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sunsetstation's Introduction

SunsetStation

Build Status Krihelimeter
Percentage of issues still open Average time to resolve an issue Coverage
forthebadge forthebadge forinfinityandbyond

DOWNLOADING

There are a number of ways to download the source code. Some are described here, an alternative all-inclusive guide is also located at http://www.tgstation13.org/wiki/Downloading_the_source_code

Option 1: Follow this: http://www.tgstation13.org/wiki/Setting_up_git

Option 2: Download the source code as a zip by clicking here (note: this will use a lot of bandwidth if you wish to update and is a lot of hassle if you want to make any changes at all, so it's not recommended.)

INSTALLATION

First-time installation should be fairly straightforward. First, you'll need BYOND installed. You can get it from http://www.byond.com/. Once you've done that, extract the game files to wherever you want to keep them. This is a sourcecode-only release, so the next step is to compile the server files. Open tgstation.dme by double-clicking it, open the Build menu, and click compile. This'll take a little while, and if everything's done right you'll get a message like this:

saving tgstation.dmb (DEBUG mode)
tgstation.dmb - 0 errors, 0 warnings

If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong. If problems persist, ask for assistance on Discord

Once that's done, open up the config folder. You'll want to edit config.txt to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round. It's recommended you don't turn on the gamemodes with probability 0, except Extended, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs. Extended is essentially no mode, and isn't in the Secret rotation by default as it's just not very fun.

You'll also want to edit config/admins.txt to remove the default admins and add your own. "Game Master" is the highest level of access, and probably the one you'll want to use for now. You can set up your own ranks and find out more in config/admin_ranks.txt

The format is

byondkey = Rank

where the admin rank must be properly capitalised.

Finally, to start the server, run Dream Daemon and enter the path to your compiled tgstation.dmb file. Make sure to set the port to the one you specified in the config.txt, and set the Security box to 'Safe'. Then press GO and the server should start up and be ready to join. It is also recommended that you set up the SQL backend (see below).

UPDATING

To update an existing installation, first back up your /config and /data folders as these store your server configuration, player preferences and banlist.

Then, extract the new files (preferably into a clean directory, but updating in place should work fine), copy your /config and /data folders back into the new install, overwriting when prompted except if we've specified otherwise, and recompile the game. Once you start the server up again, you should be running the new version.

MAPS

SunsetStation currently comes equipped with five maps.

All maps have their own code file that is in the base of the _maps directory. Maps are loaded dynamically when the game starts. Follow this guideline when adding your own map, to your fork, for easy compatibility.

The map that will be loaded for the upcoming round is determined by reading data/next_map.json, which is a copy of the json files found in the _maps tree. If this file does not exist, the default map from config/maps.txt will be loaded. Failing that, tgstation2 will be loaded. If you want to set a specific map to load next round you can use the Change Map verb in game before restarting the server or copy a json from _maps to data/next_map.json before starting the server. Also, for debugging purposes, ticking a corresponding map's code file in Dream Maker will force that map to load every round.

If you are hosting a server, and want randomly picked maps to be played each round, you can enable map rotation in config.txt and then set the maps to be picked in the maps.txt file.

Anytime you want to make changes to a map it's imperative you use the Map Merging tools

AWAY MISSIONS

Sunsetstation supports loading away missions however they are disabled by default.

Map files for away missions are located in the _maps/RandomZLevels directory. Each away mission includes it's own code definitions located in /code/modules/awaymissions/mission_code. These files must be included and compiled with the server beforehand otherwise the server will crash upon trying to load away missions that lack their code.

To enable an away mission open config/awaymissionconfig.txt and uncomment one of the .dmm lines by removing the #. If more than one away mission is uncommented then the away mission loader will randomly select one the enabled ones to load.

SQL SETUP

The SQL backend requires a MySQL server. SQL is required for the library, stats tracking, admin notes, and job-only bans, among other features, mostly related to server administration. Your server details go in /config/dbconfig.txt, and the SQL schema is in /SQL/tgstation_schema.sql and /SQL/tgstation_schema_prefix.sql depending on if you want table prefixes. More detailed setup instructions are located here: http://www.tgstation13.org/wiki/Downloading_the_source_code#Setting_up_the_database

IRC BOT SETUP

Included in the repository is a python3 compatible IRC bot capable of relaying adminhelps to a specified IRC channel/server, see the /tools/minibot folder for more.

