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anotherfurniture's Issues

[Enhancement] Sofas can act as Seats for Create mod

In Create, seats can be assembled as part of a train or other contraption, and can still be interacted with and sat upon even as the train/contraption is in motion. It'd be useful for train design if sofas could assume this functionality, also.

1.19.3 port?

Will the mod be ported to 1.19.3? A friend of mine wants to add some mods to our world and this one raised my interest.

BELL

BELLBELLBELLBELLBELLBELLBELLBELLBELLBELLBELLBELLBELLBELLBELLBELLBELLBELLBELLBELLBELLBELLBELLBELLBELL

Corail Woodcutter recipe compat

{
"type": "corail_woodcutter:woodcutting",
"ingredient": {
"item": "minecraft:{wood_type}"
},
"result": "another_furniture:{wood_type}_{furniture_type}",
"count": 1,
"conditions": [
{
"type": "forge:mod_loaded",
"modid": "another_furniture"
}
]
}

Cherry wood chair heart is filled in

The hotbar image shows that the heart is cut out. is it meant to be filled in? am i missing a dependency? I am on fabric MC version 1.20.4 using latest updates for all mods

image

[Suggestions] New Furnishings, Additional Customization

I absolutely adore this mod, the stylization is impeccable. I would love to see it grow to become all-encompassing for my furnishing needs. Here are a few ideas I had while playing:

  • beds better detailed than vanilla and connecting
  • shallow shelves (perhaps half a block in depth)
  • item hook (storage for weapons/tools on display, thinking of Vanilla Tweaks armor stand datapack tool racks)
  • kitchen cabinets (thinking of The Sims 4 in terms of shapes and scale between upper/lower) with various stone countertop options
  • variations for drawers/cabinet doors (Perhaps 3D drawers+knobs?)
  • sink able to be made into infinite water source would be great
  • ice box food storage, 1x1x2, double chest storage size
  • oven functional as smoker
  • cushions for chairs/benches (could also be implemented as a throw pillow for armchairs/couches with would provide additional customization for those pieces)
  • table cloths for tables (could also be implemented as a throw blanket for armchairs/couches which would provide additional customization to those pieces)
  • shower (could be implemented as knob item and showerhead item as a glass wall could act as enclosure)
  • bathtub (could be implemented as faucet and knob item as stairs can be shaped into a tub already)
  • toilet
  • blinds (Macaw's Windows has a lovely implementation of these)
  • side tables smaller than a full block
  • coffee tables shorter than a full block

I believe that all of these concepts in action would allow one to furnish an entire home with ease and function at a believable and immersive scale.

Thank you for taking the time to read, have a good day and keep up the amazing work!

Wooden supports cause mip map errors

Title self-explanatory.

Another Furniture by itself:

16:52:49.269 Texture another_furniture:block/table/dark_oak_supports with size 4x4 limits mip level from 4 to 2
16:52:49.271 minecraft:textures/atlas/blocks.png: dropping miplevel from 4 to 2, because of minimum power of two: 4

With other mods (Every Compat (Wood Good), Terrestria, Cinderscapes):

[16:35:59] [Worker-Main-7/WARN]: Texture everycomp:block/af/terrestria/table/rubber_supports with size 4x4 limits mip level from 4 to 2
[16:35:59] [Worker-Main-7/WARN]: minecraft:textures/atlas/blocks.png: dropping miplevel from 4 to 2, because of minimum power of two: 4
[15:57:59] [Worker-Main-10/WARN]: Texture everycomp:block/af/cinderscapes/table/umbral_supports with size 4x4 limits mip level from 4 to 2
[15:57:59] [Worker-Main-10/WARN]: minecraft:textures/atlas/blocks.png: dropping miplevel from 4 to 1, because of minimum power of two: 2

Placing any drawers immediately kills server

Nothing else seems to cause any kind of problem thus far, but consistently when a drawer of any kind is placed, the server crashes, and the drawer item itself is lost when I start the server back up. I'm running my server locally, I don't know if that might contribute to the issue. Crash report is attached. Sorry in advance if I left something out, I've never had to report bugs before ^^;
crash-2024-04-20_14.12.44-server.txt

False positive Trojan by Bitdefender

Today Bitdefender chose that the 1.19.2, for forge, version 2.1.2, which was downloaded long ago from curse forge.

