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raycasting-engine's Issues

Make Entities

These will be things like doors and enemies.

  • drawing them on the screen
  • setting initial position from map file
  • collision
  • actions with them
  • animations?

New map file type

Change from the current pngs (Or maybe use these in addition) to using a text file or something
This would allow for the setting of map dependent variables like:

  • Player position (and initial direction)
  • Map title
  • Grouping maps by chapter
  • Sky/Floor colours
    • Possibly textured floors

Fix diagonal movement

Currently two things happen when the player holds two direction keys that result in a diagonal movement:

  • The collision with walls and the oob area is messed up and the player teleports back a few units repeatedly.
  • The player moves faster (This will hopefully be fixed with the acceleration implementation of #4)

Gameplay

Add Goals and other gameplay elements, like weapons, enemies, puzzles, ways to change levels, chapters etc.

  • Weapons
  • Enemies
  • Basic Puzzles
    • Keys for doors etc.
  • Changing levels
  • Chapters
  • Different block types (moving slower over sand, slip on ice etc.)

Big map size slow down

Find out why the game slows down to a halt when using a huge map.
Using a 2048 x 2048 texture the fps went down to ~4 fps on my machine.
Tried changing the view distance to a lower value but there was basically no change in speed

World map

Improve the current world map by:

  • showing only areas you've seen
  • show a light ray coming out of the player to indicated viewed area (direction)
  • allow switching between rotating map and rotating player
  • allow multiple different map views
    • fullscreen
    • fullscreen transparent
    • corner
      • choose which corner

Player

Make an actual player class allowing for things like:

  • Size of the player (radius for collision etc.)
  • Acceleration (don't instantly move to fastest movement speed)
  • Bob
  • An inventory (weapons, things for puzzles etc.)
  • Reach (for things like attacking enemies and performing actions on entites)

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