Giter Club home page Giter Club logo

Comments (10)

stevensona avatar stevensona commented on May 27, 2024

@bernief1 Is your project public and/or open-source?

from shader-toy.

bernief1 avatar bernief1 commented on May 27, 2024

from shader-toy.

Malacath-92 avatar Malacath-92 commented on May 27, 2024

You're missing some libraries in your repo, so I can't actually build it without searching for the right versions myself.

Regardless of that, it sounds like you have a set of really nice features. However I don't see how the projects can benefit from each other. The fact alone that one project is written in TypeScript/HTML and the other is written in C++ makes most efforts to port features very non-trivial. On top of that one works based on WebGL, the other on the full OpenGL feature set.

I don't say this to be discouraging or mean, I just honestly think that the two projects live in very different domains, where they each are completely valid and valuable solutions.

When you speak of unifying syntax, of course this is a different question and could bring value to users who might not always be able to use one or the other solution. Thus having a standalone desktop version of shader-toy that obeys the same syntax as the VSC integrated version (and partially the online version) could help a lot. On a side note though, we have many active users on this extension, thus radically changing our syntax would be dangerous.

For now, if you are interested in growing your project and making it inviting to contributors, I would suggest you to clean up the repo a bit, introduce a build-system, make the code portable (if it isn't already), eventually introduce CI and testing. I'd be happy to spend some time to help you with that, because I think having a desktop version of shadertoy is an amazing prospect.

Edit: I hope I didn't come across as negative, I've been told it happens. Instead I am really positive about this project 😄

from shader-toy.

bernief1 avatar bernief1 commented on May 27, 2024

from shader-toy.

bernief1 avatar bernief1 commented on May 27, 2024

from shader-toy.

Malacath-92 avatar Malacath-92 commented on May 27, 2024

In particular I fail linking against the static libraries for FreeImage 'GraphicsTools/external/FreeImage/x64/FreeImage2017Lib.lib'

Edit: I'm sorry I'm slow in responding. I just changed job and everything is a bit stressful.

from shader-toy.

bernief1 avatar bernief1 commented on May 27, 2024

from shader-toy.

Malacath-92 avatar Malacath-92 commented on May 27, 2024

No, there is no static library for FreeImage in your repo. It should be in this folder

Edit: I also think we should continue this conversation on your repo instead of here.

from shader-toy.

bernief1 avatar bernief1 commented on May 27, 2024

from shader-toy.

Malacath-92 avatar Malacath-92 commented on May 27, 2024

Closing this since the conversation doesn't belong here, as mentioned previously.
@bernief1 I'm sorry this slipped my mind. If you are still interested in making your repo more open-source friendly just get in touch, I should have some time to help you.

from shader-toy.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.