I just want to make sure this is the case of a false positive.

I used virus total and there was not even a single trigger on it both uploaded and linked.

AnotherFurniture breaks the mineable/axe tag

Hey hey

currently using [Another Furniture 3.0.0 (Fabric 1.20.1)] which seems to break the mineable/axe tag.

Couldn't load tag minecraft:mineable/axe as it is missing following references: another_furniture:lamp_connector (from fabric)

Sitting incompatibility

Im using the another furniture mod with flan a land claiming tool and it has an issue where if you right click a sittable block added by the another furniture mod it will freeze you in place and limit your view to looking up and down this is pretty much a incompatibility with any mod that would cancel Another Furniture mod's sit request
Video here as a demonstration: https://cdn.discordapp.com/attachments/1048639482628415569/1152319470384189460/recording-2023-09-15_22.05.04.webm

Dark Planters

image

Flowers/saplings planted in the planter are darker than they should be. On the right, you can see a Supplementaries flower box that doesn't have the issue. Love the mod!

[Suggestions] Furniture Tweaks, Hammer Uses, New Furnishings

So, I love this mod, it's got to be the most aesthetically pleasing furniture mod I've ever used, and has some features that I had always wanted in a mod like chairs getting tucked under tables- and after using it a lot in a recent modpack, I have a lot of ideas, some more feasible and fitting than others- I've split them into three categories: Tweaks to existing functionality, Tweaks specifically targetting the Hammer and more uses for it, and Furniture/Content ideas.

Starting with the Tweaks:

-Semi-arbitrary width Curtain connections: 4 wide, 5 wide, 6 wide? Maybe with a maximum of 6, instead of the current 3.

-Stop Fences/Glass Panes/Iron Bars from connecting to closed Shutters since it makes closed shutters in front of windows look weird.

-Right click a Fence/Block/Pane/etc. which is at the "closed" face of a Shutter to open the Shutter from inside, so you can have closed windows with Shutters outside them and not need to go outside to open the Shutters.

-Place Carpet on a table to give it a tablecloth, or to give a Chair/Bench a cushion (Shamelessly ripped idea from other older decoration mods but they're nice)

-Place Lamps on the ceiling for a hanging light fixture/chandelier?

-Place vanilla Lanterns on the wall like Lamps?

-Access seperate inventories for the top and bottom Drawer of a Drawer Block using a similar system to how the new Chiselled Bookshelves detect where you're clicking? Each can be 1/2 size, or maybe even just 1 row of 9 each, after all they're small drawers.

-In addition to above: Connect Drawers side-by-side to make Double Drawers, equivalent to a Double Chest in functionality but not requiring a nonsolid block above. Balanced maybe with the above mechanic, meaning each Double Drawer would only have a 9x2 space, but there would be two Double Drawers in a 2x1 area.

-Another idea to make Drawers more distinct, again piggybacking off the "two inventories in one block" idea: Top drawer can have items inserted by a Hopper but not extracted, bottom drawer can have items extracted by a Hopper but not inserted.

More ways to utilize the Hammer:

-Hammer Curtains to extend them to 1x3 from 1x2, or even 1x4? Longer curtains for longer windows.

-Hammer a Tall Stool to give it a back.

-Hammer Stools to make them a bit thinner, to match with the Tall Stools in terms of width and depth.

-Hammer connected Shelves to give them a support leg.

-Hammer Chairs to switch between the different models of backing (so you could have the Oak Chair's backing shape on the Spruce Chair, etc.)

-Hammer a Drawer beside a Table to connect them into a desk, basically just hiding the Table's legs that are adjacent to the Drawer, and connect the top textures of the Table and Drawer.

