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Home Page: http://www.viry3d.com/
License: Apache License 2.0
Cross platform 2D and 3D game engine in C++.
Home Page: http://www.viry3d.com/
License: Apache License 2.0
First I want to thank you all for a very cool project.
AFAIK, the development process takes place mostly in china and you have a discussing channel on QQ. Do you have any plan to using another form a channel or forum that is more friendly to foreign people like me so that I can take part in or just to update on the engine development ? Does the project has a long term plan or it will end at some points in time ?
Thanks and keep up the good work
Once again, whilst running AppFlappyBird (which btw looks great), the app crashes the third time the Game Over/Replay panel is displayed
Ref<GameObject> Component::GetGameObject() const
{
return m_gameobject.lock(); // EXEC_BAD_ACCESS
}
It seems to be related to some circular/weak reference access violation error.
I tried to fix it but I ended up with few other similar crashes like in GetTransform
which also returns a shared_ptr
from a weak_ptr
.
Let me know if I can be of any other help.
what's the relationship between http://viry3d.github.io/viry3d/web/index.html?AppJavaScript
and this remote?
Hi @stackos,
Can you provide coding styles that you use on cpp files and CMake files ?
I use cmang-format with Google style for cpp files and for CMake files I use cmake-format tool on Visual Studio Code that look great.
Thanks
texture compressed to etc2 rgb ktx with CompressonatorGUI tool,
becomes to BGR in drawing result,
will try to use other compression tools.
Hello I am a designer, I would like to propose a new logo for your project, so if you agree we can start when you want
I've been using your engine for some ARKit prototypes I've built. I wanted to get those same prototypes running on Android via ARCore and I was wondering if you thought of integrating it the same way as you've done with ARKit.
If not, could you tell me how hard would it be ?
Thanks
请问有Api文档吗?
As the title says, there were a few errors when trying to compile on iOS.
The first error was related to a non-existing enum inARScene.mm
TextureFormat::Alpha8
does not exist.
After modifying it, I ended up having a second error with regards to main.m missing.
I added it but this time faced the famous EXEC_BAD_ACCESS
Any idea what could be happening ?
Thanks
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