Comments (2)
These are all the available flags, from SMSlib.h:
/* handy defines for tilemaps entry */
#define TILE_FLIPPED_X 0x0200
#define TILE_FLIPPED_Y 0x0400
#define TILE_USE_SPRITE_PALETTE 0x0800
#define TILE_PRIORITY 0x1000
so you can for instance do:
SMS_setTileatXY (some_x, some_y, some_tile | TILE_USE_SPRITE_PALETTE)
to set some tile on screen (at the location you want) using the sprite palette.
also remember that if you need to set some tiles in sequence you can use a single SMS_setNextTileatXY(x,y)
followed by as many SMS_setTile(tile)
as you need and it'll be way faster.
from devkitsms.
Oh wow, I had no clue. Very nice! Thank you!
from devkitsms.
Related Issues (20)
- Interrupt and VDP processing HOT 8
- 32bits variables HOT 2
- Using PSGlib with banked code HOT 4
- Macros to save/restore the bank mapped to slot2? HOT 9
- Ability to install a vblank handler HOT 7
- Need clear vram on startup HOT 3
- SG-1000 ROMs on SC-3000 - Sega standard. HOT 59
- Adding examples to this repo HOT 6
- issue with compressed songs spawning multiple banks HOT 3
- New Unsafe and Vertical Orientation Functions HOT 17
- SG/SC -> SG_byte_brief_array_to_VDP_data HOT 1
- SMS_saveROMBank() implementation in SMSLib.h makes it only usable in the same scope as SMS_restoreBank() HOT 9
- PSGLib - Allow to set volume attenuation on SFX HOT 4
- crt0_sg.s incorrect initialization of I/O chip HOT 1
- SC-3000 Cassette Support HOT 6
- assets2banks with files > 16kb in size HOT 4
- MetaSprite clipping? HOT 2
- Tile Id Offset Meta Sprite Feature Request HOT 2
- SMS_updateSpritePosition and SMS_updateSpriteImage HOT 2
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from devkitsms.