And finally, Additional Content (or perhaps Another Content):

-Symmetrical 1x2 Curtains that open in both directions

-Candle Sconces which accept Vanilla Candles of any color and let them hang from the ceiling or stick to walls- number of sconces changes depending on number of candles placed. Ceiling Sconce becomes a Chandelier?

-Small Shelves: Half-depth shelves that hold 2 items, for more cramped builds.

-Double-depth Flower Boxes which can have full-sized plants in them (within reason)

-A Countertop, tall enough for the Tall Stools to be sensible to use with it, Tall Stools can be pushed under it like Chairs can with Tables. Comes in different wood and stone types.

-1x3 Beds which can connect together to form real double-beds, or even wider maybe.

-Chimneys which pull particles through them, so your fireplaces can have real Chimneys that are 1x1 and still let particles through without faking it using a campfire at the top of the chimney? I know other mods exist solely to do this already but I feel like this mod would do it really well.

-Dividers: Basically Trapdoors or Shutters but you can't open/close them, and with some unique textures. For people who use Trapdoors or Shutters to give detail to their bases or as part of custom furniture but don't want to accidentally open/close them.

-Railings: Like Fences, but on the edge of a block instead of the middle. Maybe be able to place multiple in one block area like with Vines, so you can have a 1 wide bridge with Railings on both sides? Also maybe a matching gate. Could double as a fireplace grate!

-Maybe a Wardrobe which stores armour and lets you quickly swap sets? 1x2 or 2x2, holding up to 2-4 sets?

-A Trough, basically a Cauldron that can connect with itself like Tables do to get more capacity. Useful for making bathtubs I suppose?

-A block form of a Clock maybe? I know a lot of mods have done this too, it's surprisingly hard to think of unique furniture that doesn't get into staight-up high tech electronics. Could ask for the usual suspects like Wall/Fence Style Posts which won't connect to blocks beside them, Everyone's Favourite Meme: Vertical Slabs, etc. but that feels more architecture than furniture. Some of these ideas are already pushing it.

-Item Peg: Like an Item Frame, but the item sticks upward on it instead of flat to it:

Item Frame:
V V V
[=====]
Item Peg:
<
<
<
[=====]

-Door Knocker: Connects to whichever side of a door you place it against (even the inner face if wanted?). Right click with an empty hand to knock on the door. Opens with the door. Use a Hammer to break it off of the door without destroying the door maybe?

-Probably not feasible, but in the same vein as the Door Knocker above, being able to put Curtains and shutters in the same block space as Glass Panes/Iron Bars/Fences so they don't block interior decoration would be amazing. Alternatively some way to craft them together to make Shuttered Windows, Curtained Windows, etc. Hammer to disconnect without destroying the window. These two suggestions are probably too much work.

-Redstone Tuner/Redstone Speaker: The Tuner connects to Note Block Chains (Detects redstone lines and repeaters between them?) or Jukeboxes and redirects their sound to a paired Speaker nearby, allowing you to hear your Jukebox through your base, or hear an entire Noteblock Song consistently without needing to follow along in a Minecart. Another one that's probably too much work and probably doesn't fit the feel of the mod.

-Another one pulled from an old decoration mod: A Faucet which can fill a Cauldron or other liquid-containing block like Dripstone can, (or just right click with a Bottle or Bucket to fill it directly) but "piping" the liquid up instead through the block the Faucet is connected to, reaching down up to 16 blocks to locate a water source and pull it up (so you will need to make an infinite water source below the block behind the Faucet, but it's much nicer than having an ugly 2x2 pond of water in your base to access water easily, and would make Cauldrons a bit more usable for water storage. Maybe even have it work with arbitrary fluids like Lava? Maybe even allow piping up from other Cauldrons, so down below you can have a Dripstone Lava farm with a Piston mechanism to swap cauldrons and give you a supply of Lava which from above just looks like a Faucet.

So it would be like: [X=Block,F=Faucet,C=Cauldron,W=Water/Fluid]
XXXXX
XXF
XXC
XXXXX
XWWWX
XXXXX
or something-
I'm running out of ideas.
Though I already gave too many.
Whoops.

