supermartijn642 / entangled Goto Github PK
View Code? Open in Web Editor NEWMinecraft mod - Entangled allows you to 'entangle' two blocks together!
Minecraft mod - Entangled allows you to 'entangle' two blocks together!
Version Info
Description of the Bug
When I have an entangled block bound to a Thermal Evaportation Plant and I connect Pipes to it all works fine. BUT when I disconnect my game and reconnect, each pipe no longer works.
Pipez pipes stops to give water, Mekanism Thermal Pipes are disconnected.
Classic Entangled connections and direct piping in TEP work fine though.
Steps to Reproduce
The main idea is that it'd be good to have some way to interact with a programmed Entangled Block to find the coordinates that it was entangled with. Sometimes you've set multiple blocks to point at different but similar-looking other blocks and it can be hard to remember which is which later on.
Either have another tool, or a query mode on the existing tool, or perhaps just right-clicking the block with an empty hand could show the coordinates in a tooltip or in chat. Perhaps a OneProbe integration?
Or the idea of having tool modes leads into a separate (and less needed, but probably still useful) idea: a way to "copy" an existing entangled block's target back onto the Binder so that you can bind another block to the same target without needing to go back to that original target yourself. (Especially useful where that target is in another dimension.) Since the Binder does display its bound coordinates, this could also be an alternative to the first idea.
Is your feature request related to a problem? Please describe.
Issues with other mods rendering methods causing crashes as seen in other issues opened before.
Describe the solution you'd like
Add the renderblacklist to the config file.
Version Info
Steps to Reproduce
Launch the game
Crash report (~/logs/latest.log)
[Info: 2023-04-17 09:19:02.3963312: MinecraftJavaLoggingContext.cpp(52)] Game/FabricLoader (main) Info Loading 56 mods:
- entangled 1.3.13
- fabric-api 0.76.0+1.18.2
|-- fabric-api-base 0.4.5+64b7c69360
|-- fabric-api-lookup-api-v1 1.6.3+2373a54560
|-- fabric-biome-api-v1 8.0.7+e83becad60
|-- fabric-block-api-v1 1.0.0+ee3621fc60
|-- fabric-blockrenderlayer-v1 1.1.13+3ac43d9560
|-- fabric-command-api-v1 1.1.10+d7c144a860
|-- fabric-commands-v0 0.2.9+b4f4f6cd60
|-- fabric-containers-v0 0.1.24+d7c144a860
|-- fabric-content-registries-v0 3.1.3+c85f2e3860
|-- fabric-convention-tags-v1 1.1.0+43ce63a460
|-- fabric-crash-report-info-v1 0.2.1+ee261a3e60
|-- fabric-data-generation-api-v1 3.1.0+6c70b68e60
|-- fabric-dimensions-v1 2.1.21+489d6f8260
|-- fabric-entity-events-v1 1.4.9+d7c144a860
|-- fabric-events-interaction-v0 0.4.20+d7c144a860
|-- fabric-events-lifecycle-v0 0.2.22+d7c144a860
|-- fabric-game-rule-api-v1 1.0.13+d7c144a860
|-- fabric-item-api-v1 1.6.2+8165403660
|-- fabric-item-groups-v0 0.3.16+91896a4960
|-- fabric-key-binding-api-v1 1.0.12+54e5b2ec60
|-- fabric-keybindings-v0 0.2.10+b4f4f6cd60
|-- fabric-lifecycle-events-v1 2.1.1+cc71601c60
|-- fabric-loot-api-v2 1.1.2+1997ad1260
|-- fabric-loot-tables-v1 1.1.4+e747827960
|-- fabric-mining-level-api-v1 2.1.6+cc71601c60
|-- fabric-models-v0 0.3.7+d7c144a860
|-- fabric-networking-api-v1 1.0.24+2d30af4b60
|-- fabric-networking-v0 0.3.11+b4f4f6cd60
