Giter Club home page Giter Club logo

addons-src's Introduction

SuperTux

Windows MacOS GNU/Linux Android

WebAssembly Ubuntu Touch Github All Releases

SuperTux is a jump'n'run game with strong inspiration from the Super Mario Bros. games for the various Nintendo platforms.

Run and jump through multiple worlds, fighting off enemies by jumping on them, bumping them from below or tossing objects at them, grabbing power-ups and other stuff on the way.

Screenshot

Story: Penny gets captured!

Tux and Penny were out having a nice picnic on the ice fields of Antarctica. Suddenly, a creature jumped from behind an ice bush, there was a flash, and Tux fell asleep!

When Tux wakes up, he finds that Penny is missing. Where she lay before now lies a letter:

Tux, my arch enemy! I have captured your beautiful Penny and have taken her to my fortress. The path to my fortress is littered with my minions. Give up on the thought of trying to reclaim her, you haven't got a chance!

-Nolok

Tux looks and sees Nolok's fortress in the distance. Determined to save his beloved Penny, he begins his journey.

Installation

For major platforms, stable releases are built and available for download from supertux.org or alternatively directly from GitHub. You should be able to install these using default tools provided by your platform. On macOS, when Gatekeeper is enabled (default) it will refuse to open SuperTux. This is due to the lack of a signature on the application. If you wish to open SuperTux anyway without disabling the Gatekeeper feature entirely, you can open the application from the context menu (control click on the icon). macOS will then remember your choice the next time.

Documentation

Important documentation for SuperTux is contained in multiple files. Please see them:

  • INSTALL.md - Requirements, compiling and installing.
  • README.md - This file
  • NEWS.md - Changes since the previous versions of SuperTux.
  • LICENSE.txt - The GNU General Public License, under whose terms SuperTux is licensed. (Most of the data subdirectory is also licensed under CC-by-SA)
  • data/credits.stxt - Credits for people that contributed to the creation of SuperTux. (You can view these in the game menu as well.)

Playing the game

Both keyboards and joysticks/gamepads are supported. You can change the controls via the Options menu. Basically, the only keys you will need to use in-game are to do the following actions: jump, duck, right, left, action and 'P' to pause/unpause the game. There isn't much to tell about the first few, but the "action" key allows you to pick up objects and use any powerup you got. For instance, with the fire flower, you can shoot fireballs, or with the ice flower fire ice pellets.

Other useful keys include the Esc key, which is used to go to the menu or to go up a level in the menu. The menu can be navigated using the arrow keys or the mouse.

In the worldmap, the arrow keys are used to navigate and Enter to enter the current level.

Community

In case you need help, feel free to reach out using the following means:

  • IRC: #supertux on Libera Chat hosts most of the discussions between developers. Also, real-time support can be provided here. If you don't know how to use an IRC client, you access the channel using a web-based client. Please stay around after asking questions, otherwise you will be disconnected and might miss potential answers.
  • Matrix: #supertux:matrix.org is bridged to our IRC room.
  • Forum: The SuperTux community is very active on the forum, the discussion ranges from feature proposals to support questions. In particular, most community-contributed add-ons are published there first, so this is worth checking.
  • Mailing Lists: The supertux-devel mailing list is dead. Here is the archive.
  • Social Media: Mostly on Twitter at the moment.
  • Discord: Also, you can join our Discord server to get in touch with us.

Development status

As of now, with the release of SuperTux 0.6.3 (December 2021), the Forest World is almost finished, since the ghost forest section has been included. However, some levels, especially the Ghostree Level, are considered to be placeholders, because for the next version (0.7.0) a great overhaul is planned with new features like reworked boss fights, graphics, and worlds. If you have some Constructive Feedback, Contributions or ideas to share, don't hesitate to contact us with one of the possibilities given above.

addons-src's People

Contributors

busybody42 avatar grumbel avatar hume2 avatar jorgesumle avatar lmh0013 avatar maxteufel avatar mrkubax10 avatar ordoviz avatar rusty-box avatar serano01 avatar slackstone avatar tobbi avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

addons-src's Issues

Mattie's Iceberg issue bonanza

Mattie's Iceberg is one of my favorite level packs. Unfortunately, after many updates the world suffers for many issues causing some levels to be unplayable. It also messed with map image. In secret level Ambassador Flathead's Airship after defeating the titular enemy the magical crystal is supposed to fall from the ceiling but it doesn't. After stepping to certain spot you should finish the level staying on ground but you land on blocks instead causing to stay in limbo with no end. Collecting a magic crystal form another secret level has the same effect but you can still move but you can't finish the level.
mattiesiceberg
mattiesiceberg(1)
mattiesiceberg(2)
mattiesiceberg(3)
I'm not sure it was already posted, but I'm showing what I had found in my gameplay

Missing use for the "addons-src" repository

Currently, there are 2 add-on-releated repositories for SuperTux - addons and addons-src. "Addons" contains the add-on archive files, downloaded by SuperTux, while "addons-src" contains the source files for those add-ons. For a user to update or add an add-on, they have to make their respective changes in both repositories.

"Addons-src" doesn't seem to currently have a use. If a user wants to access/modify the source files for an addon, they can download the .zip archive through the "Add-on Manager" in-game, or through the "addons" repository, and then view/extract/modify the contents of the respective archive directly.

The benefits of having 1 add-ons repository would be:

  • Easier orientation for new users, who want to help with add-on maintenance, or add/modify an add-on.
  • Not having to make changes or additions to add-ons in two separate repositories, but rather have everything in one place. Should help make maintenance a tiny bit easier.
  • No risk of having differences between add-ons, or storing an older version of an add-on in one of the repositories.

I may also be missing something, but am still creating this issue to allow for discussions, revolving around this. Thanks!

still active magic wall

I found an issue in Waffelwüste level Light and Lava. At some point of level there's a magic wall still active regardless if I brought green lantern or not unable to go on. I have a screenshot for a proof.
Magic wall still on

Want to skip intro in "The Valley of Chaos" map

SuperTux version: 0.4.0-1ubuntu1
System information: Ubuntu 16.04.2 LTS (Xenial Xerus)

PS: I am aware this is about an addon map. But I believe this is a feature that is missing in core. Please tell me if I still have to file the bug against Supertux Addons.

Expected behavior

When starting "The Valley of Chaos", or when losing all lives and restarting the map, I can skip the intro by pressing return or the space bar.

Actual behavior

Nothing happens when pressing return or space.

Steps to reproduce actual behavior

(As mentioned in expected behavior)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.