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View Code? Open in Web Editor NEW🦌 Enhances the overworld by adding new wildlife with unique behavior!
Home Page: https://starfish-studios.com/mods/naturalist/downloads
License: Other
🦌 Enhances the overworld by adding new wildlife with unique behavior!
Home Page: https://starfish-studios.com/mods/naturalist/downloads
License: Other
2.0.2
Forge
42.0.1
When I kill creature with Physics mod installed client crashing.
crash-2022-08-03_17.12.52-client.txt
crash-2022-08-03_17.24.17-client.txt
3.0.2
Forge
43.2.10
Please add the #forge:glass and #forge:glass/colorless tags to the glass forthis mod.
d
2.1.1
Forge
43.1.32
Logs report this:
[28Oct2022 18:02:16.505] [main/WARN] [mixin/]: Reference map 'naturalist-forge-forge-refmap.json' for naturalist.mixins.json could not be read. If this is a development environment you can ignore this message
So I guess the refmap isn't applied. This isn't a problem per se, but might be an explanation for any other issues you may encounter. Can be solved by editing the build.gradle.
https://gist.github.com/IchHabeHunger54/43c974c76edba2f8220803d74f2f38de
2.0.1-1.19
Fabric
0.14.8
So, I downloaded the mod onto a local minecraft server at the request of my younger brother. Much to my horror, after loading up the game I was met with the sight of flying pigs! I was very confused at first, but came to the conclusion that it was probably a bird that had failed to load properly. I started another world on the server and ended up with (gasp) the same shocking sight! Some have saddles but are sadly unridable. (Well, what was I expecting?)
(The only mods on the server are Geckolib and Naturalist)
2.1.1
Forge
43.1.1
The animals are moving over the ground without moving their legs. They kind of glide most of the time. I was watching every animal and they all got this issue. Some more than others. I could see some animals move their legs while walking after some time for a few seconds.
2.1.1
Fabric
0.14.10
Rhino can't hit me with charge because of solid mobs.
https://gist.github.com/CheezBallzFTW/ecd6852aecf62c42bbd1b6f4c4d22c93
2.0.1
Forge
41.0.63
Tried to load up the game to see this error, i have GeckoLib installed, I dont know what else i can do.
I put both crash log and latest log in the attachments.
1.0.1
Forge
40.1.31
When playing on worlds with low Y-level, such as the Superflat default preset, and it's either night or there's a thunderstorm, Fireflies begin to spawn rapidly each tick, without respecting mob caps.
The speed of spawning seems to depend on the Y level, with lower levels spawning fireflies faster. It's fast enough that it rapidly overloads the client, causing crashes. Since Fireflies die on daylight, removing weather or nighttime resolves the overload.
This has been tested on a minimal instance, with only Naturalist and Geckolib.
https://gist.github.com/vectorwing/5c9029f860c5337cf955b0da29b87c64
1.0.3
Forge
40.1.25
Coral Snakes seem to be spawning on snowy beaches, which is a place I don't really think a tropical species of snake should be found.
1.19.2
Fabric
0.73.2
Elephant heads change sizes randomly in-game. The also move their legs without walking and walk without moving their legs. Dirt appears on them without their trunks moving. I understand this would normally be an out-of-date Geckolib, but I'm fully updated on everything. I'm launching a server next month and would love to keep this mod!
No crash, no log
3.0.1-1.19.2
Fabric
0.14.19
Server Crashes when tried to spawn dragonfly thru spawn egg. After server restart it keeps crashing same world with same crash report. Here's the Crash Report: https://pastebin.com/iiRKiBzT
Tried Deleting world and generating new world and Tried respawning dragonfly thru spawn egg.... same happens and it keeps crashing after restart whenever i try to join server. Here's the video recording of the same: https://drive.google.com/file/d/1yBUBKSDntCKu7ud_A0DNfF08eseMNtZ4/view?usp=sharing
1.1.1-1.18.2
Forge
40.2.1(with CatServer 1.18.2-08dc0b6f)
The server crashed when loading.
3.0.0
Fabric
0.14.19
Your mod has a rendering issue causing the heads of animals to be large randomly and also breaking walking animations when using shaders that apply Entity shadows. Turning off the setting fixes the issue.
For reference, I'm using Complementary Reimagined r1.3.2 with Iris 1.6.0
naturalist-fabric-2.0.1-1.19.jar
Fabric
Fabric - 0.14.7
Player opens the game using Curseforge, get the Minecraft launcher to appear, presses play and gets an error - shown below.
https://gist.github.com/Zunwolf1896/47147cbb2f6238a5fc41adf1d3bfdffd#file-crash
1.0.1
Fabric
0.14.6
So the bears sometimes sleep when day properly or will just stand frozen, they move around at night but most slide. Some do walk. The butterflies rarely flap, the same with the fireflies, the birds seem fine- by the way they, how they stare at small animals is so great! In the earlier version they didn't flap all the time when they flew but in the latest version birds flapping seems fixed. Snakes if they have to turn around while they are following something seem to get stuck just going in a circle on the same block. Some deer, like bears, walk properly and eat properly but most just slide around. Some start out walking properly, once they go up or down a block they then start sliding. The eating animation only works for the ones that are walking.
https://gist.github.com/Lozf/82e3e87864023551b8ce961bfe967827
3.0.1
Fabric
0.14.19
The ducks are laying chicken eggs. Breeding them with seeds works, but there seems to be no way to get duck eggs.
idk how to do that sorry
1.0.1
Forge
40.1.0
Log is not relevant as is a visual issue, this field should probably be optional
2.0.1
Forge
41.0.62
The game crashes on startup.
naturalist-fabric-2.1.1-1.19.2.jar
Fabric
0.14.9
^
https://gist.github.com/nickademas/176bea9df779eed7df35127b97d9b80b
3.0.2
Fabric
0.14.19
Duck Eggs, when loaded and used via a Dİspenser, does drop itself instead of getting thrown, like Chicken Eggs (vanilla).
