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Machine Learning for Flappy Bird using Neural Network and Genetic Algorithm

Home Page: http://www.askforgametask.com/tutorial/machine-learning-algorithm-flappy-bird

License: MIT License

JavaScript 94.09% HTML 5.91%
machine-learning flappy-bird genetic-algorithm machine-learning-algorithm artificial-intelligence neuroevolution ai-tutorial ai artificial-evolution game-programming

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machine-learning-flappy-bird's Issues

saving training progress in a file

I tried to save the trained network to a file, but when I export the network from the file, it is not trained

Due to the getting training data from the Internet, I want to save the intermediate population to a file in case of a disconnection

(Node.js)
Saving:

    var pop = [];
    for (var i = 0; i < GA.Population.length; i++) {//  GA = new GeneticAlgorithm(max_units, winners_count)
        pop.push(GA.Population[i].toJSON());
    }
    fs.writeFileSync('./population.json', JSON.stringify(pop));
    console.log("saved");

`
I do saving after each training

Exporting:

if (fs.existsSync('./population.json')){
    var d = fs.readFileSync('./population.json', 'utf8');
    var pop = JSON.parse(d);
    for (var i = 0; i < pop.length; i++) {
        var unit = synaptic.Network.fromJSON(pop[i]);
        unit.index = i;
        unit.fitness = 0;
        unit.score = 0;
        unit.isWinner = false;
        GA.Population[i] = unit;
        console.log('unit has been read');
    }
}
Score(GA)

Exporting is been doing when I start a new training session
But all of exported networks are not trained and gives bad results on activating even if they were trained on a immutable data. I activate exported network on that data and get a very bad result, but at the previous session the result is good

what could it be?

Thanks!

P.S. Sorry for my English, I'm a foreigner
P.P.S. I know, that the problem mainly in synaptic unit, but perhaps somebody could help here

a step-by-step guide

Hi, it is a nice work to learning machine learning and I like it very much. I am new to HTML and JS, can you give a step-by-step guide to install, train and play this game?

Add speed control

Please add a speed control to speed up the process (like 2x, 4x 8x, 16x) to let the birds fly faster. I'm more interested in GEN 100 than in watching GEN 3 failing ;)

What exactly is 'bias' in the context of the program?

I have no idea what bias is in the genetic.js. Is it a keyword?

crossOver : function(parentA, parentB) {
		var cutPoint = this.random(0, parentA.neurons.length-1);
		for (var i = cutPoint; i < parentA.neurons.length; i++){
			//what is the bias part. what does it mean
			var biasFromParentA = parentA.neurons[i]['bias'];
			parentA.neurons[i]['bias'] = parentB.neurons[i]['bias'];
			parentB.neurons[i]['bias'] = biasFromParentA;
		}

		return this.random(0, 1) == 1 ? parentA : parentB;
	},

Similarly, is connections a keyword? What is this achieveing?

mutation : function (offspring){
		for (var i = 0; i < offspring.neurons.length; i++){
			offspring.neurons[i]['bias'] = this.mutate(offspring.neurons[i]['bias']);
		}
		
		//is connections a keyword?
		for (var i = 0; i < offspring.connections.length; i++){
			offspring.connections[i]['weight'] = this.mutate(offspring.connections[i]['weight']);
		}
		
		return offspring;
	},

Also, the function 'activate' is not referenced anywhere. I am not sure if that is a keyword because intellisense didn't pick it up. Could somebody tell me how the activate function working?


activateBrain: function(bird, target){
			var horizontalDistance = this.normalize(target.x,700) *this.SCALE_FACTOR;
			var verticalDistance = this.normalize(bird.y - target.y,800) * this.SCALE_FACTOR;	
			var inputs = [horizontalDistance,verticalDistance];
			//not sure what activate is
			var outputs = this.Population[bird.index].activate(inputs);
			if(outputs[0] > 0.5) bird.flap();
	},

Would appreciate if somebody could help me understand these 3 things. Thank you so much.

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