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donut.system

donut.system is a dependency injection library for Clojure and ClojureScript that introduces system and component abstractions to:

  • help you organize your application
  • manage your application's startup and shutdown behavior
  • provide a light virtual environment for your application, making it easier to mock services for testing
;; deps.edn
{club.donutpower/system {:mvn/version "0.0.127"}}

;; lein
[club.donutpower/system "0.0.127"]

;; require
[donut.system :as ds]

Table of Contents

Basic Usage

To use donut.system, you define a system that contains component definitions. A component definition can include references to other components and signal handlers that specify behavior.

Here's an example system that defines a :printer component and a :stack component. When the system receives the :donut.system/start signal, the :printer pops an item off the :stack and prints it once a second:

(ns donut.examples.printer
  (:require [donut.system :as ds]))

(def system
  {::ds/defs
   {:services {:stack #::ds{:start  (fn [{:keys [::ds/config]}]
                                      (atom (vec (range (:items config)))))
                            :stop   (fn [{:keys [::ds/instance]}]
                                      (reset! instance []))
                            :config {:items 10}}}
    :app      {:printer #::ds{:start  (fn [{:keys [::ds/config]}]
                                        (let [{:keys [stack]} config]
                                          (doto (Thread.
                                                 (fn []
                                                   (prn "peek:" (peek @stack))
                                                   (swap! stack pop)
                                                   (Thread/sleep 1000)
                                                   (recur)))
                                            (.start))))
                              :stop   (fn [{:keys [::ds/instance]}]
                                        (.interrupt instance))
                              :config {:stack (ds/ref [:services :stack])}}}}})

;; start the system, let it run for 5 seconds, then stop it
(comment
  (let [running-system (ds/signal system ::ds/start)]
    (Thread/sleep 5000)
    (ds/signal running-system ::ds/stop)))

NOTE: donut.system makes heavy use of namespaced keywords. If the #::ds{:start ...} syntax above is new to you, please read this doc.

In this example, you define system, a map that contains just one key, ::ds/defs. ::ds/defs is a map of component groups, of which there are two: :services and :app. The :services group has one component definition, :stack, and the :app group has one component definition, :printer. (:app and :services are arbitrary names with no special meaning; you can name groups whatever you want.)

Both component definitions contain ::ds/start and ::ds/stop signal handlers, as well as a ::ds/config. The :printer component's :ds/config contains a ref to the :stack component.

You start the system by calling (ds/signal system ::ds/start). This produces an updated system map (bound to running-system) which you then use when stopping the system with (ds/signal running-system :stop).

Components

Components have definitions and instances.

A component definition (component def or just def for short) is an entry in the ::ds/defs map of a system map. A component definition can be a map, as this system with a single component definition shows:

(def Stack
  #::ds{:start  (fn [{:keys [::ds/config]}] (atom (vec (range (:items config)))))
        :stop   (fn [{:keys [::ds/instance]}] (reset! instance []))
        :config {:items 10}})

(def system {::ds/defs {:services {:stack Stack}}})

Components are organized under component groups. I cover some interesting things you can do with groups below, but for now you can just consider them an organizational aid. This system map includes the component group :services.

(Note that there's no special reason to break out the Stack component definition into a top-level var. I just thought it would make the example more readable.)

A def map can contain signal handlers, which are used to create component instances and implement component behavior. A def can also contain additional configuration values that will get passed to the signal handlers.

In the example above, we've defined ::ds/start and ::ds/stop signal handlers. Signal handlers are just functions with one argument, a map. What is included in this map?

This map includes the key ::ds/config, and its value is taken from the ::ds/config key in your component definition. In the example above, that means that the map will contain {:items 10}. You can see that the ::ds/start signal handler destructures ::ds/config out of its first argument, and then looks up :items.

(Other key/value pairs get added to the signal handler's map, and I'll cover those as we need them.)

This approach to defining components lets us easily modify them. If you want to mock out a component, you just have to use assoc-in to assign a new ::ds/start signal handler.

