Comments (2)
- 8x16 sprites are supported since Oct. 12, 2015 - switch sprite mode using:
void SMS_setSpriteMode (unsigned char mode)
the available modes are:
SPRITEMODE_NORMAL
SPRITEMODE_TALL
SPRITEMODE_ZOOMED
SPRITEMODE_TALL_ZOOMED
which corresponds to 8x8, 8x16, 16x16 (zoomed 8x8) and 16x32 (zoomed 8x16)
(beware that "there is a bug in how the original SMS VDP processes zoomed sprites compared to the SMS 2 and GG VDP; it will only allow the first four sprites of the eight shown on a scanline to be zoomed horizontally and vertically, and the remaining four will be zoomed vertically. The SMS 2 and GG allow all eight sprites to be zoomed in both directions." as Charles docs said).
- the library IS tested on real hardware, even if I've only got an SMS II to run tests.
- the library is quite complete, feature wise. Missing features can be requested (see the official topic here on SMSPower! website)
- I have no plans for a tutorial, but there's the wiki here on the GitHub repo and the topic on SMSPower to discuss. Also, there are a few example -complete with sources- on the wild.
Cheers! :)
from devkitsms.
Thanks for the answers
from devkitsms.
Related Issues (20)
- SMS_readPaddle() never returns if the paddle is disconnected HOT 5
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- Need clear vram on startup HOT 3
- SG-1000 ROMs on SC-3000 - Sega standard. HOT 59
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- New Unsafe and Vertical Orientation Functions HOT 17
- SG/SC -> SG_byte_brief_array_to_VDP_data HOT 1
- SMS_saveROMBank() implementation in SMSLib.h makes it only usable in the same scope as SMS_restoreBank() HOT 9
- PSGLib - Allow to set volume attenuation on SFX HOT 4
- crt0_sg.s incorrect initialization of I/O chip HOT 1
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- assets2banks with files > 16kb in size HOT 4
- SMS_setTileatXY HOT 2
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from devkitsms.