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uwuvci-aio-wpf's Issues

Crash when clicking on Yes for the Wii boot image

Screenshot

After closing the weird unknown ROM message, if I click yes the application crash.

Windows crash report :

Description: the process has been stopped due to an unhandled exception.
Information about the exception : System.UnauthorizedAccessException
à System.IO.Directory.DeleteHelper(System.String, System.String, Boolean, Boolean, WIN32_FIND_DATA ByRef)
à System.IO.Directory.Delete(System.String, System.String, Boolean, Boolean)
à System.IO.Directory.Delete(System.String, Boolean)
à UWUVCI_AIO_WPF.UI.Windows.IMG_Message.Yes_Click(System.Object, System.Windows.RoutedEventArgs)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
à System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs)
à System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs)
à System.Windows.Controls.Primitives.ButtonBase.OnClick()
à System.Windows.Controls.Button.OnClick()
à System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(System.Windows.Input.MouseButtonEventArgs)
à System.Windows.UIElement.OnMouseLeftButtonUpThunk(System.Object, System.Windows.Input.MouseButtonEventArgs)
à System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(System.Delegate, System.Object)
à System.Windows.RoutedEventArgs.InvokeHandler(System.Delegate, System.Object)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
à System.Windows.UIElement.ReRaiseEventAs(System.Windows.DependencyObject, System.Windows.RoutedEventArgs, System.Windows.RoutedEvent)
à System.Windows.UIElement.OnMouseUpThunk(System.Object, System.Windows.Input.MouseButtonEventArgs)
à System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(System.Delegate, System.Object)
à System.Windows.RoutedEventArgs.InvokeHandler(System.Delegate, System.Object)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
à System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs)
à System.Windows.UIElement.RaiseTrustedEvent(System.Windows.RoutedEventArgs)
à System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs, Boolean)
à System.Windows.Input.InputManager.ProcessStagingArea()
à System.Windows.Input.InputManager.ProcessInput(System.Windows.Input.InputEventArgs)
à System.Windows.Input.InputProviderSite.ReportInput(System.Windows.Input.InputReport)
à System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr, System.Windows.Input.InputMode, Int32, System.Windows.Input.RawMouseActions, Int32, Int32, Int32)
à System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr, MS.Internal.Interop.WindowMessage, IntPtr, IntPtr, Boolean ByRef)
à System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
à MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
à MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
à System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
à System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
à System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
à MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
à MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
à System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
à System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
à System.Windows.Application.RunDispatcher(System.Object)
à System.Windows.Application.RunInternal(System.Windows.Window)
à System.Windows.Application.Run(System.Windows.Window)
à UWUVCI_AIO_WPF.App.Main()

Work around:

Start as administrator (the weird message disappears, and the Yes button no longer crashes the application).

Mario Party DS Injection Problem

When I try to make an injection for Mario Party DS, I get an error message saying that "Injection failed due to unknown circumstances." And below it says "(Path to injection) access denied."

Persistent Selections

Enhancement:
Adding in the ability that certain user selections don't get reset after finishing an injection. Notable items would be the base, Loadiine/WUP Installable, and SD Location.

no rumble

firstly, thank you for making such useful software, no sarcasm sorry it seems sarcastic coming before an issue report haha, however! out of 5 games I injected, none have working rumble : (. most games allow me to enable it but it doesn't function, twilight princess doesn't allow me to enable it at all. I have attempted having the config tool to enable rumble to no avail. thanks for reading this!

No way to have a seperate short and long title

Wii U titles are able to have a short title (used in the home menu, storage management menus, etc) and a long title (used in the Wii U Menu). There is an option to have a long title using the "|" key, but no option to have a seperate short and long title. This would be useful for games with both a colon (":") and a name too long to be used for short title only (ex. Donkey Kong Country: Tropical Freeze, Paper Mario: Color Splash, etc.)

It would be nice to be able to have separate titles for any game just to ensure injected games look as neat as official titles

FTP connection failed

With the vwii theme injection I entered everything correctly and even my wiiu says that a connection was attempted.

But I get FTP connection failed all the time

convert error?

hey i've used UWUVCI to create the WUP files to inject Wii Sports + Wii Sports Resort in the Virtual Console this worked fine i can install the game via WUP Installer GX2 but when i start the Game the wii u tells me i have to install the game new in the e-shop because some files are broken.

Remove/Disable Deflicker in Wii/GCN injections?

Was wondering if it is already possible or if it could be implemented to force deflicker off in Wii or GCN injected games. I know the option is available within vWii in USB loader, but would greatly prefer to continue using injections instead!

Could not find part of the path C:\Users\Jofren\OneDrive\Desktop\Documents\UWUVCI AIO\bin\temp\TEMP

I have the Lego Lord of the Rings iso using rhythm heaven feaver as a base. However, when I go to inject I get the error: Injection Failed due to unknown circumstances, please contact us on the UWUVCI discord

Don't forget that there's an FAQ in the ReadMe.txt file and on the UWUVCI Discord

Error Message:

Could not find part of the path C:\Users\Jofren\OneDrive\Desktop\Documents\UWUVCI AIO\bin\temp\TEMP.

Stuck in "Downloading Tools" screen at first launch

Welp I used the downloader, and it worked great, but when I first launched the program, the progress bar started moving until a certain point and then seemed to stop and didn't seem to move. When I relaunch the app, the bar restarts but gets stuck in the same point.
image

Linux Support

When will full Linux support be added? Not all injectors work for me and using a VM is annoying.

[FEAT REQUEST] Wiimmfi Support vor Wii injections

Would probably be pretty straightforward to implement. When the user checks Wiimfi support, just grab the newest iso patcher from their website, run the corresponding script over the iso and continue with the regular injection process.

WUP Package not showing up in WUP Installer GX2

I recently downloaded UWUVCI and created a WUP install of Mario Kart Wii. I copied it over to my sd card and opened up WUP Installer GX2. However, the WUP Package of Mario Kart Wii didn't show up. Other WUP packages that weren't from UWUVCI did show up.

Allow selecting any drive for nincfg.bin (not just removeable drives)

There is a program called 'nincfg.bin editor' (https://github.com/libertyernie/NinCFGEditor) that allows selecting a directory to save a nincfg.bin file, and I would prefer to have this feature over requiring the SD card to be inserted, as I have no SD card reader, and use FTPiiU to transfer everything instead. Until this feature is added, can you please let me know the virtual directory used by the injected nintendont app for loading the game so that I may create my own using the aforementioned program? Thanks.

Homebrew injections don't work (at least Nintendont)

I'm trying to make a Nintendont injection on the latest version and it is just getting stuck on this loading bar (Setting Up C2W - Please Wait). I have no idea which version it stopped working in but neither me nor a friend of mine were able to create the injection on the latest version. I tried regressing one version to 3.F.F and it did not work either. It has been over 2 years since I last made this injection.

image

Some miscellaneous info:
BaseRom is Rhythm Heaven Fever US
Nintendont "loader.dol" downloaded from https://github.com/FIX94/Nintendont

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