Signal handlers return a component instance, which is stored in the system map under ::ds/instances. Try this to see a system's instances:

(::ds/instances (ds/signal system :start))

Component instances are added to the signal handler's argument under the ::ds/instance key. When you apply the ::ds/start signal to a Stack component, it creates a new atom, and when you apply the ::ds/stop handler the atom is passed in under ::ds/instance key. In the example above, the ::ds/stop signal handler destructures this:

(fn [{:keys [::ds/instance]}] (reset! instance []))

This is how you can allocate and deallocate the resources needed for your system: the ::ds/start handler will create a new object or connection or thread pool or whatever, and place that in the system map under ::ds/instances. The ::ds/stop handler can retrieve this instance, and it can then call whatever functions or methods are needed to to deallocate the resource.

You don't have to define a handler for every signal. Components that don't have a handler for a signal are essentially skipped when you send a signal to a system.

Refs

Component defs can contains refs, references to other components that resolve to that component's instance when signal handlers are called. Let's look at our stack printer again:

(def system
  {::ds/defs
   {:services {:stack #::ds{:start  (fn [{:keys [::ds/config]}]
                                      (atom (vec (range (:items config)))))
                            :stop   (fn [{:keys [::ds/instance]}]
                                      (reset! instance []))
                            :config {:items 10}}}
    :app      {:printer #::ds{:start  (fn [{:keys [::ds/config]}]
                                        (let [{:keys [stack]} config]
                                          (doto (Thread.
                                                 (fn []
                                                   (prn "peek:" (peek @stack))
                                                   (swap! stack pop)
                                                   (Thread/sleep 1000)
                                                   (recur)))
                                            (.start))))
                              :stop   (fn [{:keys [::ds/instance]}]
                                        (.interrupt instance))
                              :config {:stack (ds/ref [:services :stack])}}}}})

The last line includes :stack (ds/ref [:services :stack]). ds/ref is a function that returns a vector of the form [:donut.system/ref component-key], where component-key is a vector of the form [group-name component-name].

These refs are used to determine the order in which signals are applied to components. Since the :printer refers to the :stack, we know that it depends on a :stack instance to function correctly. Therefore, when we send a :start signal, it's handled by :stack before :printer.

Within :printer's :start signal handler, stack refers to the atom created by the :stack component.

Constant instances

If a component is defined using any value other than a map that contains the :donut.system/start key, that value is considered to be the component's instance. This can be useful for configuration. Consider this system:

(ns donut.examples.ring
  (:require [donut.system :as ds]
            [ring.adapter.jetty :as rj]))

(def system
  {::ds/defs
   {:env  {:http-port 8080}
    :http {:server  #::ds{:start  (fn [{:keys [::ds/config]}]
                                    (let [{:keys [handler options]} config]
                                      (rj/run-jetty handler options)))
                          :stop   (fn [{:keys [::ds/instance]}]
                                    (.stop instance))
                          :config {:handler (ds/local-ref [:handler])
                                   :options {:port  (ds/ref [:env :http-port])
                                             :join? false}}}
           :handler (fn [_req]
                      {:status  200
                       :headers {"ContentType" "text/html"}
                       :body    "It's donut.system, baby!"})}}})

The component [:env :http-port] is defined as the value 8080. It's referred to by the [:http :server] component. When the [:http :server]'s :start handler is applied, it destructures options from its first argument. options will be the map {:port 8080, join? false}.

This is just a little bit of sugar to make it easier to work with donut.system. It would be annoying and possibly confusing to have to write something like

(def system
  {::ds/defs
   {:env {:http-port #::ds{:start (constantly 8080)}}}})

Signals

We've seen how you can specify signal handlers for components, but what is a signal? The best way to understand them is behaviorally: when you call the ds/signal function on a system, then each component's signal handler gets called in the correct order. I needed to convey the idea of "make all the components do a thing", and signal handling seemed like a good metaphor.

Using the term "signal" could be misleading, though, in that it implies the use of a communication primitive like a socket, a semaphor, or an interrup. That's not the case. Internally, it's all just plain ol' function calls. If I talk about "sending" a signal, nothing's actually being sent. And anyway, even if something were getting sent, that shouldn't matter to you in using the library; it would be an implementation detail that should be transparent to you.

donut.system provides some sugar for built-in signals: instead of calling (ds/signal system ::ds/start) you can call (ds/start system).

Custom signals

There's a more interesting reason for the use of signal, though: I want signal handling to be extensible. Other component libraries use the term lifecycle, which I think doesn't convey the sense of extensibility that's possible with donut.system.

