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singleroommultiplayer's Issues

[FEATURE]: Targeting system

  • Min/max target rectangle sizes
  • Predicted aiming reticule
  • Friendly/enemy/neutral target types
  • Keys:
    • Next ship
    • Prev ship
    • Toggle auto-targeting
    • Attacking ship
    • Next hostile ship
    • Prev hostile ship
    • Next friendly ship
    • Prev friendly ship

[ISSUE]: Look at ways of reducing GPU memory usage

Is this a non-issue, though, as GPU only runs out of memory when constantly refreshing page. Final game won't load WebGLRenderer et al on page load...

Does each particle with texture have its own GPU memory allocation? If so, keep particle count at a minimum. Use larger particle sizes and less of them.

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