|-- fabric-object-builder-api-v1 2.1.5+032c981d60
|-- fabric-particles-v1 0.2.13+526dc1ac60
|-- fabric-registry-sync-v0 0.9.12+bb2e047760
|-- fabric-renderer-api-v1 0.5.0+bf48649860
|-- fabric-renderer-indigo 0.6.1+03e2b68760
|-- fabric-renderer-registries-v1 3.2.12+b4f4f6cd60
|-- fabric-rendering-data-attachment-v1 0.3.9+ee3621fc60
|-- fabric-rendering-fluids-v1 2.0.3+54e5b2ec60
|-- fabric-rendering-v0 1.1.14+b4f4f6cd60
|-- fabric-rendering-v1 1.10.8+54e5b2ec60
|-- fabric-resource-conditions-api-v1 2.0.3+91b7aa6660
|-- fabric-resource-loader-v0 0.5.3+047a5ecb60
|-- fabric-screen-api-v1 1.0.11+d882b91560
|-- fabric-screen-handler-api-v1 1.2.3+1f6558e860
|-- fabric-textures-v0 1.0.13+3ac43d9560
|-- fabric-transfer-api-v1 1.6.4+f4563ac860
-- fabric-transitive-access-wideners-v1 1.1.0+e747827960
- fabricloader 0.14.19
- itemcollectors 1.1.7
- java 17
- minecraft 1.18.2
- rechiseled 1.0.12
- supermartijn642configlib 1.1.6
- supermartijn642corelib 1.1.7
- trashcans 1.0.17
- wormhole 1.1.12
[Info: 2023-04-17 09:19:02.5042576: MinecraftJavaLoggingContext.cpp(52)] Game/FabricLoader (main) Error Uncaught exception in thread "main"
java.lang.RuntimeException: Failed to read accessWidener file from mod entangled
at net.fabricmc.loader.impl.FabricLoaderImpl.loadAccessWideners(FabricLoaderImpl.java:480)
at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:151)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:68)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
Caused by: net.fabricmc.accesswidener.AccessWidenerFormatException: line 1: Namespace (named) does not match current runtime namespace (intermediary)
at net.fabricmc.accesswidener.AccessWidenerReader.error(AccessWidenerReader.java:285)
at net.fabricmc.accesswidener.AccessWidenerReader.read(AccessWidenerReader.java:84)
at net.fabricmc.loader.impl.FabricLoaderImpl.loadAccessWideners(FabricLoaderImpl.java:478)
... 3 more
Version Info
Steps to Reproduce
... Launch the game with these mods, TOP will fail to load, caused by your integration seemingly
Crash report (~/logs/latest.log)
... https://gist.github.com/PokeMaserJ/0f7e91e8cc7ecafd43918dab917e554e
Version Info
Steps to Reproduce
Bind Entagnled Block to an Industrial Foregoing Black Hole Tank Crashes Client but not Server.
Crash report (~/logs/latest.log)
...
crash-2021-03-14_10.36.51-client.txt
Using this on a mekisnam infuser
Version Info
Steps to Reproduce
update Entangled to version 1.3.0 and start server with a new world
version 1.2.12 works perfectly
this is only on a server, the client doesn't crash
Crash report (~/logs/latest.log)
crash-2021-05-18_17.27.21-fml.txt
2021-05-18-1.log
Version Info
Steps to Reproduce
Not sure.
Crash report (~/logs/latest.log)
https://paste.gg/p/anonymous/1f3eb14c821a47dd81b72dac8646411f
All I know about this is that the server freezes when I load the chunk(s) that contain the entangled blocks.
Not sure what is causing it, and not even sure if it is indeed being caused by Entangled, but it's the one popping up in the crash log.
Version Info
Description of the Bug
After updating to Entangled 1.3.12, Forge does not get to finish scanning the mods. The game closes outright and the launcher reports an exit code of 1.
Steps to Reproduce
Yeah, sorry... all of your mods seem to be affected...