Out of the box, donut.system recognizes ::ds/start, ::ds/stop, ::ds/suspend, and ::ds/resume signals, but it's possible to handle arbitrary signals -- say, :your.app/validate or :your.app/status. To do that, you just need to add a little configuration to your system:

(def system
  {::ds/defs    {;; components go here
                 }
   ::ds/signals {:your.app/status   {:order :topsort}
                 :your.app/validate {:order :reverse-topsort}}})

::ds/signals is a map where keys are signal names and values are configuration maps. There's only one configuration key, :order, and the value can be :topsort or :reverse-topsort. This specifies the order that components' signal handlers should be called. :topsort means that if Component A refers to Component B, then Component A's handler will be called first; reverse is, well, the reverse.

The map you specify under ::ds/signals will get merged with the default signal map, which is:

(def default-signals
  "which graph to follow to apply signal"
  {::start   {:order :reverse-topsort}
   ::stop    {:order :topsort}
   ::suspend {:order :topsort}
   ::resume  {:order :reverse-topsort}})

Systems

Systems organize components and provide a consistent way to initiating component behavior. You send a signal to a system, and the system ensures its components handle the signal in the correct order.

As you've seen, systems are implemented as maps. I sometimes refer to these maps as system maps or system states. It can be useful, for example, to think of ds/signal as taking a system state as an argument and returning a new state.

donut.system follows a pattern that you might be used to if you've used interceptors: it places as much information as possible in the system map and uses that to drive execution. This lets us do cool and useful stuff like define custom signals.

One day I'd like to write more about the advantages of taking the "world in a map" approach. In the mean time, this Lambda Island blog post on Coffee Grinders does a good job of explaining it.

Config helpers

donut.system/named-system is a multimethod you can use to register system maps. This can be useful for defining dev, test, and prod systems:

(defmethod ds/named-system :test
  [_]
  {::ds/defs ...})

Often you'll want to customize a config; you'll want to replace a component with a mock, for example. You can pass an additional argument to ds/system to specify overrides:

(ds/system :test {[:services :queue] mock-queue})

You don't have to override an entire component. You can also override just a signal handler:

(ds/system :test {[:services :queue ::ds/start] (fn mock-start-queue [_])})

Overrides are a map where keys are def paths, and values are whatever value you want to be assoc'd in to that path under ::ds/defs. The above code is equivalent to this:

(update (ds/named-system :test)
        ::ds/defs
        (fn [defs]
          (reduce-kv (fn [new-defs path val]
                       (assoc-in new-defs path val))
                     defs
                     {[:services :queue :start] (fn mock-start-queue [_])})))

The signal helpers ds/start, ds/stop, ds/suspend, and ds/resume can take either a system name or a system map, and can take optional overrides:

(ds/start :test) ;; <- system name
(ds/start {::ds/defs ...}) ;; <- system map

;; use named system, with overrides
(ds/start :test {[:services :queue] mock-queue})

The start helper also takes an optional third argument to select components:

(ds/start :test 
          {[:services :queue] mock-queue}
          #{[:app :http-server]} ;; <- component selection
          )

Component selection is explained below.

Reloaded REPL workflow

The donut.system.repl has conveniences for REPL workflows. To take advantage of it, first create a named-config with the name :donut.system/repl:

(defmethod ds/named-system :donut.system/repl
  [_]
  {::ds/defs {}})

Calling donut.system.repl/start will start this system. donut.system.repl/stop will stop it. donut.system.repl/restart will:

  1. Stop the running system
  2. Call (clojure.tools.namespace.repl/refresh :after 'donut.system.repl/start)

This will reload any changed files and then start your system again.

Organization and configuration

Where do you actually put your donut.system-related code? Relatedly, how do you handle configuration?

