sullyjhf / raycasting-engine Goto Github PK
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Simple raycaster that tries to mimic wolfenstein style gameplay
These will be things like doors and enemies.
Change from the current pngs (Or maybe use these in addition) to using a text file or something
This would allow for the setting of map dependent variables like:
Currently two things happen when the player holds two direction keys that result in a diagonal movement:
Add Goals and other gameplay elements, like weapons, enemies, puzzles, ways to change levels, chapters etc.
Find out why the game slows down to a halt when using a huge map.
Using a 2048 x 2048 texture the fps went down to ~4 fps on my machine.
Tried changing the view distance to a lower value but there was basically no change in speed
Replace your todo list with Github issues containing checkbox lists.
Improve the current world map by:
Make an actual player class allowing for things like:
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