Version Info
Crash report (~/logs/latest.log)
net.minecraftforge.fml.ModLoadingException: Entangled (entangled) encountered an error during the common_setup event phase
§7java.lang.NullPointerException: null
at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:111) ~[javafmllanguage-1.19.2-43.1.33.jar%23492!/:?] {}
at net.minecraftforge.fml.ModLoader.lambda$postEvent$34(ModLoader.java:306) ~[fmlcore-1.19.2-43.1.33.jar%23491!/:?] {}
at java.lang.Iterable.forEach(Unknown Source) ~[?:?] {re:mixin}
at net.minecraftforge.fml.ModList.forEachModInOrder(ModList.java:225) ~[fmlcore-1.19.2-43.1.33.jar%23491!/:?] {re:mixin}
at net.minecraftforge.fml.ModLoader.postEvent(ModLoader.java:306) ~[fmlcore-1.19.2-43.1.33.jar%23491!/:?] {}
at net.minecraft.client.Minecraft.(Minecraft.java:551) ~[client-1.19.2-20220805.130853-srg.jar%23490!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:rubidium.mixins.json:core.MixinMinecraftClient,pl:mixin:APP:neat.mixins.json:MinecraftMixin,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:mixins.oculus.json:MixinMinecraft_Keybinds,pl:mixin:APP:mixins.oculus.json:MixinMinecraft_PipelineManagement,pl:mixin:APP:itemphysic.mixins.json:MinecraftMixin,pl:mixin:APP:the_bumblezone.mixins.json:client.MinecraftMixin,pl:mixin:APP:fastload.mixins.json:MinecraftClientMixin,pl:mixin:APP:ae2.mixins.json:PickColorMixin,pl:mixin:APP:ars_nouveau.mixins.json:light.ClientMixin,pl:mixin:APP:immersiveengineering.mixins.json:accessors.client.MinecraftAccess,pl:mixin:APP:globaldataandresourcepacks.mixins.json:ClientPackFinderMixin,pl:mixin:APP:byg_forge.mixins.json:client.MixinMinecraft,pl:mixin:APP:bookshelf.common.mixins.json:client.AccessorMinecraft,pl:mixin:APP:betterthirdperson.mixins.json:MinecraftMixin,pl:mixin:APP:mixins.ipnext.json:MixinMinecraftClient,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:controllable.mixins.json:client.MinecraftMixin,pl:mixin:APP:wwoo_forge.mixins.json:QuitMixin,pl:mixin:APP:blueprint.mixins.json:client.MinecraftMixin,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:ars_nouveau.mixins.json:camera.MinecraftMixin,pl:mixin:A,pl:runtimedistcleaner:A}
at net.minecraft.client.main.Main.m_239872_(Main.java:176) ~[client-1.19.2-20220805.130853-srg.jar%23490!/:?] {re:classloading,pl:runtimedistcleaner:A}
at net.minecraft.client.main.Main.main(Main.java:51) ~[client-1.19.2-20220805.130853-srg.jar%23490!/:?] {re:classloading,pl:runtimedistcleaner:A}
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:?] {}
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:?] {}
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:?] {re:mixin}
at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0(CommonClientLaunchHandler.java:27) ~[fmlloader-1.19.2-43.1.33.jar%2395!/:?] {}
at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) [modlauncher-10.0.8.jar%2382!/:?] {}
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) [modlauncher-10.0.8.jar%2382!/:?] {}
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) [modlauncher-10.0.8.jar%2382!/:?] {}
at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) [modlauncher-10.0.8.jar%2382!/:?] {}
at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) [modlauncher-10.0.8.jar%2382!/:?] {}
at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) [modlauncher-10.0.8.jar%2382!/:?] {}
at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) [modlauncher-10.0.8.jar%2382!/:?] {}
at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) [bootstraplauncher-1.1.2.jar:?] {}
Caused by: java.lang.NullPointerException
at java.util.concurrent.ConcurrentHashMap.putVal(Unknown Source) ~[?:?] {}
at java.util.concurrent.ConcurrentHashMap.put(Unknown Source) ~[?:?] {}
at net.minecraft.client.renderer.blockentity.BlockEntityRenderers.m_173590_(BlockEntityRenderers.java:17) ~[client-1.19.2-20220805.130853-srg.jar%23490!/:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
at net.minecraftforge.client.event.EntityRenderersEvent$RegisterRenderers.registerBlockEntityRenderer(EntityRenderersEvent.java:129) ~[forge-1.19.2-43.1.33-universal.jar%23495!/:?] {re:classloading,pl:eventbus:A}
at com.supermartijn642.entangled.ClientProxy.setup(ClientProxy.java:34) ~[entangled-1.3.11b-forge-mc1.19.jar%23277!/:?] {re:classloading}
at com.supermartijn642.entangled.__ClientProxy_setup_RegisterRenderers.invoke(.dynamic) ~[entangled-1.3.11b-forge-mc1.19.jar%23277!/:?] {re:classloading,pl:eventbus:B}
at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:73) ~[eventbus-6.0.3.jar%2379!/:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:315) ~[eventbus-6.0.3.jar%2379!/:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:296) ~[eventbus-6.0.3.jar%2379!/:?] {}
at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:107) ~[javafmllanguage-1.19.2-43.1.33.jar%23492!/:?] {}
... 20 more
latest.log : https://gist.github.com/Daltaxy/1e9295f7860ce4cfe1d729b6692a36ff
Version Info
Description of the Bug
...when entangling the Refined storage storage block into a compact machine, cables connect but don't seem to work. Things connected to cable do not power up, or show up in the RS system
*maybe its not currently supported and if so this can be changed to a feature request.