CONTRIBUTING

Please see CONTRIBUTING.md

LICENSE

All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.

All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)

See LICENSE-AGPLv3.txt and LICENSE-GPLv3.txt for more details.

tgui clientside is licensed as a subproject under the MIT license. Font Awesome font files, used by tgui, are licensed under the SIL Open Font License v1.1 tgui assets are licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

See tgui/LICENSE.md for the MIT license. See tgui/assets/fonts/SIL-OFL-1.1-LICENSE.md for the SIL Open Font License.

All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

All assets located in the sound\effects\mob_effects\goonstation and goon directory are under a Creative Commons 3.0 BY-NC-SA license. Assets created by Goonstation.

sunsetstation's People

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sunsetstation's Issues

[Virology] Nocturnal Regeneration symptom not working

Issue reported from Round ID: 116 (Sunset Station)

Reporting client version: 512

Exactly what it says on the title. This symptom should heal brute and burn damage when standing in dark tiles. Right now it does nothing. You still get chat messages about it, though: "The darkness soothes and mends your wounds."

Steps to reproduce:

  • Get a virus with Nocturnal Regeneration
  • Wait a bit for it to reach stage 5 (Adding a negative stealth symptom so it shows in scanner helps)
  • Hurt yourself (brute/burn)
  • Stand in darkness
  • See how the virus doesn't heal you despite the chat messages

EDIT: I tested Plasma Fixation (round ID 147) and it is also not working, so I can only imagine all the others are bugged too.

Players chosen as lings can spawn as an IPC

**Issue reported from Round ID: 131 (Sunset Station)

Reporting client version: 512**

Players that get picked as a changeling for a changeling round can spawn in as an IPC.

Toxins lab is server_vent instead of air_vent

As the title says, the air vent in Toxins Lab is a server_vent instead of an air_vent. The issue this creates is at round start the vent attempts to pressurize the room to 160+ kpa.

Genpop Locker Bug - No Prompt

Reproduction: Round 127
Clicking on a genpop locker does not open a prompt to actually use the locker, making them useless as of right now.

Mouse squeak spam

Be player controlling a mouse
Walk into airlock/wall
Get 20 squeaks/second

[Virology] Nocturnal Regeneration symptom not working

Issue reported from Round ID: 116 (Sunset Station)

Reporting client version: 512

Exactly what it says on the title. This symptom should heal brute and burn damage when standing in dark tiles. Right now it does nothing. You still get chat messages about it, though: "The darkness soothes and mends your wounds."

Steps to reproduce:

Get a virus with Nocturnal Regeneration
Wait a bit for it to reach stage 5 (Adding a negative stealth symptom so it shows in scanner helps)
Hurt yourself (brute/burn)
Stand in darkness
See how the virus doesn't heal you despite the chat messages
EDIT: I tested Plasma Fixation (round ID 147) and it is also not working, so I can only imagine all the others are bugged too.

@steamp0rt We have confirmed it is indeed a downstream issue, not upstream.

Emag on locked lockers

Issue reported from Round ID: 147 (Sunset Station)

Reporting client version: 512

When i tried to emag a locked locker the RDs locker it gave me a blue message saying. "Access denied"

This also happened with CE's locker

Donksoft Vanishing Act

Issue reported from Round ID: 15 (SunsetStation)

Reporting client version: 512

Donksoft Pistols are bugged, when taken out of a Donksoft vendor their sprite doesn't load properly and once they are out of ammo their sprite becomes invisible.

(Feature Request Memo) Oracle/Para/Other codebase jobports and such.

Just a reminder to Steamport and those nerds who are working on porting the new jobs, and some others that may be viable.