I recommend creating a your-project.system namespace to define your base system. It might look something like this:

(ns you-project.system
  (:require
   [aero.core :as aero]
   [clojure.java.io :as io]
   [donut.system :as ds]
   [ring.adapter.jetty :as rj]))

;; Use aero for all configuration
(defn env-config [& [profile]]
  (aero/read-config (io/resource "config/env.edn")
                    (when profile {:profile profile})))

;; define all behavior in base-system
(def base-system
  {::ds/defs
   {:env {}

    :http
    {:server
     #::ds{:start  (fn [{:keys [handler options]}]
                     (rj/run-jetty handler options))
           :stop   (fn [{:keys [::ds/instance]}]
                     (.stop instance))
           :config {:handler (ds/ref :handler)
                    :options {:port  (ds/ref [:env :http-port])
                              :join? false}}}

     :handler
     {:start (fn [conf _ _]
               ;; handler goes here
               )}}}})

(defmethod ds/named-system :base
  [_]
  base-system)

(defmethod ds/named-system :dev
  [_]
  (ds/system :base {[:env] (env-config :dev)}))

(defmethod ds/named-system :donut.system/repl
  [_]
  (ds/system :dev))

(defmethod ds/named-system :test
  [_]
  (ds/system :dev
    {[:http :server] ::disabled}))

Note that this system contains an :env group. Other components can reference values in the :env group for their configuration. The [:http :server] component does this for its port.

Additionally, refs can "reach" farther into the referenced component. For example, this would work:

(def base-system
  {::ds/defs
   {:env
    {:http {:port 8080}}

    :http 
    {:server
     #::ds{:start  (fn [{:keys [handler options]}]
                     (rj/run-jetty handler options))
           :config {:handler (ds/ref :handler)
                    :options {:port  (ds/ref [:env :http :port])
                              :join? false}}}}}})

Note the second-to-last-line includes (ds/ref [:env :http :port]) - this will corrrectly reference the HTTP port.

Advanced usage

The topics covered so far should let you get started defining components and systems in your own projects. donut.system can also handle more complex use cases.

Groups and local refs

All component definitions are organized into groups. As someone who compulsively lines up pens and straightens stacks of brochures, I think this extra level of tidiness is inherently good and needs no further explanation.

The inclusion of component groups unlocks some useful capabilities that are less obvious, though, so let's talk about those. Component groups make it easier to:

  • Create multiple instances of a component
  • Send signals to selections of components
  • Designate system stages

I'll describe what I mean by "multiple instances" here, and I'll explain the rest in later sections.

Let's say for some reason you want to run multiple HTTP servers. Here's how you could do that:

(ns donut.examples.multiple-http-servers
  (:require
   [donut.system :as ds]
   [ring.adapter.jetty :as rj]))


(def HTTPServer
  #::ds{:start  (fn [{:keys [::ds/config]}]
                  (let [{:keys [handler options]} config]
                    (rj/run-jetty handler options)))
        :stop   (fn [{:keys [::ds/instance]}]
                  (.stop instance))
        :config {:handler (ds/local-ref [:handler])
                 :options {:port  (ds/local-ref [:port])
                           :join? false}}})

(def system
  {::ds/defs
   {:http-1 {:server  HTTPServer
             :handler (fn [_req]
                        {:status  200
                         :headers {"ContentType" "text/html"}
                         :body    "http server 1"})
             :port    8080}

    :http-2 {:server  HTTPServer
             :handler (fn [_req]
                        {:status  200
                         :headers {"ContentType" "text/html"}
                         :body    "http server 2"})
             :port    9090}}})

First, we define the component HTTPServer. Notice that it has two refs, (ds/local-ref [:handler]) and (ds/local-ref [:port]). These differ from the refs you've seen so far, which have been created with ds/ref. Refs created with ds/local-ref are, well, local refs, and will resolve to the component of the given name within the same group.

This little sprinkling of abstraction creates more possibilities for component modularity and reuse. You could create multiple instances of an HTTP server without groups, sure, but it would be more tedious and typo-prone. The fact is, some components actually are part of a group, so it makes sense to have first-class support for groups.

Selecting components

You can select parts of a system to send a signal to:

(let [running-system (ds/signal system ::ds/start nil #{[:group-1 :component-1]
                                                        [:group-1 :component-2]})]
  (ds/signal running-system ::ds/stop))

First, we call ds/start and pass it an optional third argument, a set of selected components This will filter out all components that aren't descendants of [:group-1 :component-1] or [:group-2 :component-2] and send the ::ds/start signal only to them.

Your selection is stored in the system state that gets returned, so when you call (ds/stop running-system) it only sends the ::ds/stop signal to the components that had received the ::ds/start signal.