I know a lot of these are way too complex admittedly. Just throwing basically everything I thought of while playing at the wall to see what sticks.

Babmoo & Cherry Stuff Sounds

Howdy!
Not really an issue and I don't know if I'm addressing this in the right place, but in vanilla game bamboo and cherry blocks have unique sounds of placing, breaking and walking on them. The same goes for crimson and warped blocks since 22w42a. So can we expect an update on the sounds of bamboo, cherry, crimson and warped furniture?

Error: Failed to read block texture

When I start my modpack containing AnotherFurniture, I see the following lines in the log, along with subsequent messages that I cannot decipher. Any idea why I'm seeing this and what I can do to resolve it?

[18:31:26] [Render thread/ERROR] [ne.me.ev.WoodGood/]: Failed to read block texture at: (another_furniture:block/planter_box/oak, null)
java.io.FileNotFoundException: another_furniture:textures/block/planter_box/oak.png
	at net.minecraft.server.packs.resources.FallbackResourceManager. [...]

Link to the full log is here.

1.20 not available on Curse

I see that you have a 1.20.1 branch that's not active for a month now.
But on Curse the latest download is 1.19.2
Is 1.20 finished/ ready? Where can I download it?

Thanks!

[1.19] New forge incompatibility

Mod does not currently load on any forge beyond .64
Relevant log:

net.minecraftforge.fml.ModLoadingException: Mod §eanother_furniture§r requires §6forge§r §o41 or above, and below 41.0.64§r
§7Currently, §6forge§r§7 is §o41.0.98
	at net.minecraftforge.fml.ModLoadingException.lambda$fromEarlyException$0(ModLoadingException.java:50) ~[fmlcore-1.19-41.0.98.jar%23249!/:?]
	at java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:197) ~[?:?]
	at java.util.AbstractList$RandomAccessSpliterator.forEachRemaining(AbstractList.java:720) ~[?:?]
	at java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) ~[?:?]
	at java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) ~[?:?]
	at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(ForEachOps.java:150) ~[?:?]
	at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(ForEachOps.java:173) ~[?:?]
	at java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) ~[?:?]
	at java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:596) ~[?:?]
	at java.util.stream.ReferencePipeline$7$1.accept(ReferencePipeline.java:276) ~[?:?]
	at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(ArrayList.java:1625) ~[?:?]
	at java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) ~[?:?]
	at java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) ~[?:?]
	at java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:921) ~[?:?]
	at java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) ~[?:?]
	at java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:682) ~[?:?]
	at net.minecraftforge.fml.ModLoader.<init>(ModLoader.java:99) ~[fmlcore-1.19-41.0.98.jar%23249!/:?]
	at net.minecraftforge.fml.ModLoader.get(ModLoader.java:131) ~[fmlcore-1.19-41.0.98.jar%23249!/:?]
	at net.minecraftforge.client.loading.ClientModLoader.lambda$begin$1(ClientModLoader.java:91) ~[forge-1.19-41.0.98-universal.jar%23253!/:?]
	at net.minecraftforge.client.loading.ClientModLoader.lambda$createRunnableWithCatch$4(ClientModLoader.java:111) ~[forge-1.19-41.0.98-universal.jar%23253!/:?]
	at net.minecraftforge.client.loading.ClientModLoader.begin(ClientModLoader.java:91) ~[forge-1.19-41.0.98-universal.jar%23253!/:?]
	at net.minecraft.client.Minecraft.<init>(Minecraft.java:454) ~[client-1.19-20220607.102129-srg.jar%23248!/:?]
	at net.minecraft.client.main.Main.main(Main.java:170) ~[client-1.19-20220607.102129-srg.jar%23248!/:?]
	at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]
	at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?]
	at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?]
	at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?]
	at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0(CommonClientLaunchHandler.java:27) ~[fmlloader-1.19-41.0.98.jar%2393!/:?]
	at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) [modlauncher-10.0.8.jar%2381!/:?]
	at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) [modlauncher-10.0.8.jar%2381!/:?]
	at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) [modlauncher-10.0.8.jar%2381!/:?]
	at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) [modlauncher-10.0.8.jar%2381!/:?]
	at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) [modlauncher-10.0.8.jar%2381!/:?]
	at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) [modlauncher-10.0.8.jar%2381!/:?]
	at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) [modlauncher-10.0.8.jar%2381!/:?]
	at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) [bootstraplauncher-1.1.2.jar:?]