Steps to Reproduce
...1. Entangle RF Block into Binder
2. move to compact machine
3. use binder on entangled block. (shows RS block)
4. connect RS fiber cable (seems to connect)
5. Connect a crafting grid
6. Result is no power to crafting grid.
Tried crafting grid directly on top of entangled block and with fiber cable.
Version Info
Description of the Bug
The pipes from the Pipez mod disconnect after world restart. It started happening after I updated entangled from 1.3.12 to 1.3.13. FYI, the entangled block is connected to a drawer controller on another dimension, chunk loaded
Steps to Reproduce
go to a dimension, place a drawer controller, change dimension, place and connect the entangled block to the drawer controller, place a pipe from the Pipez mod to extract items/fluids. After world restart the pipe disconnects.
Version Info
Description of the Bug
Only while crafting, the Item Inside the DE Core is rendered at the corner of the Core inside the Entangled Block. Additionaly, the "Corner with the Item" is now in the center of the Entangled Block.
It's just visual.
Steps to Reproduce
Setup DE Crafting Injector. Link Entangled Block. Start a Craft. Observe Tangled Block.
Screenshots
Normal (not crafting, OK):
While Crafting (bugged)
I downloaded the mod from Curseforge for MC 1.10.2 and when the game starts it says it wants MC 1.12.2 (Mod version is 1.1.1)
Version Info
Description of the Bug
When Sneak + Right-clicking on an Entangled Block with an empty hand the Entangled Block is not becoming Unbound
Steps to Reproduce
Screenshots
I'm not sure how to show this in screenshots
Is your feature request related to a problem? Please describe.
In their current state, the entanglement blocks are almost too powerful, and I'd like the option to disable these features to make them more "fair".
Describe the solution you'd like
A config file that offers a maximum range(setting it to -1 could enable infinite range), and a toggle for enabling/disabling cross dimensional use.
Is your feature request related to a problem? Please describe.
It's not clear to me how easy (or otherwise) this would be to implement, it is possible I'm asking for something ridiculously complicated. In which case, feel free to ignore.
Sometimes I use entangled as a decoration mod of sorts, oddly enough. Being able to link up blocks like that allows me to put chests in visible areas with nothing coming out of them or connected to them and still have them be functional, for example. It'd be weird to have pipes sticking out of chests in the magic area.
In this particular example, I was trying to bonemeal a sapling remotely for Nature's Aura ritual, tried to use entangled for it, and found it didn't work.
As far as I know there aren't many mods available right now that allow for remote right-clicking interactions. Maybe it's difficult to implement? Either way, not a vital suggestion but it would be nice to have.
Describe the solution you'd like
Right clicking/shift-right clicking on the entangled block with anything but the entangled binder makes it as if the bound block itself had been right-clicked/shift-right clicked
Version Info
Crash report (~/logs/latest.log)
https://paste.dimdev.org/oqigapukef.mccrash
The improvements that I think are interesting are that it would be good if when linking a block it could be good to link the block itself, not the position of the block, that is, for example using dank storage I link it and there I can make items enter in that inventory, but when they take it they no longer continue to enter, if instead they linked with that block they could take it and they would continue entering.
The second improvement would be interesting for example with pipes such as pretty pipes or others such as mekanism, etc. Being able to put some kind of mask so that it is completely camouflaged
When is the fabric version of this mod coming?
The textures do not look good with the storage drawers (https://www.curseforge.com/minecraft/mc-mods/storage-drawers) and also the game crashes when linked with any type of XNet connector (https: / /www.curseforge.com/minecraft/mc-mods/xnet), with cables does not happen.
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
The problem is simple - the Pneumaticcraft Pressurized Spawner shows as being linked (model shows the spawner block) but the Entangled block does not pass on a redstone signal to turn the spawner on.
Describe the solution you'd like
A clear and concise description of what you want to happen.
**Um....just allowing the redstone pass through would be great.
Love the mod...when it works...thanks**
Is your feature request related to a problem? Please describe.
This feature request is not related to a problem.