From Oraclestation:

Blueshield
Brig Phys
IAA (DO NOT REPLACE LAWYER WITH IAA. Theres still a diffrence, goddamit.)
Paramedic

From Paradise:

Coroner (Community Aproval for it)
Psychiatrist (Community Dissaproval for it, could get linking and work with TG Traits/Moods)
Xenobiologist (Prevents R&D from fucking running to xenobio for muh slimes and makes them do their actual job, science)
Mechanic (Only if parapods get ported, otherwise would work as a salesman for public spacepods and for maintaining them)

From Bay:
Pathfinder (Because mining never sticks together and dicks off into the wastes, only to die cause you were A L O N E. Would answer to the QM.)
Explorer (Would go along with the Pathfinder while exploring space / lavaland. Mines when the Pathfinder isnt here or not exploring.)

Custom requests:
Preformer (Dances, plays music, and otherwise uses fine arts to entertain the crew.)
Rename Roboticist to Electronical Engineer (Because science should, again, be doing R&D, not running to do Circuits or Nanites. Science rework will be moving the Circuitry Lab, Nanite Lab, and Robotics to the same area, and putting R&D, Toxins, EXPERIMENTOR, and the Testing Lab together. Xenobio and Viro will be on the same satalite together as Biological Sciences.)
This doesnt have to all be done, its a request and a memo to @steamp0rt and the other dude to port them today as planned.

Goon Asset Ports (Another FR because no one uses THE FUCKING FORUMS)

Since if I posted it in the forums it will never get seen by the light of day, heres a few cool things to be ported.

Goon Disposals / Mourge chutes.
These are a generaly useful and cool idea, and could also prevent stupid clowns disposaling people people from using the disposals system as a method of transport. The mourge chutes are another great idea to send corpses to medbay! The ones we are intrested in are the ones shown on Goons Clarion map, below.
image
Note that this should not include new trunks / pipes.

Multi-Color Carpets.
Probably another task for @Quantum-M and their amazing open_turf skills, goon carpets bring out the feel and the department of a room. It also means that the cap / syndicate can spend money on some regal bluegold / blood red carpet for their rooms and ships.
Image example below.
image

Goon Benches
image
Im sorry. How could anyone not want to seat their rear on these sweet benches.

And more! Im still looking through goons assets, and we allready use alot of them, namely our Genpop lockers and the Brigphys locker, as well as the weightlifters and such.

(Removed due to @affectedarc7's webmap being a piece of shit)

Cheers!

Are we dead?

I need to know if I need to keep carrying the webmap

Crawlventing as a slime collapses the game

Issue reported from Round ID: 101 (Sunset Station)

Reporting client version: 512

when you crawlvent in long alleys, the game freezes, what makes the only reliable way of moving around as a slime really anoying

The End.

Well, it finally happened.

All support for my departmental overhauls and any map edits are no longer supported by me.

why - My computer, a HP stream, has finally shit its last breath. It is fully broken, cant even run it anymore after i took it apart and ran it bare-bones.

Whys this important for the git?
My mapping idea was great. I also have no way of getting on the discord to tell @steamp0rt. @alexkar598, or anyone else, lest to continue mapping. (Chromebooks dont have BYOND mapping support and i cant get to the website - if you can get ss13 to run on a chromebook, gitmessage me ASAP please) If you get this, please. Finish it so that I may always have a piece of sunset with me always. I may never see the server come to, or be able to play ss13 with the way my income is. And someone go to discord.gg/rimworld and ping a mod telling them that my PC shit itself, me being Kirov.

Anyways, so long sunset. We had a good run, but the days of joy are gonna be filled with a empty void, and shitty flash games.

  • mA
    (PS, FLATTEST IS A NERD :p)

(Gitthread) FR Thread, just FRs in general to remove clutter.

Lets face it. Mining is tedious and dangerous, and can get boring at times.
Its even worse when R&D runs off to do xenobio all shift.
And worse when suddenly, robotics is complaining of a lack of metal.
The only real fun to be had at mining is the loot you can find, basically the entire appeal to mining is loot.
And as we know from Gateway, Loot doesn't encourage RP. Unless your Rio. And make friends with ashwalkers.

