Can't dash into the top at all
  • Dashing directly up into the bottom will immediately kick you out
  • Dashing diagonally into the bottom or sides will not invert the Y direction you travel through the dream block

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