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Performance issue with UIKit Dynamics
Hi Stuart,
Thanks for the sample code. When I was playing with it, I noticed that after I dropped more than 40 balls, the performance of the app became really poor. After 60 balls, the app is pretty much frozen. It's running on an iPhone 5. Do you have any suggestion on how to improve the performance? I did change the collision surface to a circle, though. You can download my code here:
https://www.dropbox.com/s/zy7ajj6molxm9up/Flipper-UIKit-Dynamics-Poor-Performance.zip
Thanks very much for your help!
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