Turns out, among all the stuff we have to play with already, there is a truckload of MORE stuff.
Minecart tracks, gigadrills, gibonite bars, and thats just mining.
Mining needs more cool shit to play with to attract appeal to the job, and it needs to be a wider variety of options for mining that sweet ore that gets you medical supplies. As of now we have - KAs and their upgrade modules, Kenitic Crusher and their rare as *@&$ miniscule upgrade trophys, Resonators and the upgraded version that literaly only golems use before ditiching em, Picks for the ones who dont have any fancy equipment, Drills and the jackhammer that ive seen one person use for ACTUAL mining (WHO THOUGHT IT WAS A GOOD IDEA TO GIVE CARGO A THING THAT CAN BLAST DOWN RWALLS SERIOUSLY), And the overused plasmacutters that you literaly make you go from barely making progress to deforesting the entirety of lavaland of its stone. The point of "its not roundstart so its ok" doesnt fly here, the only reason miners get actual ore is to get medipens and other gear that just keeps them alive longer. And then after two or three runs, they dick off into the wastes and go tendril or megafauna hunting, where they either get utterly fucked or come back loaded. Loot is the only appeal that mining has, and gateway has shown that it isnt very good RP wise. And we cant remove the loot and force RP, cause everyone would avoid miner. Im not saying that loots bad, im just saying that they need a way to engage with the station RP wise, and thats where the unused assets come in.

Minecarts.
Oh. My. God... Minecarts are by far the biggest reason i started mining on aurora because fucking WEEEEE. And the fact that we have a gigadrill just paves the way for more ideas, like more prepwork but cooler and much faster stripmining. And minecarts are just plain fun and useful for far and fast transport.

The Scooter Issue
Yes, its this. I'm offering a comprimise, however. RPwise, scooters do not belong on lavaland, they were made for man-made materials. However, ATVs are ment for dirt and ash, but not metal. Scooters become considerably slower on ash and other natural materials and faster on-station. ATVs incur a similar debuff, but move extremely well on ash and can get upgrades like lavaproof tires, and balanced tires. ATVs will be bought via the Mining Point Redemer, and scooters will be (hopefully) able to be crafted. Also, neither will prevent projecties from hitting you.

More Ruins
This is my part of the deal on mining. Il be creating 25-60 more ruins for lavaland generation, 3-4 being ghost roles. These will vary from wrekage and corpses, to large ship crashes or puzzles. Ideas are wecome, feel free to PM me on discord or FR on my mapping respitory.

EXPLOSIVES!
YES, MINERS FINALY GET THE BIG BOOM WITHOUT TOXINS! However, these arnt very good at expoding walls or station equipment, making a 6u waterpotass at most. However, they excel at tearing large holes through stone and removing large areas. There will be three varients - Makeshift Sachles (1 gibonite, 1 gol hide, 1 watcher sinue), Yeilding 5, TNT, craftable with 50u of nitroglicerin, 4 cloth, and 2 metal rods for 5 sticks, or 800 credits for 1 stick at the MPR, and Resonator Charges, purchasable in 20s for 2k credits at the MPR, each causing a 9x9 large resonation. These must be planted much like c4, and all have a fixed timer of 15 seconds (Except for the makeshift, who has a 5-25 second timer.). NT does not suggest standing in the large resonation, as it will launch you or anything within the radius a good distance, not including items.

New Mining equipment.
Resonator Chainer
Shoots a snaking chain of resonations for 15 tiles. Has upgrades for longer chains, wider chains, and for a faster rate of fire.
4k points at the MPR
Bulky, fits on back, not in suit storage

Advanced Plasma Autocutter
A turreted (or mech mounted) tool that shoots a large spread of 12 plasma blasts in a 45 degree cone in a lmg fashion. Mechmounted has a high power drain, turreted has 3x the capacity of a normal advanced but costs 3x the plasma price for re-charging. Made by sci for 1500 diamonds, 10k metal, 7k plasma, and 5k gold and silver. Rapid sequental use will result in overheating causing the area to heat up highly.

Automated Track Layer
A weildable bluespace box that automatically places tracks like a cable spool. Craftable with 500 uranium, 2k metal and 500 gold.

