Giter Club home page Giter Club logo

Comments (7)

589290 avatar 589290 commented on June 16, 2024 1

Absolutely! This VScode extension appears to run just about every GLSL shader possible.

Currently, I've been using https://github.com/polyfloyd/shady and https://github.com/danilw/shadertoy-to-video-with-FBO as export tools but they both don't work with a great deal of shaders.

from shader-toy.

Malacath-92 avatar Malacath-92 commented on June 16, 2024 1

I added the option, I don't think it is a guarantee tho with the web api from my short tests.

from shader-toy.

altunenes avatar altunenes commented on June 16, 2024

I was looking for this feature :=) Capturing frames as png could be also good for creating h res videos with FFmpeg :=))))

from shader-toy.

589290 avatar 589290 commented on June 16, 2024

@Malacath-92 would it be possible to allow the user to set the fps (framerate) that you hardcoded here: a6e765d#diff-ecf15ea18da90e8c77dff30f58aab5bdbf7de703ea34240d41527be44c176688R459 to 30fps?

Perhaps in a settings page?

...or maybe by the presence of a specific override constant in the glsl file itself?

from shader-toy.

589290 avatar 589290 commented on June 16, 2024

I agree with your opinion, there's a lot of things in the browser engine than can cause jank and make the canvas record operation miss the target framerate. This has been my experience working with it in the past. However, I still believe it will be useful to record certain shaders w/ low fps values and others w/ higher values.

Thank you for smashing this out! Eagerly awaiting your change to hit stable.

from shader-toy.

Malacath-92 avatar Malacath-92 commented on June 16, 2024

I'll be on vacation for 4 weeks so I'll publish this now. Please just report any issues as usual, if there are serious bugs I will find the time to fix them.

from shader-toy.

589290 avatar 589290 commented on June 16, 2024

The recording function works extremely well for every shader I threw at it! Very nice work!

However, I did not see the option for adjusting the framerate, perhaps in the next release?

One small bug : #172

from shader-toy.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.