Let me know if I can provide any further info, thanks!

[1.18.2/1.19][Forge/Fabric] Crash when player attempts to push two chairs under the same table

---- Minecraft Crash Report ----
// Why did you do that?

Time: 6/10/22, 11:07 PM
Description: Unexpected error

java.lang.IllegalArgumentException: Cannot get property class_2746{name=tucked, clazz=class java.lang.Boolean, values=[true, false]} as it does not exist in Block{another_furniture:oak_table}
at net.minecraft.class_2688.method_11654(class_2688.java:98)
at com.starfish_studios.another_furniture.block.ChairBlock.method_9534(ChairBlock.java:111)
at net.minecraft.class_4970$class_4971.method_26174(class_4970.java:963)
at net.minecraft.class_636.method_41934(class_636.java:347)
at net.minecraft.class_636.method_41933(class_636.java:328)
at net.minecraft.class_636.method_41931(class_636.java:278)
at net.minecraft.class_636.method_2896(class_636.java:327)
at net.minecraft.class_310.method_1583(class_310.java:1711)
at net.minecraft.class_310.method_1508(class_310.java:1964)
at net.minecraft.class_310.method_1574(class_310.java:1791)
at net.minecraft.class_310.method_1523(class_310.java:1101)
at net.minecraft.class_310.method_1514(class_310.java:734)
at net.minecraft.client.main.Main.main(Main.java:237)
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:461)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.class_2688.method_11654(class_2688.java:98)
at com.starfish_studios.another_furniture.block.ChairBlock.method_9534(ChairBlock.java:111)
at net.minecraft.class_4970$class_4971.method_26174(class_4970.java:963)
at net.minecraft.class_636.method_41934(class_636.java:347)
at net.minecraft.class_636.method_41933(class_636.java:328)
at net.minecraft.class_636.method_41931(class_636.java:278)
at net.minecraft.class_636.method_2896(class_636.java:327)
at net.minecraft.class_310.method_1583(class_310.java:1711)
at net.minecraft.class_310.method_1508(class_310.java:1964)

-- Affected level --
Details:
All players: 1 total; [class_746['TurboSoggy24'/133, l='ClientLevel', x=47.85, y=64.00, z=-186.83]]
Chunk stats: 961, 611
Level dimension: minecraft:overworld
Level spawn location: World: (64,68,-32), Section: (at 0,4,0 in 4,4,-2; chunk contains blocks 64,-64,-32 to 79,319,-17), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,-64,-512 to 511,319,-1)
Level time: 20316 game time, 8217 day time
Server brand: fabric
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.class_638.method_8538(class_638.java:453)
at net.minecraft.class_310.method_1587(class_310.java:2288)
at net.minecraft.class_310.method_1514(class_310.java:758)
at net.minecraft.client.main.Main.main(Main.java:237)
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:461)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)

-- Last reload --
Details:
Reload number: 1
Reload reason: initial
Finished: Yes
Packs: Default, isometric-sun-and-moon-cubes-e680.zip, big-dripleaf-fix-v1-0-1.zip, Better+Chainmail.zip, VanillaTweaks_r595305.zip, prettier-glowstone-e3640.zip, Fabric Mods, lily-pads-remade-2d-e101.zip, BlinkingEnderEyes_1.18_v2.zip, §2Riper Propagules