You can also select component groups by using just the group's name for your selection, like so:

(ds/signal system ::ds/start nil #{:group-1})

Stages

It might be useful to signal parts of your system in stages. For example, you might want to instantiate a logger and error reporter and use those if an exception is thrown when starting other components:

;; This is mostly pseudocode
(def system
  {::ds/defs
   {:boot {:logger         #::ds{:start ...
                                 :stop  ...}
           :error-reporter #::ds{:start ...
                                 :stop  ...}}
    :app  {:server #::ds{:start ...}}}})

(let [booted-system  (ds/signal system ::ds/start #{:boot})
      logger         (get-in booted-system [::ds/instances :boot :logger])
      error-reporter (get-in booted-system [::ds/instances :boot :error-reporter])]
  (try (ds/signal booted-system :start)
       (catch Exception e
         (log logger e)
         (report-error error-report e))))

Note that you would need to make the ::ds/start handlers for :logger and :error-reporter idempotent, meaning that calling ::ds/start on an already-started component should not create a new instance but use an existing one. The code would look something like this:

(fn [{:keys [::ds/config ::ds/instance]}]
  (or instance
      (create-logger config)))

Before, after, validation, and "channels"

You can define before- and after- handlers for signals:

(def system
  {::ds/defs
   {:app {:server #::ds{:before-start (fn [_] (prn "before-start"))
                        :start        (fn [_] (prn "start"))
                        :after-start  (fn [_] (prn "after-start"))}}}})

You can use these lifecycle handlers to gather information about your system as it handles signals, and to perform validation. Let's look at a couple use cases: printing signal progress and validating configs.

Here's how you might print signal progress:

(defn print-progress
  [{:keys [::ds/system]}]
  (prn (::ds/component-id system)))

(def system
  {::ds/defs
   {:group {:component-a #::ds{:start       "component a"
                               :after-start print-progress}
            :component-b #::ds{:start       "component b"
                               :after-start print-progress}}}})

(ds/signal system ::ds/start)
;; =>
[:group :component-a]
[:group :component-b]

The function print-progress is used as the :after-start handler for both :component-a and :component-b. It destructures ::ds/system, then prints (::ds/component-id system).

That's right: signal handlers are passed the entire system under the ::ds/system key of their argument. The current component's id gets assoc'd into the system map under ::ds/component-id prior to calling a signal handler.

The handler argument also has a collection of "channel" functions merged into it which we can use to gather information about components and perform validation. Look at how we destructure ->info and ->validation from the third argument in these :after-start handlers:

(def system
  {::ds/defs
   {:group {:component-a #::ds{:start       "component a"
                               :after-start (fn [{:keys [->info]}]
                                              (->info "component a is valid"))}
            :component-b #::ds{:start       "component b"
                               :after-start (fn [{:keys [->validation]}]
                                              (->validation "component b is invalid"))
                               ;; This `:config` is only here to create the
                               ;; dependency order for demonstration purpose
                               :config      {:ref (ds/ref :component-a)}}
            :component-c #::ds{:start       "component-c"
                               :after-start (fn [_]
                                              (prn "this won't print"))
                               ;; This `:config` is only here to create the
                               ;; dependency order for demonstration purpose
                               :config      {:ref (ds/ref :component-b)}}}}})


(::ds/out (ds/signal system ::ds/start))
;; =>
{:info       {:group {:component-a "component a is valid"}},
 :validation {:group {:component-b "component b is invalid"}}}

Notice that :component-c's :after-start handler doesn't get called. As it predicts, the string "this won't print" doesn't get printed.

It's not obvious what's going on here, so let's step through it.

  1. :component-a's :after-start gets called first. It destructures the ->info function out of the third argument. ->info is a channel function and its purpose is to allow signal handlers to place a value somewhere in the system map in a convenient and consistent way. ->info assoc'd into the system map before a signal handler is called, and it closes is over the "output path", which includes the current component id. This is why when you call (->info "component a is valid"), the string "component a is valid" ends up at the path [::ds/out :info :group :component-a].

  2. (->info "component a is valid") returns a system map, and that updated system map is conveyed forward to other components' signal handlers, until a final system map is returned by ds/signal.

    But what if you want to use :after-start to perform a side effect? What then?? Do these functions always have to return a system map?

