Comments (3)
0.1.6 adds basic support for error output. It currently displays the list of GLSL compiler errors in the output view. It's not perfect, but it's certainly better than before.
from shader-toy.
I totally agree. I am currently working out a way to redirect the output from the TextDocumentContentProvider interface into the workspace.
from shader-toy.
The extensions currently also hyperlinks to reveal the line that the error happens on. The error output will probably not get better for now.
from shader-toy.
Related Issues (20)
- iMouse.w behavior is different from Shadertoy
- Make available as web extension HOT 2
- Compilation Error with includes HOT 2
- Feature request: setting to start the shader paused HOT 5
- Feature request: leave the preview alone if compilation fails HOT 2
- Feature request: GLSL ES 3.0 Support HOT 1
- bug report on self-input-buffer and solution to it HOT 1
- Feature request: import from shadertoy url and from shadertoy export json HOT 2
- Frametime panel blocks the Controls panel
- Feature request: export as video HOT 7
- Feature request: breakpoint debug shaders HOT 1
- Feature request: reload texture when the image changes
- Recording w/ the framerate graph enabled errantly records the framerate graph and not the shader HOT 1
- Feature request: Export Frames as PNG for High-Resolution Video Creation HOT 1
- Add .reloadOnSave HOT 1
- can't run glslify example HOT 5
- Cant preview any shader HOT 1
- Compilation error when using #define HOT 1
- Weird Artifact on Custom Screenshot Resolutions
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from shader-toy.