the game design is not yet added:
But, Im trying to create a flappy bird with a twist with some hyper rush gameplay
- ECS
- Animations system
- Gravity and Move system (Player) [still needs improvements]
- Obstacle spawn events (ObstacleSpawnEvent)
- Game RunState (state.rs)
- offscreen_deletion_system
- [HIGH PRIORITY] Collision system with events
- Random enemy (probably a creeper)
- Upgrade player movement and gravity
- more animations and background effects