More to come as i think of it, google doc soonish with some ideas. Its possible ill pay for some of this. Items are welcome to criticism for balance.

Baystation12/Baystation12#12462
Thermite wall holes.
Yes, its baycode but its old enough to possibly still be adaptable. Thermiting a wall shouldnt completey decon it due to how easy it realy is to make, instead carving a hole in the wall that could then be patched (noticable that it was thermited through but prevents further breakin).

vgstation-coders/vgstation13#19463
VGs buildable shuttles.

Requested by kingoftheautism, these would make a great idea for admins and or overeager nukeops alike. Its fairly balenced in the fact that you cant build a 6 thick rwall fort and attach a single engine for it to work, and could possibly be made to allow for custom docking or docking with the whiteships.

Since if I posted it in the forums it will never get seen by the light of day, heres a few cool things to be ported.

Goon Disposals / Mourge chutes.
These are a generaly useful and cool idea, and could also prevent stupid clowns disposaling people people from using the disposals system as a method of transport. The mourge chutes are another great idea to send corpses to medbay! The ones we are intrested in are the ones shown on Goons Clarion map, below.
image
Note that this should not include new trunks / pipes.

Multi-Color Carpets.
Probably another task for @Quantum-M and their amazing open_turf skills, goon carpets bring out the feel and the department of a room. It also means that the cap / syndicate can spend money on some regal bluegold / blood red carpet for their rooms and ships.
Image example below.
image

Goon Benches
image
Im sorry. How could anyone not want to seat their rear on these sweet benches.

Thick Wires.

This is more of a concept and realism fix than a need, but it helps. I dont see how all the power the engine outputs is able to travel through those tiny ass cables. There are thick wires that are red and look reinforced and have all of the dir_var's allready, it would possibly only need a branch off from where the smaller cables connect.

Large Blast Doors

Again, another unused sprite with full assets, just needs coding. They come in 1x2, 1x3, and 1x4 varients and are a single object, easing up on my stress of linking all the fucking IDs to a button. They also look better.

Mess decals.

Cybernetics and Impants additions - IPC edition
Adds - Crude Robotic Chassis, or CRC's, a IPC like chassis replacement that also accepts MMIs. They are much more fragile, cannot use guns or do precice manipulations like cutting wires, doing surgery, or upgrading machines, and drain their battery far quicker.
IPC job-specific implants!
Security officer - Intigrated security hailer
Warden - Intigrated Stunbaton and Sechud
Botanist - Intigrated farming implaments
chef - intigrated microwave //new meaning to toasters lol
bartender - intigrated soda dispenser
clown - intigrated HONKing tools.
Mime - intigrated nothing //this is a joke
Engineer - Intigrated toolset implant
Atmospherics Technition - Intigrated RPD
Roboticist - Intigrated diagnostic hud
Scientist - Intigrated RPED and Retegent detector
Chemest - Intigrated retegent detector
Miner - Intigrated ore detector //what fucking non-retarded ipc plays miner
Cargo tech - intigrated price scanner
QM - Intigrated remote supply console
Detective - Intigrated evidence scanner
Chaplain - Intigrated Holy Book //i dont even...
Geneticist - Intigrated monkey synthisiser
Medical Doctor - Intigrated retegent application set
Paramedic - Intigrated crew pinpointer and remote crew monitor
Virologist - Intigrated virus food dispenser
Librarian - Intigrated Book Printer
Janitor - Intigrated space cleaner sprayer
Lawyer - Intigrated flash device
Traitor IPCs can buy a ilegals implant upgrader to gain access to syndicate grade devices for their impant. Uses the new race-specific traitor tab and framework
IPCs can no longer carry dufflebags or normal bags.
IPC limbs have a greater chance to fall off from blunt brute damage, less from sharp. EMPs no longer burn limbs, but limbs loose function like when they become too damaged. EMPs also give severe brain damage.

These are allready impimented, however its a simple request to be made. The addition of junk, rust, and bulletholes as decals would greatly help, as well as cut down the bloat in closed turfs.

If theres a FR you want here, post it in comments.

