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healkitmod's Issues

exceptions thrown by loading manager's events are not cought.

if sub to LoadingManager events like m_levelPreloaded or m_simulationDataReady, and method throws an exception, bad things happens:
1- exception messsage is never printed.
2- game load takes forever (never loads).
have you considered to catch those exceptions too? obviously you cannot show an ingame panel but at least you can put it int the log.

if you like you can also patch LSM to put on screen messsage.

print details of generic erros

when I forward an exception in my mod, it will not show the details of the errors on the error dialog properly.
it would be nice if you could patch the code to print all details not only for your exception types but all exception types.

Mono.CSharp.CSharpCodeCompiler

Is there any way to get more info on this error? Doesn't seem to cause any issues, but I'm just curious what triggers it.

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 

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