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breakout-3d-game's Issues

Set up project architecture

First of all, the project architecture should be set up. This includes importing of libraries like GLAD, GLFW, GLM, STB_IMAGE and Assimp (if 3d models are used in the feature).

Implement gameplay logic

In this step the main gameplay logic should be implemented. This includes: player movement, collisions between ball and bricks, maintaining of player lives, when the game finishes, spawning powerups and so on.

Implement game states

Add game states enum so the game has multiple states (for example: play, win, lose).

Implement Camera class

Implement Camera class, which contains all related camera positions (as fields) and method declarations for using that camera in other classes.

General refactor of code

Refactor code especially in Application.cpp, extract utility functions into separate classes.

Introduce shaders and textures

Shaders and textures classes should be implemented again in separate folders. Also fragment and vertex lighting shaders should be made.

Implement input handler

Implement input handler so that the player can interact with the game (change position of paddle).

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