Stefan Pijnacker's Projects
Path Tracer built alongside the 'Advanced Graphics' masterclass
A GPU Path Tracer, using DirectX Ray Tracing as backend
A framework that accompanies my tutorial on how you can setup and run Compute Shader with DirectX 12
Personal playground for particle simulations done with DirectX Compute
Our entry to the GMTK 2021 Game Jam. The game/project was made in 48 hours.
Personal template to start with DirectX 12 Projects
STELLAR LUMINOSITY, my entry to the Kenney Jam 2021. The game/project was made in 48 hours.
Our entry to the Ludum Dare 47 Game Jam. The game/project was made in 72 hours.
A recreation of John Conway's 'Game of Life' in Unity
Ray Marching, Volumetrics, Maybe Terrain
A DirectX 12 renderer, a personal playground to implement (advanced) rendering techniques
Sweet Little Lines ( or SLL ) is a multi-threaded Ray Tracing framework
A small renderer that is able to load in a (single) chosen model and uses a PBR pipeline to present it.