How's that for a working title?
A board game with animated 3D graphics? Say what? Yep.
For a tiny demo / sneak preview of the kinds of mechanisms involved, see:
The game is set in a world that allows for a myriad of different storylines, themes, main goals and side quests.
A video-game-like board game with three-dimensional graphics, and a compelling storyline that's different in each match.
Maps, stories and enemies are randomly "generated" through dice and card stacks. Graphics are made out of paper, animated by popping up when opening the cards and through pull-strips and occasional turning wheels.
For the ultimate experience, the very opening of the box that contains the game triggers a detailed popup that sets the mood and presents a "Stratadox Presents" banner.
I want full immersion. They have to be in there. They influence the game, the game influences them. They get to party if they win... When their characters die, they cry.
Players ultimately strive for a place on their local leaderboard. There are two separate high-score tables a player can aim for: the individual score, per character, and the team score.
The players work together as a team to fulfil their quest. Quests are randomly assigned based on the storyline that applies to the match. Without fulfilling the main quest, players stand little chance of making it to either board.
By drawing cards, throwing dice and making tactical and strategic decisions, the characters explore the game world to fulfil their main- and side quests.
The players start by picking a character and drawing the first chapter of the story. For more details, see the gameplay section.
The game is set in a magical medieval-style world, in order to make it more original. After all, nobody else has ever put their fantasy game in a medieval setting yet. ๐
Are medieval magic fantasy tropes overused? Possibly. This is my game, if I want to make a medieval fantasy game, then that's what I'll make! ๐ Besides, with all the original content that's built on top of it, having a familiar world style might just be the anchor needed to keep it understandable and immersive.
The playable characters are all "existing" species in fantasy, some more common (human, elf, dwarf) than others (goblin, centaur, reptilian) but each of them will already have some familiarity to most players.
Most enemies are custom-made for this game. Each kind of enemy has their own backstory, fitting in the context of the background of the game world. While, for instance, the leleblum are an imported slave warrior species, the torturans and bergebub are very much native to these lands.
Although the characters don't realize it, the world where the game takes place is a tiny border planet that plays a minor role in a greater intergalactic conflict. Does that knowledge help us defeat these gargantuma birds that have their minds set on eating us? Probably not, but it's there if you're interested.
Some enemies the players might encounter:
A map of the world might look somewhat like this: