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wordle's Introduction

A program for the game Wordle.

  • words.json contains two lists:

    • answers is the list of possible answers
    • guesses contains other valid words that can be guesses
  • preprocess.py: preprocess words.json. The script will generate file database.json, which is required by all following programs.

  • algo1.py:

    Implements an AI for the game. For each guess, the program finds the word whose possible results have the maximum entropy. For each valid guess, we define the entropy as:

    n_i = | { answer | ComputeGuessResult(guess, answer) == result_i} |
    N = SUM(n_i) == | { answer } |
    entropy = -SUM(n_i / N * log(n_i / N))
    

    python algo1.py <answer> to find the guessed words of a given answer.

  • benchmark.py: Computes number of required guesses for each answer.

  • manual.py: play the game interactively. When the program guesses a word, you need to input the result, it's a 5-character string, each character is either:

    • o for letters in the word and in the correct spot.
    • ! for letters in the word but in the wrong spot.
    • (space) for letters not in the word.

    For example:

    guess 1:
    raise
    Please input the result:   !o   (this is "  !o ")
    guess 2:
    stowp
    Please input the result: o      (this is "o    ")
    guess 3:
    sissy
    Please input the result: ooooo  (this is "ooooo")
    Done!
    

Reference:

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