-- System Details --
Details:
Minecraft Version: 1.19
Minecraft Version ID: 1.19
Operating System: Windows 10 (amd64) version 10.0
Java Version: 17.0.3, Microsoft
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft
Memory: 1053978976 bytes (1005 MiB) / 2147483648 bytes (2048 MiB) up to 2147483648 bytes (2048 MiB)
CPUs: 16
Processor Vendor: AuthenticAMD
Processor Name: AMD Ryzen 7 2700X Eight-Core Processor
Identifier: AuthenticAMD Family 23 Model 8 Stepping 2
Microarchitecture: unknown
Frequency (GHz): 3.69
Number of physical packages: 1
Number of physical CPUs: 8
Number of logical CPUs: 16
Graphics card #0 name: NVIDIA GeForce GTX 1070
Graphics card #0 vendor: NVIDIA (0x10de)
Graphics card #0 VRAM (MB): 4095.00
Graphics card #0 deviceId: 0x1b81
Graphics card #0 versionInfo: DriverVersion=27.21.14.6089
Memory slot #0 capacity (MB): 8192.00
Memory slot #0 clockSpeed (GHz): 2.40
Memory slot #0 type: DDR4
Memory slot #1 capacity (MB): 8192.00
Memory slot #1 clockSpeed (GHz): 2.40
Memory slot #1 type: DDR4
Virtual memory max (MB): 28830.82
Virtual memory used (MB): 25060.57
Swap memory total (MB): 12515.31
Swap memory used (MB): 783.54
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Fabric Mods:
another_furniture: Another Furniture 1.2.0-1.19
fabric: Fabric API 0.55.3+1.19
fabric-api-base: Fabric API Base 0.4.9+e62f51a3a9
fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.6+9ff28f40a9
fabric-biome-api-v1: Fabric Biome API (v1) 9.0.12+e62f51a3a9
fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.18+9ff28f40a9
fabric-command-api-v1: Fabric Command API (v1) 1.2.5+f71b366fa9
fabric-command-api-v2: Fabric Command API (v2) 2.1.1+cda9839ba9
fabric-commands-v0: Fabric Commands (v0) 0.2.22+df3654b3a9
fabric-containers-v0: Fabric Containers (v0) 0.1.27+df3654b3a9
fabric-content-registries-v0: Fabric Content Registries (v0) 3.0.16+9ff28f40a9
fabric-convention-tags-v1: Fabric Convention Tags 1.0.8+37622d24a9
fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.3+bd0a0d4aa9
fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.0.1+2a5b9210a9
fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.27+72da3b3da9
fabric-entity-events-v1: Fabric Entity Events (v1) 1.4.16+9ff28f40a9
fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.26+9ff28f40a9
fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.24+df3654b3a9
fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.19+18990361a9
fabric-item-api-v1: Fabric Item API (v1) 1.5.4+767db26ea9
fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.23+9ff28f40a9
fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.18+9ff28f40a9
fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.16+df3654b3a9
fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.0.9+21a5acaaa9
fabric-loot-api-v2: Fabric Loot API (v2) 1.0.1+9e7660c6a9
fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.1+9e7660c6a9
fabric-message-api-v1: Fabric Message API (v1) 1.0.1+513f4a59a9
fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.7+9ff28f40a9
fabric-models-v0: Fabric Models (v0) 0.3.15+9ff28f40a9
fabric-networking-api-v1: Fabric Networking API (v1) 1.0.27+7fe97409a9
fabric-networking-v0: Fabric Networking (v0) 0.3.14+df3654b3a9
fabric-object-builder-api-v1: Fabric Object Builder API (v1) 4.0.5+9ff28f40a9
fabric-particles-v1: Fabric Particles (v1) 1.0.8+dc39553aa9
fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.16+92cf9a3ea9
fabric-renderer-api-v1: Fabric Renderer API (v1) 1.0.8+9ff28f40a9
fabric-renderer-indigo: Fabric Renderer - Indigo 0.6.6+9ff28f40a9
fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.18+df3654b3a9
fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.12+9ff28f40a9
fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.5+9ff28f40a9
fabric-rendering-v0: Fabric Rendering (v0) 1.1.20+df3654b3a9
fabric-rendering-v1: Fabric Rendering (v1) 1.10.14+9ff28f40a9
fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.0.9+e62f51a3a9
fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.5.3+9e7660c6a9
fabric-screen-api-v1: Fabric Screen API (v1) 1.0.23+9ff28f40a9
fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.2.6+9ff28f40a9
fabric-textures-v0: Fabric Textures (v0) 1.0.18+9ff28f40a9
fabric-transfer-api-v1: Fabric Transfer API (v1) 2.0.8+e62f51a3a9
fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.1.1+9e7660c6a9
fabricloader: Fabric Loader 0.14.7
java: OpenJDK 64-Bit Server VM 17
minecraft: Minecraft 1.19
Launched Version: fabric-loader-0.14.7-1.19
Backend library: LWJGL version 3.3.1 SNAPSHOT
Backend API: GeForce GTX 1070/PCIe/SSE2 GL version 3.2.0 NVIDIA 460.89, NVIDIA Corporation
Window size: 1920x1080
GL Caps: Using framebuffer using OpenGL 3.2
GL debug messages:
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric'
Type: Integrated Server (map_client.txt)
Graphics mode: fabulous
Resource Packs: vanilla, file/isometric-sun-and-moon-cubes-e680.zip (incompatible), file/big-dripleaf-fix-v1-0-1.zip (incompatible), file/Better+Chainmail.zip (incompatible), file/VanillaTweaks_r595305.zip (incompatible), file/prettier-glowstone-e3640.zip (incompatible), Fabric Mods, file/lily-pads-remade-2d-e101.zip (incompatible), file/BlinkingEnderEyes_1.18_v2.zip (incompatible), file/§2Riper Propagules
Current Language: English (US)
CPU: 16x AMD Ryzen 7 2700X Eight-Core Processor
Server Running: true
Player Count: 1 / 8; [class_3222['TurboSoggy24'/133, l='ServerLevel[New World]', x=47.85, y=64.00, z=-186.83]]
Data Packs: vanilla, Fabric Mods
World Generation: Stable

