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A small renderer that is able to load in a (single) chosen model and uses a PBR pipeline to present it.
License: MIT License
C++ 74.58%
GLSL 25.13%
C 0.29%
tinypbr's Introduction
Welcome to my GitHub profile. My name is Stefan Pijnacker and my main occupation is Game Development/Programming.
- ๐จโ๐ป C++ & C# Developer, Graphics APIs: Directx 12 and OpenGL
- ๐ Computer Graphics Researcher at Traverse Research
- ๐ฎ Iโm studying Game Technologies at Breda University of Applied Sciences.
- ๐ซ Working on smaller projects in my free time, most of them are for research, they can be found among my public repositories.
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