2.0.2
Forge
42.0.2
crash-2022-08-05_15.17.06-client.txt
3.0.3a
Fabric
14.21
Raw Bass and Catfish use the wrong "c" tag #c:raw_fish, when vanilla fishes use the tag #c:raw_fishes. This is an issue because other mods using raw fish in their features or recipes like Farmer's Delight can't utilize these fishes in them at all.
However, searching only "#fishes" finds them correctly
So that's why this type of stuff isn't working.
(This is useless with this problem)
2.1.1
Forge
43.2.3
So, the Zebra can be tamed like a Horse, is cool, but my Daughter wants to tame one of the snakes and keep it around the house. Would it be possible to make them tamable with their preferred foods, so we don't have to worry about them possibly despawning?
No log, just a suggestion.
3.0.2
Fabric
1.19.2
This message appears when joining a server while both parties have Naturalist installed on 1.19.2. Reloading, reinstalling etc. has not solved the issue. :(
caterpillars arent able to be fed flowers to speed up their time to find a tree
3.0.2
Forge
43.2.0
Tortoise eggs can't hatch
not a crash
3.0.4
Forge
43.2.14
Newest Update rejects itself because it's not new enough.
There seem to be rendering errors, but I'm not sure if thei are coherent to the issue.
[Render thread/ERROR] [net.minecraftforge.registries.GameData/REGISTRIES]: Unidentified mapping from registry minecraft:sound_event
naturalist:alligator_egg_break: 2120
naturalist:alligator_egg_crack: 2121
naturalist:alligator_egg_hatch: 2122
naturalist:tortoise_egg_break: 2123
naturalist:tortoise_egg_crack: 2124
naturalist:tortoise_egg_hatch: 2125
2.0.1
Forge
41.0.98
Game crashes when using Naturalist in the latest version of forge.
Relevant section
[11:03:55] [modloading-worker-0/ERROR]: Failed to create mod instance. ModID: naturalist, class com.starfish_studios.naturalist.forge.NaturalistForge
java.lang.reflect.InvocationTargetException: null
at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:77) ~[?:?]
at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) ~[?:?]
at java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:499) ~[?:?]
at java.lang.reflect.Constructor.newInstance(Constructor.java:480) ~[?:?]
at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod(FMLModContainer.java:68) ~[javafmllanguage-1.19-41.0.98.jar%23249!/:?]
at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$10(ModContainer.java:121) ~[fmlcore-1.19-41.0.98.jar%23248!/:?]
at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1804) [?:?]
at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1796) [?:?]
at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) [?:?]
at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182) [?:?]
at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) [?:?]
at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622) [?:?]
at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) [?:?]
Caused by: java.lang.NoSuchFieldError: ENTITIES
at com.starfish_studios.naturalist.platform.forge.CommonPlatformHelperImpl.<clinit>(CommonPlatformHelperImpl.java:33) ~[naturalist-forge-2.0.1-1.19.jar%23211!/:?]
at com.starfish_studios.naturalist.platform.CommonPlatformHelper.registerCreativeModeTab(CommonPlatformHelper.java) ~[naturalist-forge-2.0.1-1.19.jar%23211!/:?]
at com.starfish_studios.naturalist.Naturalist.<clinit>(Naturalist.java:23) ~[naturalist-forge-2.0.1-1.19.jar%23211!/:?]
at com.starfish_studios.naturalist.forge.NaturalistForge.<init>(NaturalistForge.java:18) ~[naturalist-forge-2.0.1-1.19.jar%23211!/:?]
... 14 more
Not applicable
Forge
Not applicable
Additional information should be supplied to the wiki to make it more useful and informative. There is no clear means of suggesting edits to the wiki here on Github, so I am doing it here.
For Snake, append:
Snakes will target and attack chickens, rabbits, slimes, and snails. Should a snake see a raw chicken, egg, raw rabbit, or rabbit foot, it will pick it up and eat it, holding the item in its inventory similar to how a fox will hold food items. A snake will drop any consumed item upon taking damage. Otherwise, after some time, the snake will digest the item.
Perhaps also include information regarding how long it takes a snake to digest a consumed item, or whether snakes can digest items they spawned with.
Not applicable; this is a suggestion that applies to the documentation.
forge-2.1.1-1.19.2
Forge
forge-1.19.3-44.1.0
Mod failed to load correctly, followed by java.lang.reflect.InvocationTargetException: null
error message
I uploaded the latest log.
I am stumped. Any insight?
1.1.1
Forge
40.2.9
Caterpillars from breeding aren't changing to chrysalids when on a log, while the ones spawned from the spawn egg will.
Doesnt need a log I think ?
2.0.1
Forge
41.0.110
Naturalist (naturalist) has failed to load correctly when opening on minecraft forge.
https://www.curseforge.com/minecraft/mc-mods/naturalist/files/3836866
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