    No. The rules for handling return values are:

    1. If a system map is returned, convey that forward
    2. Otherwise, if this is a lifecycle function (::ds/before-start or ::ds/after-start) ignore the return value
    3. Otherwise, this is a signal handler (:ds/start). Place its return value under ::ds/instances.
  3. (->validation "component b is invalid") is similar to ->info in that it places a value in the system map. However, it differs in that it also has implicit control flow semantics: if at any point a value is placed under [::ds/out :validation], then the library will stop trying to send signals to that component's descendants. (It's actually a little more nuanced than that, and I cover those nuances below.)

One way you could make use of these features is to write something like this:

(ns donut.examples.validate
  (:require
   [donut.system :as ds]
   [malli.core :as m]))

(defn validate-config
  [{:keys [->validation schema] :as config}]
  (when-let [errors (and schema (m/explain schema config))]
    (->validation errors)))

(def system
  {::ds/defs
   {:group {:component-a #::ds{:before-start validate-config
                               :start        "component a"
                               :config       {:schema [:map [:foo any?] [:baz any?]]}}
            :component-b #::ds{:before-start validate-config
                               :start        "component b"
                               :config       {:schema [:map [:foo any?] [:baz any?]]}}
            :component-c #::ds{:start "component-c"}}}})

We can create a generic validate-component function that checks whether a component's definition contains a :schema key, and use that to validate the rest of the component definition.

::ds/base

You can add ::ds/base key to a system map to define a "base" component definition that will get merged with the rest of your component defs. The last example could be rewritten like this:

(ns donut.examples.validate
  (:require
   [donut.system :as ds]
   [malli.core :as m]))

(defn validate-config
  [{:keys [->validation schema] :as config}]
  (when-let [errors (and schema (m/explain schema config))]
    (->validation errors)))

(def system
  {::ds/base #::ds{:before-start validate-config}
   ::ds/defs
   {:group {:component-a {:start  "component a"
                          :schema [:map [:foo any?] [:baz any?]]}
            :component-b {:start  "component b"
                          :schema [:map [:foo any?] [:baz any?]]}
            :component-c {:start "component-c"}}}})

Subsystems

Woe be unto you if you ever have to compose a system from subsystems. But if you do, I've tried to make it straightforward. Check it out:

(ns donut.examples.subsystem
  (:require [donut.system :as ds]))

(defn mk-print-thread
  [prefix stack]
  (doto (Thread.
         (fn []
           (prn prefix (peek @stack))
           (swap! stack pop)
           (Thread/sleep 1000)
           (recur)))
    (.start)))

(defn print-worker-system
  [print-prefix]
  {::ds/defs
   {:workers
    {:print-worker #::ds{:start  (fn [{:keys [stack]}]
                                   (mk-print-thread print-prefix stack))
                         :stop   (fn [{:keys [::ds/instance]}]
                                   (.stop instance))
                         :config {:stack (ds/ref [:services :stack])}}}}})

(def system
  {::ds/defs
   {:services {:stack #::ds{:start (fn [_] (atom (vec (range 20))))
                            :stop  (fn [{:keys [::ds/instance]}] (reset! instance []))}}
    :printers {:printer-1 (ds/subsystem-component
                           (print-worker-system ":printer-1")
                           #{(ds/ref [:services])})
               :printer-2 (ds/subsystem-component
                           (print-worker-system ":printer-2")
                           #{(ds/ref [:services :stack])})}}})

In this example, we're creating two subsystems ([:printers printer-1] and [:printers :printer-2]) that pop items from a shared stack component defined in the parent system, [:services :stack].

We generate definitions for the subsystems with the function print-worker-system, which returns a system definition with one component, [:workers :print-worker]. The component def has a key, :stack, which references [:services :stack], but notice that there is no [:services :stack] component in the print-worker-system definition.

Inernally, the parent system wraps these subsystems with a call to ds/subsystem-component. ds/subsystem-component returns a component def, a map with a ::ds/start signal handler that "forwards" the signal to the subsystem. The component def also includes the key ::ds/mk-signal-handler, a privileged key that acts as default signal handler. ::ds/mk-signal-handler is responsible for forwarding all other signals to the subsystem.

ds/subsystem-component takes an optional second argument, a set of refs that should be imported into the subsystem. This is how the subsystems can reference the parent system's component [:services :stack].

Purpose

Now that we've covered how to use the library, let's talk about why you'd use it.

