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Comments (4)

MacroMachines avatar MacroMachines commented on May 28, 2024 1

I advise checking out integrating the interactiveshaderformat.com git, they have some very useful things including audio FFT and json for uniforms and render layers as well as many other nice additions in their open source spec

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fylz1125 avatar fylz1125 commented on May 28, 2024

but,how can i use the sound channel?
//Sound
freqs[0] = texture( iChannel0, vec2( 0.01, 0.25 ) ).x;
freqs[1] = texture( iChannel0, vec2( 0.07, 0.25 ) ).x;
freqs[2] = texture( iChannel0, vec2( 0.15, 0.25 ) ).x;
freqs[3] = texture( iChannel0, vec2( 0.30, 0.25 ) ).x;
code from shadertoy.com

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stevensona avatar stevensona commented on May 28, 2024

0.8.4 (just released) adds experimental support for this #48 Thanks to @Malacath-92

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Malacath-92 avatar Malacath-92 commented on May 28, 2024

Closing this because what we have right now is as close as we can get with what vscode will officially support within a webview.

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