Shutters should swing 180°

Shutters should be flush against the house when they are open. They should swing 180° to close over the windows. Currently, they only swing 90°. So they are sticking straight out when open.

Rendering issue with Create

This issue was only present on a Multiplayer Forge server running 40.1.86.

There were FREQUENT rendering issues with block updates that would only resolve themselves when unloading and reloading the chunks, for example here with the Create mod's belts. I first suspected it was Optifine causing this, uninstalling that and swapping to Rubidium didn't fix it. Uninstalling Rubidium and trying vanilla did not work either.

Going into Singleplayer did not provide these same issues here. I then did some quick googling and found this thread regarding Supplementaries and Create and "unknown mods" causing these same issues. The thread ends with a random post recommending you remove Adorn; while I do not have that, I did have AnotherFurniture installed. Lo and behold removing it did resolve my rendering issues.

I have quite a few other furniture mods installed as well without issue so I'm quite surprised this one was the one causing it. Unfortunate right now though, considering the quality differential in this mod compared to others.

image

animal bug

whenever i push my cat onto something the player can sit on my cat sits on chair (sort of like what happens when you push a mob into a boat) and makes it not sit anymore :( not sure if its a bug or not but its really killing my vibe

[Suggestion] Wallpaper blocks

Hello!

I love your mod and I would love to see a feature in it: the wallpaper blocks. I always think the interiors don't really feel cozy because of the walls being the same as the exterior. The only solution is to place clay/wool blocks but it doesn't really look good.

The idea would be to have wallpaper blocks, for each color there would be a different pattern, for example the red wallpaper would have small flowers, the pink would have sakura branches for japanese interiors, there could be simple horizontal/vertical lines for more modern builds.

There would be 2 blockstates: bottom=true/false. The first placed wallpaper would have the bottom=true blockstate and would have a wooden baseboard texture at the bottom. If a wallpaper would be placed on top of another one, it would get the bottom=false blockstate.

Hope you like the suggestion!

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