When building a non-trivial Clojure application you're faced with some questions that don't have obvious answers:

  • How do I write code that's understandable and maintainable?
  • How do I manage resources like database connections and thread pools?
  • How do I manage test environments?

donut.system helps you address these problems by giving you tools for encapsulating behavior in components and composing components into systems.

Architecture aid

We can make application code more understandable and maintainable by identifying a system's responsibilities and organizing code around those responsibilities so that they can be considered and developed in isolation - in other words, defining a system architecture an implementing it with healthy doses of loose coupling and encapsulation.

It's not obvious how to do implement and convey your system's architecture in a functional programming language like Clojure, where it's pretty much one giant pool of functions, and boundaries (namespaces, marking functions private) are more like swim lanes you can easily duck under than walls enforcing isolation.

Using a component library like donut.system is one way for you to introduce such boundaries. When you program with components, you clarify your application's functional concerns, you codify (literally!) the relationships between different parts of your system, and you make the interfaces between them explicit. You avoid creating a codebase where any random function can access any random state - part of why you got into Clojure in the first place.

Components facilitate writing loosely-coupled code. The benefits of that are well documented, but I'll briefly mention a couple here:

  • Loosely-coupled code is easier to understand because it reduces the scope of the system you have to have in your head to understand what something is doing.
  • Loosely-coupled code is easier to maintain because it reduces the scope of impact from changes.

Components also aid discoverability. A system definition serves as a map that outlines the major "territories" of functionality, as well the entry point to each.

Resource management

donut.system helps allocate and deallocate resources like database connections and thread pools in the correct order. It also provides a systematic approach to accessing resources. When building an application, you have to manage these tasks somehow; a component library like donut.system gives you the tools to manage them in a consistent way.

I have a half-baked thought about component libraries serving a purpose similar to tools like systemd, though in a much more limited scope. I'm not sure exactly where you want to go with it, but: component libraries are useful in building an application for reasons similar to why systemd is useful in managing a machine. In both cases, you want some consistent method for starting and stopping the actors in a computing environment. This work is not central to whatever business problem you're trying to solve, but it still has to get done, so it's nice to be able to use a tool that does that work for you that you can learn once and use across different projects.

Virtual environment

donut.system (and other component libraries) provide a kind of light-weight virtual environment for your application. Usually there's one-to-one relationship between a running process and a running application; component systems make it possible to run many instances of an application within a single process.

The biggest benefit this brings is the ability to run dev and test systems at the same time. I can start a dev system with an HTTP server and a dev db connection from the REPL, and from the same REPL run integration tests with a separate HTTP server and db connection. It's a huge workflow improvement.

Framework foundation

donut.system's component definitions are just data, which means that it's possible for libraries to provide components that work with donut.system without actually including a donut.system dependency. A library like cronut, for example, could include the following map for easy consumption in a donut.system project:

(def CronutComponent
  :donut.system{:start (fn [conf _ _] (initialize conf))
                :stop  (fn [_ scheduler _] (shutdown scheduler))})

What if you want to define a component group without depending on donut.system? You might want to do this if you have a collection of related components that have local refs to each other. Here's how you could do that:

(def CoolLibComponentGroup
  {:component-a #::ds{:start (fn [_] ...)}
   :component-b #::ds{:start  (fn [{:keys [component-a]}])
                      :config {:component-a [:donut.system/ref :component-a]}}})

The key is that refs are represented with the vector [:donut.system/ref ref-key].

Whether or not this is actually a good idea remains to be seen, but my hope is that it will provide a better foundation for writing higher-level, composable libraries.

Objections

Over the years, I've encountered two main objections to this approach:

  • It forces premature abstraction
  • It's too complex

TODO address these concerns. (They're not necessarily wrong!)

Alternatives

Other Clojure libraries in the same space:

Why use this and not that?

I cover how donut.system compares to the alternatives in docs/rationale.org.

Composing systems

TODO

Creating multiple instances of groups of components

TODO

Acknowledgments

donut.system takes inspiration from Component, Integrant, and Clip.

Status: ๐Ÿค”

This library hasn't been used in production. I'm hoping some folks will find it interesting and want to try it out so that we can work out kinks and improve it.

Community

PRs welcome! Also check out the #donut channel in Clojurians Slack if you wanna chat or if you have questions.

TODO

  • async signal handling
  • more examples
  • discuss the value of dependency injection

system's People

Contributors

flyingmachine avatar john-shaffer avatar

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