Describe the solution you'd like
This is just a random idea for a feature I think could potentially be useful - a way to entangle to a player (yourself). This could allow some interesting things to be done - such as accessing my own players inventory, remotely charging items in the inventory and so on.
I've not seen a mod that can do something like this, so it would be a nice feature to have. It's a bit of a departure from what the mod currently does, but it's operates under similar principals.
Version Info
Steps to Reproduce
...The game suddenly crashed
This shows that there is a problem with a particular block(Entangled)
Crash report (~/logs/latest.log)
...
crash-2022-07-21_20.20.53-client.txt
Version Info
Steps to Reproduce
Crash report (~/logs/latest.log)
latest.log
Is your feature request related to a problem? Please describe.
From a pack development perspective, it would be nice if we could set up a blacklist of blocks/TE's that aren't allowed to be entangled. The example that comes to mind is with Mekanism Fission waste - the mod intends that there is no way to bypass the risk of waste spilling, and it's blacklisted from transport via Quantum Entangolooper. With Entangled it's pretty trivial to teleport the waste thousands of blocks away and just let it leak into the environment by entangling a waste barrel or pressurized tube.
Describe the solution you'd like
A blacklist option in the config would get the job done. Feel free to implement it more fancy than that if you like!
Question
Will There Ever Be a Fabric Version Of This mod?
Version Info
Steps to Reproduce
Run the game without TheOneProbe
Crash report (~/logs/latest.log)
https://gist.github.com/frank89722/186ac3e477393ef807373a45c4905190
Version Info
Description of the Bug
SEE VIDEO LINK
Steps to Reproduce
SEE VIDEO LINK
Video
https://youtu.be/KOUk2cSyHP8 My channel is 18+ so I don't deal with youtube hell just ignore that or use the dropbox link and download it. https://www.dropbox.com/s/gyqr4w8fbw8aa7m/2021-06-07%2020-24-56.mkv?dl=1
Version Info
Steps to Reproduce
Happens when trying to bend a drawer controller or an actually additions crake.
Crash report (~/logs/latest.log)
crash-2023-02-13_01.01.43-server.txt
crash-2023-02-13_01.08.27-server.txt
Version Info
Description of the Bug
I have a meaknism reactor in a compact world. I used an entangled block to connect a reactor port with a pipe in the overworld
Steps to Reproduce
Build a reactor, entangle the port, connect a gas pipe to it. Then break a block of the reactor and replace it so it plays the assemble animation. The pipe is now visually disconnected and not pumping anything anymore. Also works with all mekanism multiblocks
If you link two or more Entangled Blocks to each other the game will crash.
Console log:
https://gist.github.com/jamesjimmy88/674c57e1268578cbc0c69957c97f90fb
Tested with Entangled 1.2.5 on forge 32.0.108 (minecraft 1.16.1)
Version Info
Description of the Bug
Entangled can sometimes work incorrectly when using it cross-dimensionally
Steps to Reproduce
If entangle a drawer controller in the overworld and use it in other dimensions, some thing could not recognize the Entangled block as an invalid container(eg. random things item collector), not the same as when using it in the same dimension, which would run correctly.
And when using it cross-dimensionally, some item could not be import in it, while others can. (When in a same dimension, all the thing can be transfered correctly)
Screenshots
...
Version Info
Steps to Reproduce
Entangle a Industrial Foregoing machine.
I was testing this mod in the modpack "All the mods 6". When I entangled an machine from Industrial Foregoing (A new one, can't remember the name sorry) the server crashed when I tried to right click the Entangler block and I can't get it to start since. I've attached the latest crashlog. As this was my very first try I can't say for sure if this happens with other blocks too.
Crash report (~/logs/latest.log)
latest.log
I personally get some headaches / nauseous feeling if I look at the Entangled blocks for too long, due to the spinning render inside of the block it is bound to.
It would be ideal if a config option was added to disable this spinning, and just have a more "static" render instead. Thanks =)
Version Info
Description of the Bug
Failed to export Entangled Block FE
But Importing Entangled Block FE Succeeded
Steps to Reproduce
...
Screenshots
...
Is your feature request related to a problem? Please describe.
Sometimes the reason you use this lovely Entangled Block is because directly accessing the machine it is tied to normally is difficult or not desired due to having to break blocks you'd rather not. It would be great to be able to access the blocks interface.
Describe the solution you'd like
Add the ability to click on the Entangled Block to access the connected blocks GUI, could be done with empty hand or with a Entangled Binder or a new tool to allow this function.
