Comments (2)
The old libnx hid api predated proper understanding of controller styles, and it was using a controller style type by default that, as far as we're able to tell, is internally reserved for use by the Switch's native UI (home menu, overlay applets, etc), presumably to simplify the handling of various different controllers across the codebase. In fact, Nintendo made a breaking change in the handling of this internal style type in an older system version that caused libnx to need a fix and all homebrew to need recompiling; otherwise they'd fail to receive any input whatsoever.
In the new hid api, we decided to closely follow what Nintendo offers to game developers in order to avoid future breakage and pain. As far as we can tell, there is no way to get automatic horizontal layout translation, and games are expected to handle this on their own.
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Should I make a related issue on the SDL repo then? I presume all SDL ports made until now lost split joycon support by updating their deps, unless I missed something
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