Vox Character Creation Bug

Issue reported from Round ID: 127 (Sunset Station)

Reporting client version: 512

Vox's character creation randomizes choices every time you click a button, making it pretty much impossible to make a Vox character to your liking. Yes, even when the "randomize name/body every time" is turned off.

Name issue

Issue reported from Round ID: 4 (SunsetStation)

Reporting client version: 512

http://prntscr.com/mlzt9c

When shift clicking someone a name isn't displayed even if they aren't wearing a mask.

Scrubber configuration

Open an air alarm and go to scrubbers tab, the game then lags to a standstill. Lag dependent on scrubbers attached, the more there are present the worse the lag is.

[Bounty] Build the framework for a station economic system on TG-code

The premise is simple, we require an economic system (further fleshed out then whatever TG currently has) to work on a round by round basis that will once built upon, become integral the to gameplay loop of sunset.

The system requires a number of key functions:

  • The system must fully work with ATM machines that can be placed around the map.

  • The ATM machines must be tied to a players ID card, generating a unique account for each player upon arrival at the station.

  • Each department must have its own account that the departmental heads from round start have access too, same with the Captain. The station itself must have an account as well, which only the Captain may access; this should start with a random number of credits between two variables at round start but should have the option to either receive donations from the crew account or a departmental account.

The price point is fully flexible depending on the amount of worked that is required for this.

Ai has too much sight range

Issue reported from Round ID: 88 (Sunset Station)

Reporting client version: 512

i can see everything in space, and not just around cameras

[Suggestion] Port spess pods

Why: Since we have Oracle move speed, exploring space can be a little bit difficult (especially since /tg/ removed flight suit), so we can port space pods.

Possible functionality:
mining tools, for, you know, mining stuff, and flying above lava.
combat stuff, for bullying space carps and people in space.
civilian stuff, like simple engine booster to make space pod fly faster

Possible functions:
Miners - can fly above lava, high speed, kind of like mech but locals can still bully them since space pods barely armored
Security - chasing criminal scums without being worry about being tase'd and laser'd
Everyone else - fuck around in space

Possible styles:
Goon pods - 1 tile pods, not so fast
VG pods - 2x2 tile pods, fast as fuck

Nicotine addiction.

Round ID:

Testmerges:

Reproduction:

Nicotine addiction is set way too strong. Characters wants to smoke every few minutes. Managed to smoke whole pack of cigarettes for around 30 minutes~

#3 - Crusher Voucher no longer gives a mining webbing.

Using your mining voucher for the crusher kit no longer gives a Explorers Webbing. This makes paying mining with the crusher almost impossible without having to pull something other than a mining box, or dropping your scanner.

We had this on oracle, but not sure why TG discluded it.

cannot heal

Issue reported from Round ID: 127 (Sunset Station)
first aid kits bruise pack ointment cannot heal your wounds.
also, the healing virus doesn't work.
Reporting client version: 512

CAS are broke

Noticed this during the playtest before the last one and while messing around on my own map.

Pick up a deck from the vendor, place it on the table, pick up a card, it ends up in your unselected hand. Switch to that hand, now you can't draw cards, or it will randomly drop under your character. You can also not repick up the deck by dragging it to yourself, the deck just moves to being under your sprite.

CAS unplayable, SS13 is ruined.

(FUCK) Players can emote without cooldown

During last playtest, I noticed players could literaly spam emotes without any punishment, IE, scream (x41) while brigging the clown for 5. My god, the lag this generates is stupid, let alone not being able to see shit over radio.

Ipc's fucked [fixed]

Round ID:

ROUND ID: 155

Testmerges:Ipcs

Ipcs are able to be cloned, somehow, if you try to clone them, and then they die, theyll be auto-cloned, in which, they suffer extreme cellular damage which is repairable because cryoing an ipc just makes it worse. This is fairly stupid, becuase, now ipcs will get in a dying loop and be impossible to heal because of it.
image

Telescopic Batons can keep people in a stunlock.

The cooldown on the batons stun is so short that its fully possible to keep someone permanently in a stunlock. Heads of Staff shouldnt have this power, they dont need to be validhunting. This also makes it as good as a stunbaton when keeping someone down.

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