Assuming this is even possible, I have no idea. 😅
Version Info
Description of the Bug
If you entangle a redstone block, lever, button, etc, it will produce output on the entangled block, however, entangling redstone dust does not work, and entangling a piston and trying to power the entangled block does not work.
Steps to Reproduce
Entangle any block that can receive power and then attempt to power the entangled block, the source block won't be powered.
Using Entangled 1.2.4. Firstly thanks for this mod. It's a masterpiece, bringing automation lines more tidy.
Here is a little problem which I believe is related to the rendering: when binding Tanks from Large Fluid Tank (https://www.curseforge.com/minecraft/mc-mods/largefluidtank), to the Entangled Block, a weird block-like phantom, seemingly staying at a somehow fixed position, would appear when being around the Entangled Block. Here is a screenshot: https://imgur.com/a/Jfgqvuh
In the screenshot you can see that, I binded a Emerald Tank from LFT, which contained some Hydrogen, to the Entangled block. When I got near to it, the weird phantom would appear, but after removing the Entangled Block from the world, the phantom would vanish immediately, and this is also why I am pretty sure that it's the Entangled Block which caused the problem.
My request is: is this repairable? If not, is it possible to add a config, by which players can choose not to render the exact model of the target block, but just an icon of it displaying on each side of the Entangled Block? Maybe it'll cure the rendering problem, meanwhile maybe more friendly to PCs which can't take too much from rendering.
MC 1.12.2. Entangled 1.1.2. Crash when starting the game. Crash report - https://pastebin.com/Qm8BFCD7
Is your feature request related to a problem? Please describe.
In current version of the mod, entangled block doesn't allow actions associated with redstone signal systems such as:
Describe the solution you'd like
Version Info
MC 1.16.5
Entangled 1.3.5
TOP 3.1.4
Steps to Reproduce
Upgrading from Entangled 1.3.4 to 1.3.5 causes crash during load.
Crash report (~/logs/latest.log)
Stacktrace:
at mcjty.theoneprobe.TheOneProbe.lambda$processIMC$4(TheOneProbe.java:131) ~[theoneprobe:1.16-3.1.4] {re:classloading}
-- MOD theoneprobe --
Details:
Mod File: theoneprobe-1.16-3.1.4.jar
Failure message: The One Probe (theoneprobe) encountered an error during the process_imc event phase
java.lang.ClassCastException: com.supermartijn642.entangled.integration.TheOneProbePlugin cannot be cast to java.util.function.Function
Mod Version: 1.16-3.1.4
Mod Issue URL: http://github.com/McJtyMods/TheOneProbe/issues
Exception message: java.lang.ClassCastException: com.supermartijn642.entangled.integration.TheOneProbePlugin cannot be cast to java.util.function.Function
Stacktrace:
at mcjty.theoneprobe.TheOneProbe.lambda$processIMC$4(TheOneProbe.java:131) ~[theoneprobe:1.16-3.1.4] {re:classloading}
at net.minecraftforge.fml.InterModComms$QueueFilteringSpliterator.tryAdvance(InterModComms.java:171) ~[forge:?] {re:classloading}
at java.util.Spliterator.forEachRemaining(Spliterator.java:326) ~[?:1.8.0_242] {}
at java.util.stream.ReferencePipeline$Head.forEach(ReferencePipeline.java:647) ~[?:1.8.0_242] {}
at mcjty.theoneprobe.TheOneProbe.processIMC(TheOneProbe.java:128) ~[theoneprobe:1.16-3.1.4] {re:classloading}
at net.minecraftforge.eventbus.EventBus.doCastFilter(EventBus.java:247) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.EventBus.lambda$addListener$11(EventBus.java:239) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:302) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:120) ~[forge:36.1] {re:classloading}
at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$4(ModContainer.java:121) ~[forge:?] {re:classloading}
at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1640) ~[?:1.8.0_242] {}
at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1632) ~[?:1.8.0_242] {}
at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289) ~[?:1.8.0_242] {}
at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:1056) ~[?:1.8.0_242] {}
at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1692) ~[?:1.8.0_242] {}
at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:157) ~[?:1.8.0_242] {}
Version Info
Steps to Reproduce
Start up the game, game crashes. Not much in the way of steps.
Crash report (~/logs/latest.log)
latest.log
crash-2022-01-29_23.28.33-client.txt
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.